Do you agree with this request and would you like it to be relayed to GameForge ? 29
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Yes (14) 48%
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No (15) 52%
Ion cannons are pretty bad as they are right now and ion tech is useless. Lets change that a bit. Lore-wise it can be explained by ions interfering with targeting systems.
Refresher of how combat works
- Each round, every unit randomly shoots another unit
- Rapidfire against a unit type gives a chance to fire another random shot after hitting a unit of that type
- Repeat until either 6 rounds have occurred or one side is completely destroyed
Suggestion
- Being “tagged” by ion cannon fire in a given round decreases a unit’s rapidfire numbers by a percentage in the next round
- Scales with number of IC hits taken in a given combat round
- Numbers can additionally scale with ion tech, increasing by some % each level
Number of IC hits in current round |
% decrease in rapidfire numbers for next round |
1 to 3 |
10 |
4 to 10 |
20 |
11 to 30 |
30 |
31 to 100 |
40 |
100 to 300 |
50 |
300 to 1000 |
60 |
> 1000 |
70 |
Gameplay Implications
- Gives an additional use for ion tech
- Makes ion cannons more viable
- Affects RIPs the most as they come in lower numbers, could halve their effectiveness for defence bashing
- Smaller effect on other ships, eg. a cruiser might kill one or two fewer LFs/RLs each round
- No effect in the first round of combat as nothing has been hit yet
- Could be problematic for combat sims but surely it can be worked around