Probe capacity

  • Do you agree with this request and would you like it to be relayed to GameForge ? 27

    1. Yes (11) 41%
    2. No (16) 59%

    my suggestion is to allow spy probes to have cargo capacity for general class on servers where this option is off by default

    Edited once, last by .KaZe. ().

  • But why? If you are general im pretty sure your goal is not farming inactives and they would just die to def or cargoes on active players... I can't make any sense of making GF replace server setting with class bonus. Also discoverers have 75% from inactives which you could say is a buff for farming inactives and with probes cargo on this becomes completely useless. This would be especially problematic in 1x universe

  • i was thinking mainly to use it to TRANSPORT res, not to attack inactives, this could be fixed with some penalty for probe capacity if its sent as attack mission instead of transport

  • i was thinking mainly to use it to TRANSPORT res, not to attack inactives, this could be fixed with some penalty for probe capacity if its sent as attack mission instead of transport

    not familiar with how much storage a probe has, on probe storage unis, but wouldnt it be better to just have SC? what difference does this make other than making account progression marginally faster, and make it so that farming inactives is way easier.
    and what penalty would you add? speed? storage? at that point just use SC.
    your asking for a fundamental game change for convenience, huge no imo.

  • probes are much faster than SC, the idea is that i could transport res fast to my new colony and moon to be able to attack from system with insta jump gate


    If you play on balanced server, where theres no skipping empty systems attacking can be super slow, and switching to general class just saves you deut, no other advantage for the attacker having this class (those extra +2 battle research changes nothing really), so i thought it would be nice if the attacking potential was boosted this way atleast, wouldnt mind is probes with capacity could ONLY transport, not attack to steal res from inactives

    Edited 2 times, last by GRINDER ().

  • probes are much faster than SC, the idea is that i could transport res fast to my new colony and moon to be able to attack from system with insta jump gate


    If you play on balanced server, where theres no skipping empty systems attacking can be super slow, and switching to general class just saves you deut, no other advantage for the attacker having this class (those extra +2 battle research changes nothing really), so i thought it would be nice if the attacking potential was boosted this way atleast, wouldnt mind is probes with capacity could ONLY transport, not attack to steal res from inactives

    General gives far more benefits than you realize even more so when paired with 'Mechan General Enhancement'.

    It doesn't 'just save deut', it saves insane amounts of deut especially when talking about big fleets.
    That +2 can be boosted to +3.
    Moonfields also is nothing to be scoffed at.
    Regarding +2 battle research even... 1 level can be big difference depending on your target, in certain situations it let's you 1shot ships/defences preventing that unit going into next round. Vice versa it can be enough to prevent your own ships from being 1shot and get into next round launch couple shots off before hull explodes.

    Arguably General is stronger than Collector in endgame assuming you are actually exploiting benefits it gives.

    Mr. Popular & Most wanted


    turtle2sign.jpg

  • probes are much faster than SC, the idea is that i could transport res fast to my new colony and moon to be able to attack from system with insta jump gate

    And you could do the same thing with the current system.
    Send resources with the colony, use it to build def for a ms, and use a few items for robo and nanite. and then build 1000LC to transport the resources to the moon.
    this is a change that benifits few and hurts the majority of the player base.
    we already have people "claiming" inactives in uni one, those mf's would have a field day with probe storage on.
    i can hear it now... " YoU hIt mY iNaCtIve, iM gOnNa mAkE yOu iNto mY fArM"
    meanwhile hes 300 systems away...


    And second the bloke who said general is already very good, it sure aint the best but its very fair already.

  • And you could do the same thing with the current system.
    Send resources with the colony, use it to build def for a ms, and use a few items for robo and nanite. and then build 1000LC to transport the resources to the moon.

    He wants to transport resources with probes so that he wont need to have resources on every moon to send attacks.

    Probes have a base 5 cargo and with LF can go over 20.If you make/have millions of probes you can just send resources to other moons to attack and not to have FS cargos on every moon.

    And if you want to attack in same system with probes can be done in under 5 min if you have cargo on probes. This is what he wants... not to attack inactive (and at this point with expo who even bother to attack inactive?) .

  • I don't really like that idea tbh...it breaks game on multiple levels. I would even vote no if it worked for friendly fleets only :unsure:. EP cargo universes are basically meme :fatgreengrin:

  • Neotinea

    Added the Label To be voted
  • I think it is quite handy for generals. Cargo -on on spy probes can give the game another dynamic. Especially in wars and in hi-competitive situations.

    I would love to attack with my probes to catch up any 'competitor' from looting the target planet I have chosen.

    Furthermore, it can give a competitive advantage to medium accounts, those who are dying to get higher and compete with first ranking sharks.

    Last but not least, in wars, - where there is no prohibition in number of attacks - it can be tremendously handy.


    This game is not built ONLY for collectors. Collectors can get a high defense and a small ammount of warships. Disco-miner is a nice combination for peacefull gaming. But what about competitive unis? What about major accounts who see you as their food.

  • Guys...lets get real. There is a reason why probe storage is a server setting and not a class setting. I never played universe with probe on and i never will so just for futher context can probes actually kill any fleet or can they just "loot" inactives or planets without defense?

    Im sure there are plenty of people who agree with me and that is why ogame did a few universes where that is possibility so everyone has a place to stay and it should stay like that.


    Now on servers with probe storage active I could see a 0.5 percent cargo space increase in probe storage space for general class

    This is actually a great recommendation that people who don't play on those servers might even vote for. Making general class boost the probe capacity on servers that have that setting turned on is a great middle ground that won't ruin the gameplay for other universes.


    This game is not built ONLY for collectors. Collectors can get a high defense and a small ammount of warships. Disco-miner is a nice combination for peacefull gaming. But what about competitive unis? What about major accounts who see you as their food.

    I would love to attack with my probes to catch up any 'competitor' from looting the target planet I have chosen.

    Furthermore, it can give a competitive advantage to medium accounts, those who are dying to get higher and compete with first ranking sharks.

    I dont fully understand what you are trying to say here. From my understanding of your post it would appear that you are saying being able to hit target within 2min is what competitive universe is. I think competitivness comes from how active you are, how much you pay attention to your target online times, their FS routine, how often do they go idle. And when you make a hit after having all that information it means that universe is competitive enough. How can universe be competitive if you can arrive at someones door in 2minutes, it just makes no sense. They should then enable vmode for minimal of 8hours too so people can vmode overnight and only come out of vmode when they want to play. If someone is attacking someone 2 hours before you wake up and you want to farm him you should wake up 2:15 hours earlier and farm him yourself. If general would have probe capacity it would just break the game more then it would help it and as i said it would basically make 75% inactive loot from inactives completely unusable for discoverer class.

  • I dont fully understand what you are trying to say here. From my understanding of your post it would appear that you are saying being able to hit target within 2min is what competitive universe is. I think competitivness comes from how active you are, how much you pay attention to your target online times, their FS routine, how often do they go idle. And when you make a hit after having all that information it means that universe is competitive enough. How can universe be competitive if you can arrive at someones door in 2minutes, it just makes no sense. They should then enable vmode for minimal of 8hours too so people can vmode overnight and only come out of vmode when they want to play. If someone is attacking someone 2 hours before you wake up and you want to farm him you should wake up 2:15 hours earlier and farm him yourself. If general would have probe capacity it would just break the game more then it would help it and as i said it would basically make 75% inactive loot from inactives completely unusable for discoverer class.


    First of all, thanks for the opportunity you give me to reply and elaborate my thoughts.

    Generally speaking, competition defers. No it is not only "wake up h:mm:ss earlier and farm him yourself"

    Competition is when

    1. - you are not able to farm, because in a universe of total 140 accounts only 15 are active players. The first top have 100 million ranking diffence from the remaining 11. So we are hunting eachother.
    2. - Who will gets deathstar first
    3. - even amongst alliance members themselves. who gets bigger fleet first, who has the highest level in mines than the other....
    4. - amongst members or not, when someone is closer to a target and watches from the phalanx where I am farming, something like this might happen "Oh..let;s see Stormy is attacking X, I can catch up her in 15 seconds... and then lock her in return"
    5. - in auctions, someone doesn't care about resources and how hand you gain them and in minus one minute bids with 666.666.666 metal to win a two hour kraken
    6. - every now and then, to break defence, solar satelites (if you are in slot 1-4)
    7. - farming every single player inactive or not, even those with ranking point 0, to get 7500 metal and 7500 crystal
    8. - attack my trader (not the system's trader, I am referring to the player/s who prefer to be neutral and trade deuterium and/or crystal) and leave me with no gas
    9. - in smaller levels when they linger to loot your own rewards, (especially when it was 5m metal, or 4m crystal in raw resources rather than resource packages)


    I could go on and on about this staff, but my point is that enabling CARGO ON SPIES on generals gives you a nice and tricky tool to escape from tight situations such as (1.-) , (4.-), (5.-), mentioned above.


    Last, but not least, I would like to point out, that accoring to the universe I am playing, I have these thoughts and information. I have no special experience in other unis, only recently I started in Xuange, and that's because it has cargo on spies, defence on debris and 9 galaxies.

    Still, I tend to believe that things wouldn't be that different, unless somebody plays with bots. Which is not allowed.


    I would recommend three additions per class:

    GENERAL - Cargo on spies

    EXPLORER - Discovering Research Technologies with P=0.05% or equal to the probability of the black whole

    COLLECTOR - Bonus of 0,03% on resources when logging in 30 days in a raw.


    ... But that is just me!



    Thank you for your attention, pattience and time to read me. Waiting for your reply/ies.

  • Thanks for clarifying. In last topic i got a bit heated because of missunderstanding so i learnt my lesson. Luckly we shook hands since i apologised to blue eye and he was understanding so im glad all worked out :thumbsup:

    Ok so this is very hard to explain for me but i will try, but first i want to ask you a question. Do you think it is fair that collector/discoverer need 30-60minutes to reach inactive compared to your idea of general which would reach it within 2-5minutes? Do you truly believe this is balanced? This is the reason why this is server setting and not a class setting. The difference is not minor, it is insane difference. Someone could send attack and fly for 30 minutes already, you login and see that on lanx and you pop 3 waves of probes to clear entirety of that target. You get your slot back in 5minutes and he has to wait another 30 atleast or full hour if he didnt notice someone probe farmed him.

    - you are not able to farm, because in a universe of total 140 accounts only 15 are active players. The first top have 100 million ranking diffence from the remaining 11. So we are hunting eachother.

    This would not change with probe capacity on. In fact it could actually work against you more. Why? Because current economy doesn't provide enough resources from inactive players. What does this mean? It means that either you, or someone else could clear all inactives in vicinity and then you gotta wait 2-3-4-5hours or spam probe attacks for non exsitential resources and small gains due to not wanting someone else to farm them later. From my perspective this would make more people quit the game then if GF said we need to pay 50€ monthly subscription :fatgreengrin:

    - amongst members or not, when someone is closer to a target and watches from the phalanx where I am farming, something like this might happen "Oh..let;s see Stormy is attacking X, I can catch up her in 15 seconds... and then lock her in return"

    Again im not too sure what are you saying here so i will do few examples;

    1. im attacking target and someone uses phalanx to check how long do i fly > realizes he can reach target faster then me > attacks the target which makes me lose time/slot

    This is intended game mechanic so i am confused a bit :tongue3:, this is how the game should be and when i said "wake up earlier" i meant it for this situation exactly. I was waking 20min sooner then the person who was attacking so i can farm higher amount before him. Yes, this tilts the player who is used to farming higher amounts but hey buddy :), i could do the same with probes on and further more it would actually be worse with probes on because i would clear everything in 20min, this way i send only 1 wave and hit multiple targets for higher yield.

    2. you fly "too long" so player can use phalanx to check your timing and then catch you on return

    Again, this is intended game mechanic which works exactly as it should. This is why you have ACS and increments on flight speed. You have to utilise both to make return hit much harder.


    So neither of these is bad in my opinion and it works good so im not sure if i understand what exactly are you saying here.


    2. i dont really build DSs...i have nowhere to use them in universe 1 so they are pointless for me

    3. agree about that opinion of competition

    5. we got "few" in universe 1 who do that. Funny thing is the amount of res they invest is nowhere close to the gain they receive from the buff so its funny to see them losing res :crazy:

    6. idk what to say to this... lmao :D

    7. full retarded mode, works only in new universes i think

    8. normal and smart thing to do, definately great for competitiveness :thumbsup:

    9. i dont understand this one


    I would recommend three additions per class:

    GENERAL - Cargo on spies

    EXPLORER - Discovering Research Technologies with P=0.05% or equal to the probability of the black whole

    COLLECTOR - Bonus of 0,03% on resources when logging in 30 days in a raw.


    General - "all" would agree for increase in cargo capacity in universes that have this setting on like it was suggested but this is too unbalanced, atleast for universe 1 as i tried explaining on top of my post.

    Explorer - again im sorry im dumb but i dont fully understand what does this mean :sad2:

    Collector - i mean...they already have crawler buffs and mines buffs etc...idk it feels like you want to add "same/similar" buffs to existing buffs just to have more text on the class description :ninja:

    Edited 4 times, last by zajeb ().

  • I see your point. I will answer as thorough as possible

    Do you think it is fair that collector/discoverer need 30-60minutes to reach inactive compared to your idea of general which would reach it within 2-5minutes? Do you truly believe this is balanced? This is the reason why this is server setting and not a class setting. The difference is not minor, it is insane difference. Someone could send attack and fly for 30 minutes already, you login and see that on lanx and you pop 3 waves of probes to clear entirety of that target. You get your slot back in 5minutes and he has to wait another 30 atleast or full hour if he didnt notice someone probe farmed him.


    First things first.

    Fair game for everyone. I couldn't recommend a plus feature for the generals, without having though about the other classes too.

    In case of General's feature cargo- on-probes-on, then collectors and discoverers have their own personal feature. Such as plus one research for discoverer - just a proposal and +X% bonus on resources when logging for i.e. 30 days in a raw - as I mentioned above.

    This is accumulative, and I believe that it balances the game. Since, Generals get ahead with cargos on spies, then collectors are 'oh-so-lightly' waiting for ther resource bonus on the 30th day logging in a raw. A 0,03% as suggested might seem thin and slight, but it is accumulative and in accounts with 40-35-38 levels of mines it adds up and gives a strong amount of bonus. That is, when a collector is online to collect the bonus, also has his/her fleet ready to save rescources.

    As per discoverer, a chance equal to encounter a black hole which is how much..? 0.05%? A chance of 0.05% to find a research technology and improve i.e. plasma or astrofysics, or any kind of technology at all is the quintessense of the game. I mean we all fight for research at the end...what is the purpose of storing resources if not invest them in fleet/research?


    In server settings everyone gets to use the spies-with-cargo-on, even the high ranked sharks. That is imbalanced for me. I am no strong player - I am a class of 30m in rank player and and upgrading a crystal mine from 32 to 33 takes tripple effort.

    I need to fast send resources from one moon to another.

    I need to do it while I am in the bus to go to work.

    I need to deploy fast enough should a different opportunity rises in another galaxy


    Cargos are for secure and soft playing... spies are just... handy. That's all

    Plus the fact that the more espionage probes you have, the better the mooonchance you get.


    Is it fair? Frankly though, in a more player-balanced universe, I would definitely agree, from the POV of the random player, who just starts to loot his inactive target. Yeah, it looks like 's@ck it s@cc3r' way of behavior. But for my defence, Ogame in general, is not a fair game.

    Have you seen the difference in ranking?

    Have you encountered bot accounts?

    Has anyone attacted you at the very beggining?


    Ogame by definition is unfair, since it is based on looting, stealing, attacking and sometimes intimidating by the size of the account.

    Is it more fair to sent probes and catching up or better lock the poor guys' fleet when he returns and get both loot and debris.

    I believe this is tougher... and more 'jungle morality'

    current economy doesn't provide enough resources from inactive players


    That is true. I cannot argue at all.

    Current economy's resources are treasure for middle class players. I cannot forsee what will happen next. But still, my perception is, that when you high your mines enough, you can switch to collector. Still this is hypothetical.



    Last and final: Oh..let;s see Stormy is attacking X, I can catch up her in 15 seconds... and then lock her in return"

    1. im attacking target and someone uses phalanx to check how long do i fly > realizes he can reach target faster then me > attacks the target which makes me lose time/slot

    This is intended game mechanic so i am confused a bit :tongue3: , this is how the game should be and when i said "wake up earlier" i meant it for this situation exactly. I was waking 20min sooner then the person who was attacking so i can farm higher amount before him. Yes, this tilts the player who is used to farming higher amounts but hey buddy :), i could do the same with probes on and further more it would actually be worse with probes on because i would clear everything in 20min, this way i send only 1 wave and hit multiple targets for higher yield.

    2. you fly "too long" so player can use phalanx to check your timing and then catch you on return

    Again, this is intended game mechanic which works exactly as it should. This is why you have ACS and increments on flight speed. You have to utilise both to make return hit much harder.

    They are both accurate. Speaking from the POV of a speed uni, even if the inactive target is inbetween me and an ally, either with spieswithcargoon or with plain old small cargos, the damage will be done. Having spies-with-cargo-on allows me to

    for 1 either retrieve fast the loss from other innactives or send my spies away to other galaxies. In one minute and a half only one think can happen - me going from a planet to another if having no stargate. The bad ally/competitive stranger cannot predit where i will be landed.

    for 2. I can send my resources away with a few backs and forths


    Listen, it is not the holy graal but it is handy. For the accounts that prefer to fly and be generals...I mean.. I don't know about other unis, but for what I have seen, the majority prefers collectors. I mean... it is the philosophy of the golden goose, sitting and mutlipying by doing nothing. Very few are fleeters and the higher the rank the more difficult is to move your fleet.


    Thanks again for this lovely conversation... since English is not my mother tongue, I apologize in advance.

  • Thanks again for this lovely conversation... since English is not my mother tongue, I apologize in advance.

    I can't explain things properly either so don't let it bother you.


    OGame is a fair game overall if we look it from "game mechanics" perspective, however what makes it unfair is money those top10-20 players invest into it and no matter what kind of buffs any class gets they will still be top10-20 due to their spendings and not time invested. So a fact here is that no matter how hard you try you will never-ever be top player without investing tens of thousands into the game.

    I would also like to mention that the longer you play this game actively you will always have advantage over people who just started and there is no going around this, not even with no lifing a game for the reason in prior sentance.

    In server settings everyone gets to use the spies-with-cargo-on, even the high ranked sharks. That is imbalanced for me.

    I mean you just said it yourself...No matter if GENERAL class gets buffed with probe capacity on it will have no difference in your personal ogame experiance because you are not the only one using that benefit. This benefit can be used by those higher accounts aswell so it is not just "weaker" players like you that would have this benefit but also "stronger" players.


    I don't see how i can explain why this would ruin the experiance for most universes, it is so simple to me. General class already has 100% bonus for combat ships so you are faster then other two classes and you can reach most targets much faster then they can. Just becuase someone is playing collector or discoverer does not mean they do not attack inactives or smaller accounts, i think this is your missconecption about the classes. You don't have to be general to be a fleeter. Im on 750mil account and there is absolutely no benefit for me being general becuase im not a "pure" fleeter who spies for 1-2 hours to find a proper target and attack it for major profit. I send expos, i attack inactives and while im scrolling thru galaxy every few days i spy some active players to see if there is something sitting to hit. There are many collectors/discoverers who like to send out few expos and few attacks just have something "going on" and you would literally remove that possibility from them because of you being able to get to target in 2minutes when they need 45+minutes to reach it, it just makes no sense. And again this is exactly why this is a server setting and not a class buff, because everyone who knows decent amount about game can clearly see the problem here.


    I honestly don't fully see the problem you are having while playing and how would that probe on change the gameplay only for you compared to stronger generals...


    Can i ask a few questions just to get an idea of your understanding of ogame here;

    How long do you play this game?

    What universe did you start to play on?

    What is the biggest current obstacle you face in the game?

    Which class do you play?

  • I see your point and I aknowledge it. Well, from this POV yeah, it is quite frustrating indeed.

    Answering your questions


    - I started in 2007 until 2010 in universe one, greek server

    - I stopped in 2010 because, I .. just fed up. I mean, back then, it was quite impossible to develop your account and not getting hit/farmed/fleet broken every couple of days. I didn't even had the chance of unlocking graviton.

    - I re-logged in on Japetus.gr, during the pandemic which is a speed server.(Economy x8, Fleet Peaceful x6, Fleet Holding x8, War Fleet x3 Research x16, Galaxies 6, DF 30%, +30 Fields, 0.5 Deuterium consumption, Probes with cargo ON, 25.000 DM, Deuterium on Debris Fields ON, Flighttime/consumption ignore empty and inactive systems ON, Flighttime/consumption ignore inactive systems ON, Category: balanced)

    Also, I am a fresh player on Xuange.uk (8x Economy / 16x Research, 70% DF, 70% DiDF, +30 fields, 9 galaxies, 50% deuterium consumption, Probe Storage ON, Deuterium into DF, Flight time/consumption ignore empty/inactive systems ON + 8,000 Validation-DM)


    - I managed to reach 40million ranking points in 571 days and I unlocked graviton in just one month.

    - Biggest current obstacle: very few players. As I mentioned in my previous answer, we have (on Japetus) 15 active players, four of them are in the top four of the ranking. Below number 45 there are the noobs/new players which I doubt if they want to play, they just hit Japetus by mistake and let their account to die. Inactives are specific and if I finish job early, maybe I will have the opportunity to hit them. Otherwise, I turm ... 'the eye of Mordor' onto stronger players, if only the forgot any fleet in a plannet without defense and if I have the time to jump inbetween galaxies. I assume that one day we will get merged to an older universe and will become the new blood for the old vampires.

    - I am mainly discoverer, well actually more disco-fleeter rather than disco-miner.

  • Off topic, but come to Grus, Hercules, or Uni one, i can get you started on all of them.
    Used to have a friend in japetus.GR, played for a few months when i started too, sad to see its dead except for whales and the mid sized farmville accounts.
    Message me in game on any of those unis, @psychosis.