Uni 1 - Settings Change

  • why not 50% if no deut into debri?

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  • We can add 50% to the vote, though i think its extremely unlikely to get anywhere near. Though more than happy to add or adjust

  • I don’t see why we shouldn’t get a chance at 10x eco when others have… I suggest something for everyone (and all or nothing vote):


    10x eco (miners)

    2x friendly fleet speed (Expos)

    50% DF inc deut (fleeter)

    Space Pyrate

  • i think to help keep uni 1 old school style but to add extra attacks, 50% debri Isnt too much more. But without the deut i think its not taking the biscuit.

    40% no deut kinda seems pointless.


    To add to pirate Andy's comment. I dont think all miners will actually want x10 eco.

    Cause who else benifits from that? Fleeters.

    Miners MAY benifit from the x2 friendly. Its not too much of an increase but i couldnt be wrong.

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  • I don’t see why we shouldn’t get a chance at 10x eco when others have… I suggest something for everyone (and all or nothing vote):


    10x eco (miners)

    2x friendly fleet speed (Expos)

    50% DF inc deut (fleeter)

    But the x2 friendly its a mess for everyone else for the fs times

    just for that I may say no to all the rest, in my opinion.

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  • Everyone keeps saying that, but a rip stays the same speed no?


    Most people have at least one rip in there fleet when FSing i thought?


    EDIT: I stand corrected. its the speed of the mission, not the ships that impacts the speed.

  • A 10h deploy will be after only 5 hour

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  • Correct, I was not aware it was the mission type and not the ships that implemented it. I agree this would be a pain for everyone.

    Dont think the majority was looking for a speed increase anyway.

  • a same system deploy in x4 uni was like 10 hours. So essentially you could be in air for almost 20.

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  • I'm sure that most of uni 1 ppl not looking to change fleet speed in any way

    True though that a poll with only debris increases its a lost battle which only will close this debate for another 6 months further

    "


    "“The definition of insanity is doing the same thing over and over again and expecting different results.”


    And to be last my coment for this matter the poll should be

    1: eco 10x and debris 50% with deut in debris

    2: eco 10x and debris 50% without deut in debris

    :Cass:

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    Edited once, last by SaNtana ().

  • Seems you have same issue as Vega Miners dont want it or dont care for it... But care so much about the speed for long fleetsaves or habit im guessing.

    Give King Rabbit more DF or Deut in DF.

    Fleeters will crashed each other more than likely and will grow more to compete with next mergers.

    #MakeUni1Great

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  • I may be thinking of this the wrong way but isnt adding more options just splitting the vote and its already likely any one proposed increase will fail

    That is a good point. It is a situation where the staff would need to be willing to go as far as saying "Change is happening, which change would you prefer?" for this multi-option vote to work.

  • I may be thinking of this the wrong way but isnt adding more options just splitting the vote and its already likely any one proposed increase will fail

    This is exactly correct, and why we need to first reach a consensus on the % before calling the vote.

  • 50% no deut to DF, its honestly the best option. Sure the initial gains will be seen by fleeters, but by keeping deut out of the mix it allows for more trade opportunities for miners. as a miner id rather trade my deut than let it sit and become an increasingly more tempting snack for fleeters. but if fleeters no longer need to trade as much or at all then we would just become floating piggy banks. an increase in metal and crystal profits in my mind offers a healthy balance to the situation and that is how we need to market it in order to see the votes we need to make it pass. adding more eco isnt tempting enough, increasing friendly fleet isnt even that helpful, and if 50% isnt working then we have 6 months to hash out what the community thinks is a balanced percentage.

  • I agree with the recommendation that this universe needs some balance and fleeters are suffering.

    I'd like 50% DF and doot into DF but I can see at a miners point of view;


    - Increasing DF doesn't affect them

    - Enabling doot into DF might cheapen their doot value and the rate's they are trading as fleeters might get good amount of doot in return (do not forget that doot consumption is already 1.0 on contrary of other universe's and it's expensive to launch already the way it is)


    So I am fine with 40% DF + doot into DF or 50% DF alone as a change. I will support any economy increase but trying to increase the friendly, hold or blabla fleetspeed's is gonna get many negative aspects from miners. I believe 1.5x fleetspeed is already enough for universe 1. :tongue3:


    Then again, I will support anything if 10% DF + doot into DF or 20% DF from now is increased. I don't see miners losing anything but having more active universe and players to trade/interact.


    Regards, Rya.

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    "Fenrir, the giant wolf, could not be constrained by any means known to man, so the dwarves forged a chain, but not from metal. Nothing made by man could constrain Fenrir, so they forged it from the things we cannot see and the things we cannot hear. Like the breath of a fish… the sound a moving cat makes. The roots… of a mountain."

  • I tried a plain deut to DF poll last year and it failed miserably. The only miner effect is that sats are more profitable to smash or if you are doing the coffy method and FSing using RIPs alone.


    To all future posters on this thread: Please just look at the history of the polls. All of this talk about df% is pie in the sky. Please stop throwing around ideas and support King Rabbit 's reasonable list of three items he posted a few posts ago so we can get a poll started, watch it fail, and move forward with the next 6 months of our playing lives.


    The back and forth over something that will take nothing short of a miracle is ridiculous. Let's get on with the show and if a miracle does happen then we are all the better for it.

  • Should we also be trying to push for 60% pass result instead of 70% pass result? I get that 50/50 could create a 51 want it, 49 don't situation that leaves a lot of people feeling unhappy, but 70% is excessive for a majority vote. Maybe 70% should be for changes like increasing fleet speeds, since that so dramatically changes the game, and 60% for everything else? Not intending to hijack the topic with this discussion, just that this issue is very relevant to the proposal of the topic ever getting accepted.