peoples playing in and out of VM is repercussion of MD being dirt cheap since expos came out so if you want to fix something then fix the root cause of it and put MD where its supposed to be aka not something that can be spammed because nobody wants to wake up and see all their moons gone and thats why they keep going in and out of vm
Add a cooldown to go back in Vacation-mode
- Aurion
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peoples playing in and out of VM is repercussion of MD being dirt cheap since expos came out so if you want to fix something then fix the root cause of it and put MD where its supposed to be aka not something that can be spammed because nobody wants to wake up and see all their moons gone and thats why they keep going in and out of vm
You can just fleetsave your fleets correctly and dont have this issue. At worst you lose some moons and alliance mates will give them back in the morning, who cares about that, of course if you cant FS correctly, its another issue. I am playing in unis where players has 10-30x my fleets points and i dont have to wake up every night as i know my FS is ok. They even dont waste time to MD actually as there is and never will be something to see.
However, i aint against the idee though it doesnt really add anything for me. I think i should be seen from the other side. A player who is a vmode warrior goes often into vmode. If he do like to go so often into vmode. The delay of getting out of it should be extended, instead of all the ingame proposal reducing this or that from his account (for which the player might have paid for)
A simple example
You go to vmode once and you have to wait 2 days before you can get back playing
You come out as a warrior, do your probes at 5am, nothing lying around to quickly crash and press back vmode. No problem but hence, this time you would have to stay 3 days before getting out of vmode with a max of 15 days ?).
Maybe with a reset of the counter to 2 days once every 3 months. if they end up with vmodes lasting 15 days before getting out, they might think before getting in it.
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peoples playing in and out of VM is repercussion of MD being dirt cheap since expos came out so if you want to fix something then fix the root cause of it and put MD where its supposed to be aka not something that can be spammed because nobody wants to wake up and see all their moons gone and thats why they keep going in and out of vm
You can just fleetsave your fleets correctly and dont have this issue. At worst you lose some moons and alliance mates will give them back in the morning, who cares about that, of course if you cant FS correctly, its another issue. I am playing in unis where players has 10-30x my fleets points and i dont have to wake up every night as i know my FS is ok. They even dont waste time to MD actually as there is and never will be something to see.
However, i aint against the idee though it doesnt really add anything for me. I think i should be seen from the other side. A player who is a vmode warrior goes often into vmode. If he do like to go so often into vmode. The delay of getting out of it should be extended, instead of all the ingame proposal reducing this or that from his account (for which the player might have paid for)
A simple example
You go to vmode once and you have to wait 2 days before you can get back playing
You come out as a warrior, do your probes at 5am, nothing lying around to quickly crash and press back vmode. No problem but hence, this time you would have to stay 3 days before getting out of vmode with a max of 15 days ?).
Maybe with a reset of the counter to 2 days once every 3 months. if they end up with vmodes lasting 15 days before getting out, they might think before getting in it.
I just don't get the general idea out of this. What are you trying to achieve besides making Vmode mechanics shittier for them and everyone else?
Someone hopping out of VM at 5am, could also just FS, have his fleet land at 5 am, scan you and crash you regardless.
If you consider active players in VM as active players, it simply does not matter.
The underlying problem is that the game is P2W, not VM. When you can buy progression, freezing your entire account simply does not matter and you get the benefit of not being crashable and lose your investment.
Even with MD problem solved, some (most?) of them would still play that style because it's the safest way to fleet in this game.
Don't get me wrong, I find the VM playstyle detrimental to the game too. But nothing hurts it more than metal packs and playing around with VM is just treating the cut on your thumb while you're dying from head trauma.
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what if i come out n have to go back in emergency?
I know might be strange but you can make FS like the rest of normal ogame people.
you can not prevent player from v-moding
You can and vmode should have been changed long time ago. The game has evolved and devolved (if you look at bugs) from the time the game had day 1 ... but just 1 thing did not change and that is vmode.
you can always ninja those vmode warriors or time them back ( if it wasnt for expo button )
Well... the same those vmode warriors can play the game with FS and escape with expo button ... yes?
If you don't have time to play the game you stay in vmode (but i guess for some people 1h of spy and attack means that you have time to play the game).
In faster fleet speeds, players basically have to fleetsave using vacation mode if they're not part of the winning coalition. (Thanks, moon destructions!)
Your suggested change means that most fleeters simply can't play. So I strongly oppose it every time it comes up, unless there's also a suggestion for how to change moon destructions so that people can fleetsave normally.
Just gonna quote this and that is entire truth and reason vmode is "abused"
Most "fleeters" should not be fleeters or have a fleet if you can't play without vmode.
There was many years ago the general idea to have some eco or deuterium production if you play as fleeter enough for attacks and FS but I guess you can play with a fleet now even if you have 0 eco because there is a safe FS (vmode).
I'm gonna address the elephant in the room with this train of thought 300 million deut fleet save per day max deuterium eco production is around 170 million per day for some of the largest fleets and around the same for the v-mode fleeters and maybe around 130 mn deut production daily with the biggest fleets that fleet save daily is close to a billion as much as I think there should be life form die off to encourage less time in v-mode a hard set time to reenter v-mode I do not think that is a wise choice and yes emergencies do happen at the worst times even right after exiting v-mode rare but it does happen.
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Just little info to throw in the discussion.
Full 99% md of dual deploy sys costs 0.80 € and even less. That is laughable amount compared to damage. Either scale amount of rips needed to attackers eco or put rips in all speed unis to x1. Not even going to go into deut costs of recalled deploy. -
as i said u guys are nuts, barking at the wrong tree, MD's are the issue not the v-mode
again, what are you gona do to so-called v-mode fleeters when they not in vmode explain, granted you actually have enough fleet to do something what? pop their moons fine expo button to save the day etc etc etc
'm gonna address the elephant in the room with this train of thought 300 million deut fleet save per day max deuterium eco production is around 170 million per day for some of the largest fleets and around the same for the v-mode fleeters and maybe around 130 mn deut production daily with the biggest fleets that fleet save daily is close to a billion as much as I think there should be life form die off to encourage less time in v-mode a hard set time to reenter v-mode I do not think that is a wise choice and yes emergencies do happen at the worst times even right after exiting v-mode rare but it does happen.thats total bollocks too, half baked argument, deut cost to fs in negligible at this stage of lifeforms, most top fleeters with half a brain will have both deut reduction techs + mecha past 50% which even in 1. deut setting amounts to what 300m fs cost at 30t fleet.
most of top fleets are packed anyway, cost of duet is 1-2metal packs for a week, they burn more daily on failed launches.
vmode fleeters do not hide in vmode out of fear or lack of deut, its a playstyle that suits ppl
they want to be active when they active and dont think about the game when they not active, it is 100% justifiable given current MD state, although im not so sure if limiting rip speed to 1x is perfect solution i agree MD's are far bigger problem then few annoying guys hiding in vmode, ask yourself what are you going to do to them players anyhow bash crawlers n defenses please
its all moot point anyhow, who asked for messages update, who asked for avatars and so on so on, what else does GF need to do to demonstrate that the direction game is taking is pretty far from players *suggestions
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as i said u guys are nuts, barking at the wrong tree, MD's are the issue not the v-mode
again, what are you gona do to so-called v-mode fleeters when they not in vmode explain, granted you actually have enough fleet to do something what? pop their moons fine expo button to save the day etc etc etc
'm gonna address the elephant in the room with this train of thought 300 million deut fleet save per day max deuterium eco production is around 170 million per day for some of the largest fleets and around the same for the v-mode fleeters and maybe around 130 mn deut production daily with the biggest fleets that fleet save daily is close to a billion as much as I think there should be life form die off to encourage less time in v-mode a hard set time to reenter v-mode I do not think that is a wise choice and yes emergencies do happen at the worst times even right after exiting v-mode rare but it does happen.thats total bollocks too, half baked argument, deut cost to fs in negligible at this stage of lifeforms, most top fleeters with half a brain will have both deut reduction techs + mecha past 50% which even in 1. deut setting amounts to what 300m fs cost at 30t fleet.
most of top fleets are packed anyway, cost of duet is 1-2metal packs for a week, they burn more daily on failed launches.
vmode fleeters do not hide in vmode out of fear or lack of deut, its a playstyle that suits ppl
they want to be active when they active and dont think about the game when they not active, it is 100% justifiable given current MD state, although im not so sure if limiting rip speed to 1x is perfect solution i agree MD's are far bigger problem then few annoying guys hiding in vmode, ask yourself what are you going to do to them players anyhow bash crawlers n defenses please
its all moot point anyhow, who asked for messages update, who asked for avatars and so on so on, what else does GF need to do to demonstrate that the direction game is taking is pretty far from players *suggestions
As much as your right . I did not bother including life forms or reduced duet cost servers and settings of class flight savings as well. simply to bring some contrast to the other posters response. Since it was as much an assumption As I poised myself.
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Hello,
As this topic is inactive, I'm closing it and archiving it.
However, I know that other communities have mentioned their desire to change the vacation mode so if GF has a desire to do something they will. In any case, for the moment there is no information and, as indicated, there will be no vote.

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Neotinea
Closed the thread. -
Neotinea
Moved the thread from forum Feedback & Suggestions to forum Suggestions.