Update 12.0 Avatar & Achievements

  • Hello commanders!

    Thursday, December 12, we will update the live servers with the newest game version:
    - at 10:00 CET all OGame.org universes
    - at 12:30 CET the rest of the communities

    Changelog:
    - Fixed vacation mode automatically being removed in some cases.
    - Fixed the functionality of the achievement points profile section.
    - Fixed the hint for the required achievement of avatars, planet skins, and titles not being displayed correctly.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    The OGame Team

  • Hello commanders!

    Wednesday, December 18, we will update the live servers with the newest game version:
    - at 10:00 CET all OGame.org universes
    - at 13:00 CET the rest of the communities

    Changelog:
    - Fixed players showing up with empty entries in the global achievement highscore.
    - Fixed the number of building fields not being updated when a building reward is added to the planet.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    The OGame Team

  • Hello commanders!


    Thursday, January 16, we will update the live servers with the newest game version:

    - at 10:30 CET all OGame.org universes

    - at 13:00 CET the rest of the communities


    Changelog:

    - Changed the field in the options for Espionage Probes being sent in galaxy view to allow 4 digit numbers.

    - Fixed IPM combat reports not displaying the amount of destroyed defensive units.

    - Fixed looting only 50% of resources from honorable targets turning on vacation mode during an attack.

    - Increased the number limit of several game elements.

    - Fixed the icon for ongoing attacks missing in combat reports.

    - Fixed ranks 3 to 5 of achievement #19 not gaining progress anymore.

    - Fixed achievement #35 not updating its progress correctly for ships found/lost on expeditions and lost in combat.

    - Fixed the number of favorite messages having no limit.

    - Fixed mecha shipyard queue not counting towards build ships/defenses achievements.

    - Fixed "%" placeholder that was displayed instead of the nickname.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload

    (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    The OGame Team

  • We will need to delay the second phase of the maintenance due to Graveyard (en_300) update still in progress.

    Unfortunately, at the moment I'm not able to tell for how long it will be delayed. As soon as known you'll be informed.

  • Hello commanders!

    Thursday, January 23, we will update the live servers with the newest game version:
    - at 10:00 CET all OGame.org universes (except Graveyards)
    - at 13:00 CET the rest of the communities
    Graveyard servers will be updated only with the second phase (after 13:00)

    Changelog:
    - Jumpgates now mention their maximum level for cooldown reduction inside the tech info
    - Deleting your account on a gameround won't remove the achievements you've unlocked there anymore
    - Fixed season login achievement tracking resetting back to 1 in some circumstances
    - Fixed issues with achievement progress not tracking properly for DM-accelerated constructions with a 1 second build time
    - Fixed hungry population in tooltip displayed in decimal numbers
    - Fixed a bug that caused the OGame Mobile app to crash when reporting a message
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    The OGame Team

    Edited once, last by shinesun ().

  • All game rounds are updated with the latest game version.

    There are some issues with the global highscores (Trophies/Global - both player and alliances) that are not game version related and are being investigated.

  • Hello commanders!

    Thursday, February 6, we will update the live servers with the newest game version:
    - at 10:00 CET all OGame.org universes (except Graveyards)
    - at 13:00 CET the rest of the communities and both Graveyard servers

    Changelog:
    - Added new rewards to several achievement tiers.
    - Fixed an issue that replaced the displayed amount of an item you have with your current amount of Dark Matter.
    - OGM: Fixed an issue where multiple espionage reports were permanently deleted
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    Note: After the maintenance we will enable the Lobby account gifting option.

    The OGame Team

  • If you gift your account, all achievements and season achievements unlocked on this account will be permanently removed. The associated rewards will no longer be available on your servers and will be replaced with the default graphics.

  • Hello commanders!


    Thursday, February 20, we will update the live servers with the newest game version:

    - at 10:00 CET all OGame.org universes (except Graveyards) and the following universes of OGame.de: Uni 1, Undae, Delphinus and Lyra

    - at 13:00 CET the rest of the communities (including the rest of universes from OGame.de) and both Graveyard servers


    Changelog:

    • Fixed an issue where the planet ID was displayed instead of the planet coordinates in espionage reports in certain languages.
    • Changed the description of the recurring rewards task "Speed Freak" to properly inform players what can be completed with Dark Matter or Items to finish the task.
    • Changed the recurring rewards quest "Speed Freak" to also include Lifeform buildings and Lifeform research. The task can now be done by using Dark Matter or and Item to complete a Building, Research, Ships, Defense, Lifeform Buildings and Lifeform Research.
    • Fixed an issue where espionage reports could not be opened.
    • Fixed an issue where the global profile used local profile data.
    • Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    The OGame Team

  • Hello commanders!

    Thursday, March 6, we will update the live servers with the newest game version:
    - at 10:00 CET OGame.org (all universes) and OGame.de (Uni1, Undae, Delphinus and Lyra)
    - at 13:00 CET OGame.de (remaining universes), all the other communities and Graveyard servers

    Changelog:
    - Changed 2 images for the lifeform buildings of the Kaelesh that had been swapped.
    - Fixed an issue where fleets taking part in an ACS could get stuck.
    - Fixed an issue where fleets became stuck due to a destroyed moon.
    - Fixed an issue where the fleet expander button was displayed twice, overlapping.
    - Adjusted the font size of the Alliance Class perk descriptions to ensure all perks are readable.
    - Fixed the resource link in the Production Overview page that directed to the incorrect page on a planet with no lifeform selected.
    - Fixed an issue where constructing buildings with DM was not possible.
    - [OGame Mobile]: Fixed the displayed DM cost needed to call a merchant during the merchant discount event.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload

    (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    The OGame Team

  • Hello commanders!

    Thursday, March 13, we will update the live servers with the newest game version:
    - at 10:00 CET OGame.org (all universes) and OGame.de (Uni1, Undae, Delphinus and Lyra)
    - at 13:00 CET OGame.de (remaining universes), all the other communities and Graveyard servers

    Changelog:
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    The OGame Team

  • Hello commanders!

    Thursday, March 27, we will update the live servers with the newest game version:
    - at 10:00 CET OGame.org (all universes) and OGame.de (Uni1, Undae, Delphinus and Lyra)
    - at 13:00 CET OGame.de (remaining universes), all the other communities and Graveyard servers

    Changelog:
    - Fixed incorrect avatar for season achievement #1
    - Fixed an issue where the video on moon creating wouldn't appear anymore after disabling and reenabling it in the settings.
    - Fixed the finished task indicator in the IPI so it is highlighted green again.
    - Fixed the issue where a deploy mission on the way to a moon could be phalanxed if the moon was destroyed.
    - Fixed the issue where a deploy mission on its way back from a moon could be phalanxed if the moon was destroyed.
    - Fixed an issue with attacks still happening during an attack block when they were sent out before the attack block.
    - Fixed the High-Performance Transformer building of the Mechas counting progress towards achievement #48/4.
    - Fixed the description and building cost being swapped of the Vortex Chamber and Halls of Realisation for the Kaelesh.
    - [OGM]: Fixed an issue in the recurring rewards event where the spy probe mission did not show the amount of espionages needed and could not be completed.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    Note: After the rollout the Local achievement Highscore will be displayed wrong and look broken up to a day. The Global one will also look like that for around 1 hour.

    The OGame Team

  • Hello commanders!

    Thursday, April 10, we will update the live servers with the newest game version:
    - at 10:00 CET OGame.org (all universes) and OGame.de (Uni1, Undae, Delphinus and Lyra)
    - at 13:00 CET OGame.de (remaining universes), all the other communities and Graveyard servers

    Changelog:
    - Changed the amount of required basic achievements for tier 5 of achievement #1 from 51 to 50.
    - Fixed a case that led to combat calculation failing sometimes.
    - Fixed a case that led to messages failing to get fetched sometimes.
    - Fixed the close button misplacement on wide event banners.
    - Fixed a visual background issue where the highscore and empire view would end abruptly.
    - Fixed a visual background issue where scrolling all the way down on a page would reveal a black space on the top.
    - Fixed the Scrap Merchants page 2 and 3 of ships being empty.
    Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload. (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.)

    The OGame Team

  • Hello commanders!

    Thursday, May 15, we will update the live servers with the newest game version:
    - at 10:00 CEST OGame.org (all universes) and OGame.de (Uni1, Undae, Delphinus and Lyra)
    - at 13:00 CEST OGame.de (remaining universes), all the other communities and Graveyard servers

    Changelog:
    - Fixed several issues with alliance messages on mobile.
    - Fixed BBCode in comments breaking the HTML format in shared messages.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload

    (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    Please bear in mind that while the maintenance is still running, and even if you can already login to your game round, you might experience fleet and building stuck. This should be solved with the end of the maintenance and we will notify you when it finishes (on discord) - only open a support ticket if you have issues after the maintenance finish notice.

    The OGame Team

  • Hello commanders!

    Thursday, June 12, we will update the live servers with the newest game version:
    - at 10:00 CEST OGame.org (all universes) and OGame.de (Uni1, Undae, Delphinus and Lyra)
    - at 13:00 CEST OGame.de (remaining universes), all the other communities and Graveyard servers

    Changelog:
    - Fixed a visual issue with the background in the Empire View
    - Fixed alliance tags in profiles from other servers not linking to the alliance page correctly
    - Fixed wrong icons during construction for Kaelesh Lifeform buildings 3 and 4
    - Fixed issues with the Deuterium resource panel briefly showing incorrect values when skimming through the galaxy on an unvalidated account
    - Fixed broken highscore lists on the OGame Mobile app
    - Fixed crawler energy consumption not shown on the OGame Mobile app
    - Added solar satellites to the resources construction tab on the OGame Mobile app
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    Please bear in mind that while the maintenance is still running, and even if you can already login to your game round, you might experience fleet and building stuck. This should be solved with the end of the maintenance and we will notify you when it finishes (on discord) - only open a support ticket if you have issues after the maintenance finish notice.

    The OGame Team

  • Hello Commanders

    Due to some problems detected during the maintenance in OGame.org (all universes) and OGame.de (Uni1, Undae, Delphinus and Lyra), all servers, including those, will have to be set in maintenance. The maintenance will take around 1h and for that reason we will activate an attack block until 16:00 CEST.

    The OGame Team