Ion cannons affect rapidfire

  • Do you agree with this request and would you like it to be relayed to GameForge ? 29

    1. Yes (14) 48%
    2. No (15) 52%

    Ion cannons are pretty bad as they are right now and ion tech is useless. Lets change that a bit. Lore-wise it can be explained by ions interfering with targeting systems.


    Refresher of how combat works

    - Each round, every unit randomly shoots another unit

    - Rapidfire against a unit type gives a chance to fire another random shot after hitting a unit of that type

    - Repeat until either 6 rounds have occurred or one side is completely destroyed


    Suggestion

    - Being “tagged” by ion cannon fire in a given round decreases a unit’s rapidfire numbers by a percentage in the next round

    - Scales with number of IC hits taken in a given combat round

    - Numbers can additionally scale with ion tech, increasing by some % each level


    Number of IC hits in current round

    % decrease in rapidfire numbers for next round

    1 to 3

    10

    4 to 10

    20

    11 to 30

    30

    31 to 100

    40

    100 to 300

    50

    300 to 1000

    60

    > 1000

    70


    Gameplay Implications

    - Gives an additional use for ion tech

    - Makes ion cannons more viable

    - Affects RIPs the most as they come in lower numbers, could halve their effectiveness for defence bashing

    - Smaller effect on other ships, eg. a cruiser might kill one or two fewer LFs/RLs each round

    - No effect in the first round of combat as nothing has been hit yet

    - Could be problematic for combat sims but surely it can be worked around

    Edited 2 times, last by Neotinea ().

  • How do you want to implement it without completely changing the current mechanics of battle simming?

    You're right it may be challenging to Sim, which I mentioned in the original post.


    I simply put forward the idea because I think it makes cohesive sense from both a gameplay and a balance perspective. Whether you agree is up to you. I think it's a valid reason to be concerned and unfortunately comes from the fact that the community keeps GF's game playable for them. Who here actually uses the in-game combat simulator?

    Edited once, last by DonutZ ().

  • Neotinea

    Closed the thread.