Planet temperature vs lifeforms

  • Do you agree with this request and would you like it to be relayed to GameForge ? 27

    1. Yes (11) 41%
    2. No (16) 59%

    Currently in the game, temperature is only relevant for deuterium extraction (at current eco speeds, the difference in energy production by satellites is negligible; yeah, we have more cristal on 1st, 2nd and 3rd positions, but it's not enough). The second problem is that the current mining bonuses for the position in the system are extremely unbalanced (only two optimal positions are 8th and 15th, 8th are the biggest anyway, so the problem is getting worse). At the same time, the game's lore suggests (slightly) that, for example, the race of Rock'tals comes from “planetoids close to the sun”.


    So, this is a suggestion: add to the game bonuses for specific races that are directly related to the temperature/position of the planet. For example:

    1, 2, 3 – Rock'tals

    4, 5, 6 – Kaleesh

    7,8,9 – Humans

    13, 14, 15 – Mechs

    Bonuses are, of course, to be determined, but they should primarily be to make positions other than 8 and 15 in the layout equally attractive to colonize, and to encourage more experimentation with account configuration.

    Edited once, last by .KaZe. ().

  • .KaZe.

    Changed the title of the thread from “Planet temperature vs. breeds” to “Planet temperature vs lifeforms”.
  • .KaZe.

    Added the Label To be voted
  • Hello,


    The usual reminder: 7d left to vote ! : D


    Reminder: for a suggestion to be sent to GF, it must receive 65% positive votes out of a total of at least 30 votes.

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    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

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  • Hello,


    The suggestion did not reach the minimum number of votes required and the 65% of positive votes.


    Rejected.

    :closed:

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

  • Neotinea

    Closed the thread.