Hey Dreadnought
You bring up some interesting points, but I’d like to address a few aspects of what you said.
We are sort off derailing from the intent of this topic, so i'll provide my response in a spoiler and maybe we should consider continueing in PM.
1. GDPR and Access to Data:
Under the GDPR, companies are obligated to provide access to personal data when requested by the individual. This includes any data that relates to you as a user, whether it’s raw data, logs, or processed information used in decisions like account bans. While it’s true that server data may belong to Gameforge, the GDPR gives individuals the right to access any personal data that’s been used to make decisions about them—such as automated bans or other punitive actions.
This doesn’t mean Gameforge has to reveal trade secrets or internal mechanics, but they do need to provide data related to how those decisions were made if it involves personal data. Courts have consistently held that companies cannot refuse personal data requests without valid reasons, such as protecting trade secrets. However, if the data directly impacts an individual’s rights, a balance must be struck.
2. Gameforge’s Responsibility:
Gameforge has a duty to comply with GDPR’s transparency requirements. While they can protect sensitive internal information, they can’t use that as a blanket excuse to deny a user access to the data involved in their own case. For example, if an automated system was used to issue a ban, the individual has the right to understand what data was used in that decision-making process, even if they don’t receive the specifics of the algorithm.
3. Modifying the Terms & Conditions:
You mentioned the possibility of Gameforge changing their Terms & Conditions (T&Cs) to avoid providing user data in the future. While companies can amend their T&Cs, those changes cannot override GDPR protections. Gameforge still has to operate within the confines of the GDPR, no matter what is written in their T&Cs. So even if they were to modify their terms, they would still be bound by European data protection laws.
4. Harming Other Players:
The idea that pushing for data transparency would hurt other players doesn’t fully hold up. The GDPR is designed to ensure fairness for all users, not just one individual. If Gameforge has sound systems in place for bans and actions, providing transparency to players should not compromise those systems. Transparency and accountability benefit the entire community by ensuring that decisions are made fairly and with oversight.
5. User Responsibility:
You mention that users should have recorded the data on their own side while generating it. That may be true in some cases, but many users may not have the technical capability or foresight to document every action they take in real-time. It’s reasonable for players to expect that the platform will store and manage relevant data, especially if that data is later used against them. Not to mention, that im fairly sure that this action would be a breach of the T&C you agree with upon registering and playing Ogame. You could manualy record certain events, but GF/ogame would simply disregard this information (as they did in my case).
In summary, while there’s a balance between protecting trade secrets and providing transparency, the GDPR clearly gives users the right to access their own personal data, and that right shouldn’t be minimized. The idea is to maintain fairness and ensure that users understand the decisions made about their accounts, especially when it comes to significant actions like bans.
I think this kind of transparency is crucial to maintaining trust between the players and Gameforge.