Add a cooldown to go back in Vacation-mode

  • My suggestion is to add a 24 hours cooldown to go back into Vacation Mode after you leave Vacation mode.
    This would remove the V-mode warrior playstyle from the game which has been plaguing this game especially in recent years.
    This change would not affect people that simply want a break from time to time, or people that only want to play during the week end.

  • It's unlikely you'll get enough support to penalize v-mode in any way. It's been tried...

    You'd probably have better luck incentivizing players to not go into v-mode with a reward system that tracks their activity versus how often they are in v-mode that rewards players in a tiered system that keeps giving better rewards the longer they stay active.

    The problem is that Game Forge is stingy, and the rewards really need to be attractive enough to keep players out of v-mode. Maybe make some unique awards in this system, like relocation tokens and such.

  • It's unlikely you'll get enough support to penalize v-mode in any way. It's been tried...

    You'd probably have better luck incentivizing players to not go into v-mode with a reward system that tracks their activity versus how often they are in v-mode that rewards players in a tiered system that keeps giving better rewards the longer they stay active.

    The problem is that Game Forge is stingy, and the rewards really need to be attractive enough to keep players out of v-mode. Maybe make some unique awards in this system, like relocation tokens and such.

    As far as i know only suggestions to affect the minimal duration of V-mode, not actually adding a cooldown to go back into vmode.

  • It's unlikely you'll get enough support to penalize v-mode in any way. It's been tried...

    You'd probably have better luck incentivizing players to not go into v-mode with a reward system that tracks their activity versus how often they are in v-mode that rewards players in a tiered system that keeps giving better rewards the longer they stay active.

    The problem is that Game Forge is stingy, and the rewards really need to be attractive enough to keep players out of v-mode. Maybe make some unique awards in this system, like relocation tokens and such.

    As far as i know only suggestions to affect the minimal duration of V-mode, not actually adding a cooldown to go back into vmode.

    Naa there have been about a dozen suggestions to limit v-mode with a 24hr, 48 hr cool down period . Cathedral has a valid point .

    But the best solution to v-mode warriors is to do what was done one the test servers every one can go in and out of v-mode with no cool down time to exit v-mode.

    I would suggest when you enter v-mode it automatically negates and recalls an incoming attack. with a 24 hour time frame before exiting and if you go back into v-mode right away your life forms start dieing off and you lose life form research tiers buildings fall into disrepair and you half to rebuild them. at a reduced cost then wait for your life forms to repopulate. & re-research those life form techs.

  • with a 24 hour time frame before exiting and if you go back into v-mode right away your life forms start dieing off and you lose life form research tiers buildings fall into disrepair and you half to rebuild them. at a reduced cost then wait for your life forms to repopulate. & re-research those life form techs.

    This was hard to understand i had to re-read it 3 times to understand what you are trying to say xD. This is also good idea, altough i would just go with lifeform dying and reduced speed of growth of population so one would need to stay active for atleast 2-3 days for population to grow back to original state. Building penalties seem a bit much, especially for higher levels.

  • with a 24 hour time frame before exiting and if you go back into v-mode right away your life forms start dieing off and you lose life form research tiers buildings fall into disrepair and you half to rebuild them. at a reduced cost then wait for your life forms to repopulate. & re-research those life form techs.

    This was hard to understand i had to re-read it 3 times to understand what you are trying to say xD. This is also good idea, altough i would just go with lifeform dying and reduced speed of growth of population so one would need to stay active for atleast 2-3 days for population to grow back to original state. Building penalties seem a bit much, especially for higher levels.

    MY line of thought on the cost to repair buildings that fall into disrepair from lack of life forms to do upkeep is a 15 % cost of the building at the current level. Yes it would cost a bit but not as much as full reconstructed levels.

  • MY line of thought on the cost to repair buildings that fall into disrepair from lack of life forms to do upkeep is a 15 % cost of the building at the current level. Yes it would cost a bit but not as much as full reconstructed levels.

    But if you take into consideration 15+ planets atleast it would end up being a large sum :D

  • you guys are nuts


    this is 24/7 365day a year online real time based game


    there is already a cool down of entering v-mode for 48hours adding the forced no vmode after leaving it, what if i come out n have to go back in emergency? , you can not prevent player from v-moding, the active missions already do so, but those are at players discretion not block on vmode u on crack?



    i dono Dread if u farming post old boy style, but diminishing building and research lvls coz i had 3month post op recovery its even more nuts



    you can always ninja those vmode warriors or time them back ( if it wasnt for expo button )



    i mean general wf doesn't work for acs defense, we have instant escape expo button, unable to gift/receive accounts and dozen of other game breaking bugs atm and here you are proposing ideas/solutions to vmode problem that affects what your inability to get back on someone who likely to have bigger fleet than you anyway



    can a mod close this whole section for real coz so far ppl submitted 100 ideas, 90 of them are straight up moronic and 10 wont happen anyhow, when is the last time gf implemented community suggested idea? was it BC or plasma tech or smth 6 or 12years ago

  • Good morning,

    There have already been 2 proposals for a change concerning the exit from vacation mode and both proposals were rejected by the players : Prolonging vacation mode cooldown and Twelve hours cooldown after the vacation mode

    As it stands, I don't think this proposal can lead to a positive outcome.

    Aurion Don't hesitate to let me know if you'd still like a vote, or if you'd prefer to wait a little while for the debate to evolve before opening one.

  • what if i come out n have to go back in emergency?

    Sureeee buddy... because emergencies happen SO OFTEN to all of the players playing ogame. Your argument is total crap. If gameforge could make statistics of all those who had emergency and all those who come out of vmode to spy and bash then return to vmode again im pretty sure the latter would be 99% compared to 1%.

    EDIT; Also if that emergency does happen you can always get your buddy to babysit account for a while. Unless you have no friends? Then you have a problem indeed..


    I do agree with buildings it would be too much.


    Vmode should reset lifeform population only and once you get out of it population starts to grow again at reduced rate. That is the best "punishment" for all those who come out of vmode to spy> bash > go vmode because they will suffer more losses potentionally without lifo for ships. So you could make reduced growth so it takes 24h to get back all t3 lifeforms.

  • I'm not sure adding a cooldown to Vmode would achieve anything against Vmode warriors and would hurt regular players too.

    Population reset is an okay idea, but you would have to come up with a custom rate of growth, because people could just overbuild growth and population buildings (especially when you consider most Vmode warriors run mechas). And again, hurts other playstyles too.

    Simplest way to avoid blitz Vmode is an individual attack ban as soon as you come out. Not sure how long would be fair though, more than 1 hour seems a bit harsh.

  • In faster fleet speeds, players basically have to fleetsave using vacation mode if they're not part of the winning coalition. (Thanks, moon destructions!)


    Your suggested change means that most fleeters simply can't play. So I strongly oppose it every time it comes up, unless there's also a suggestion for how to change moon destructions so that people can fleetsave normally.

    Just gonna quote this and that is entire truth and reason vmode is "abused"

  • In faster fleet speeds, players basically have to fleetsave using vacation mode if they're not part of the winning coalition. (Thanks, moon destructions!)


    Your suggested change means that most fleeters simply can't play. So I strongly oppose it every time it comes up, unless there's also a suggestion for how to change moon destructions so that people can fleetsave normally.

    Just gonna quote this and that is entire truth and reason vmode is "abused"

    Yup. Astral is a smart cookie...really wish GF would have given his crafting suggestion some legs as that was a really good one too.

  • what if i come out n have to go back in emergency?

    I know might be strange but you can make FS like the rest of normal ogame people.

    you can not prevent player from v-moding

    You can and vmode should have been changed long time ago. The game has evolved and devolved (if you look at bugs) from the time the game had day 1 ... but just 1 thing did not change and that is vmode.

    you can always ninja those vmode warriors or time them back ( if it wasnt for expo button )

    Well... the same those vmode warriors can play the game with FS and escape with expo button ... yes?


    If you don't have time to play the game you stay in vmode (but i guess for some people 1h of spy and attack means that you have time to play the game).


    In faster fleet speeds, players basically have to fleetsave using vacation mode if they're not part of the winning coalition. (Thanks, moon destructions!)


    Your suggested change means that most fleeters simply can't play. So I strongly oppose it every time it comes up, unless there's also a suggestion for how to change moon destructions so that people can fleetsave normally.

    Just gonna quote this and that is entire truth and reason vmode is "abused"

    Most "fleeters" should not be fleeters or have a fleet if you can't play without vmode.

    There was many years ago the general idea to have some eco or deuterium production if you play as fleeter enough for attacks and FS but I guess you can play with a fleet now even if you have 0 eco because there is a safe FS (vmode).

    Edited once, last by Squaker ().

  • Really, you are such a smart cookie. It shows how few ppl have played with big fleet in their ogame life. It hurts reading this kind of arguments devoid of intelligence

  • Good morning,

    There have already been 2 proposals for a change concerning the exit from vacation mode and both proposals were rejected by the players : Prolonging vacation mode cooldown and Twelve hours cooldown after the vacation mode

    As it stands, I don't think this proposal can lead to a positive outcome.

    Aurion Don't hesitate to let me know if you'd still like a vote, or if you'd prefer to wait a little while for the debate to evolve before opening one.

    There is an issue with the voting systeme.
    Incidentally a lot people that are on the forum are people that do support that playstyle or are themselves playing like this, simply because this is a very active playstyle which leads to people posting their combat reports when they have success.
    Many more casual player don't know what we are talking about, but are getting destroyed by people using that playstyle, this is genuinely one of the major issues holding back ogame.
    Because of this reasons i hope you can give this feedback to the Gameforge even if there is no voting.