Do you agree with this request and would you like it to be relayed to GameForge ? 24
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Yes (15) 63%
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No (9) 38%
The Problem
General sentiment is that moon destructions are too cheap and easy. Can't go to sleep without having moon popped in a speed server. "Forced" MD attacks backed by clearing waves can be impossible to defend against. The effects of this problem have already been seen - decline in the playerbase and the "v-mode warrior" playstyle being the only option for some.
Aims and Considerations
When thinking of a solution for this we need to consider the following
- most importantly, the solution must not make MD impossible or remove it as a mechanic
- make MD more risky, forced MD should be especially risky
- add counterplay options against MD, especially those backed by fleet
- make defending against MD more rewarding - reward players for staying up late and successfully defending
- make use of redundant technology
- hopefully add more depth to gameplay
Consider the option of a lunar building. When manually activated, it provides a few seconds of protection against MD attacks, destroying said attacks and follow-ups and generating a DF from the destroyed ships. Part of the DF is transported by gravity manipulation to the defending moon.
Lunar Building - Graviton Manipulator
Prerequisites: Graviton 3, Shielding 12, Lunar base
Cost: Same as jump gate
Lore: <something about graviton research into defence against graviton weapon, and manipulation of debris fields>
Active Ability: Activate Graviton Deflector
- Deflects graviton cannons for a short time ie. Shields your moon from the MD and deflects it back at the deathstars to instantly destroy them
- Follow-up hostile fleets within a 6 second "radius" also get nuked upon arrival in the resulting graviton explosion (recalling before arrival avoids destruction)
- Fleets destroyed this way generate a DF
- Percentage of this generated DF accumulates at the moon automatically - similar to the rocktal LF building, scales with level
- Active duration 5 seconds and cooldown 30 seconds at lvl1. Duration and CD scale with level with diminishing returns up to a max of about 50% uptime.
- CD can be refreshed by paying 50k DM (would be controversial - happy to hear your thoughts)
Here's a shitty drawing of how it works
Gameplay Implications
- adds an extra option for defending against MD that doesn't require fleet to be down
- you need to be awake and click it at the right time for it to work
- attacker can potentially circumvent by sending "decoy" MD waves
- defending against clearing waves becomes possible, but attacker can still potentially avoid fleet destruction
- could make money for GF