Avatar & Achievements - Discussion Thread

  • With Gameforge's announcement of a new update focusing on in-game achievements and avatars, it's important to reflect on whether these cosmetic additions are addressing the core issues that players have been facing for a long time.

    1. Lackluster Performance:

    Many players have continuously reported performance problems, especially on older servers and during peak times. Lag, server instability, and slow load times have been persistent issues that affect the core gameplay experience. Introducing new features like avatars and achievements, while fun, doesn't address these underlying problems that disrupt day-to-day play. Focusing on improving server performance and optimizing the game engine could arguably provide a much more meaningful update for the player base.

    2. Transparency Issues:

    As discussed earlier in this forum, transparency is a long-standing issue. Many players have voiced concerns about the lack of clear communication regarding account bans, decision-making processes, and even data handling under GDPR regulations. Before adding new cosmetic content, it would have been beneficial for Gameforge to tackle these transparency challenges head-on. Clear communication and the resolution of these issues would help rebuild trust and foster a stronger connection with the community.

    3. GO/Admin Tool:

    Another key area that could have used attention is the Game Operator (GO) and admin tool functionality. There have been numerous reports of inefficiencies in how tickets and player reports are handled. Players often experience long wait times for responses, or issues that aren’t properly escalated. Improving the tools used by Game Operators could streamline support processes, leading to quicker resolutions for the player base and more efficient management of issues in-game. Instead of focusing on new avatars, addressing these core problems would significantly enhance the overall player experience.

    4. In-Game Bugs:

    There are several in-game bugs that have plagued the community for far too long. Issues such as fleet bugs, incorrect resource calculation, or display errors have been persistent in the game, affecting gameplay and creating frustration among the player base. These bugs, while reported multiple times, often take a long time to fix or are simply not addressed. Instead of rolling out new content, resolving long-standing issues that affect the stability and fairness of the game would likely have a more immediate and positive impact on the player experience.


    In short, while achievements and avatars are a fun addition, prioritizing performance, transparency, fixing in-game bugs, and enhancing administrative tools would likely resonate more with players who have been struggling with these issues for quite some time.

  • The update just dropped. It's a mess lol. This will probably make me take a break. See, y'all.


    ps. is it even useful in any way? are there any functional features at all? is this just an unnecessary cosmetic addition?

  • The update just dropped. It's a mess lol. This will probably make me take a break. See, y'all.


    ps. is it even useful in any way? are there any functional features at all? is this just an unnecessary cosmetic addition?

    To answer your questions in the same order, no, no and yes.

    uni1.en - Supernoob

  • Have no idea why they added white pixels behind the white crystal numbers on planets making it difficult to read the numbers.

    It's always something.


    LOL, and the 'setting saved' overlay remains above the energy meter, blocking exactly what you want to see...

    I'll say it again, I do not believe the devs play this game.

  • The achevements should give dark matter and other useful stuff like that, otherwise does not seem like much point in doing too many of them

    Also some of the requirements are a bit ridiculous. 1 million deathstars for example is completely unrealistic for a miner to ever complete

  • The achevements should give dark matter and other useful stuff like that, otherwise does not seem like much point in doing too many of them

    Also some of the requirements are a bit ridiculous. 1 million deathstars for example is completely unrealistic for a miner to ever complete

    I agree. Otherwise the reward is not really worth the effort, but may still be kind fun now that I looked through all of them.

  • Somewhere in GF office:


    - I have a wonderful idea how we can milk our whales even more! Let's give them "achievements" so ridiculous, that to reach them they will have to spend even more money, much more.

    - What if they won't do it?

    - They are whales, they want to be the first in everything, they'll spend.

    - Hey... what is this sound?

    - Swipey swipey, duuudes!


    *Pink Floyd - Money* starts playing

  • Has anyone worked out the total cost in time and resources needed to unlock all achievements? Is it wven possible without selling everything you own including your spare organs?

  • If only they would put the same effort into sorting the lag (which gets worse with every update) and fixing the bugs as they do filling the game with gimmicks.


    This is not the way to increase the player base, in fact, just the opposite.

    ~The strong take from the weak, but the smart take from the strong~
    exiledvulcan.jpg
    U44/Quant/Jup/Betel HOF's = 576~ ~ ~481 Solo [10 Top 10] / 95 ACS [4 x #1 + 11 Top 10]
    ~~ RIP 7007+

  • LMAO


    what's that alien below even supposed to be? how should it be consistent with the game theme or style?


    where did you even get such shitty pictures? if you did them yourself, then what's the reasoning behind some of them?


    it feels like a draft of what this update should have been.


    I mean, we all know that they aren't even trying at this point, but what the hell is this? who saw this and non-ironically said "ok it's ready to be released"?


    this is sad and hilarious at the same time.


    5dpqcB.jpg

    Edited once, last by Cicada ().

  • I mean, we all know that they aren't even trying at this point, but what the hell is this? who saw this and non-ironically said "ok it's ready to be released"?


    this is sad and hilarious at the same time.


    This looks like a case of developers/designers/whatever doing the bare minimum to not lose their jobs, middle management not giving a damn about it and upper echelons too busy snorting baking powder and counting their zeros on their bank accounts to even notice.

    uni1.en - Supernoob

  • On a side note, this new fantastic update seems to have screwed up the majority of lifeform bonuses.


    The energy output of the disruptor chamber is now zero. Most of the resource production bonuses are gone. Same story for expedition bonuses, fleet bonuses and research bonuses.


    Congratulation GF, you never fail to disappoint.

    uni1.en - Supernoob

  • On a side note, this new fantastic update seems to have screwed up the majority of lifeform bonuses.


    The energy output of the disruptor chamber is now zero. Most of the resource production bonuses are gone. Same story for expedition bonuses, fleet bonuses and research bonuses.


    Congratulation GF, you never fail to disappoint.

    Yeah, they broke all of LF altogether. Truly a masterclass of an update. Trash content, and somehow even worse delivery.

  • If there ever was a graphic representation of Game Forge's developers' quality control it's this premium tier avatar available for purchase in the shop:

    SOzbP.gif

    If you missed it...watch the neck.