Event suggestion - help newbie and weaker players!

  • Hi there,


    I am not sure if this was suggested before, but here is a suggestion for new "Event".


    Stronger players to help newbies or weaker players by sending them resources.



    After the event is finished stronger players get 0.0001% dark matter from gifted resources. Maximum being set to 10,000 dark matter or similar value.


    For example, you gift 100,000,000 resources to newbie player that has newbie protectio and you get 10,000 dark matter once the event is finished.


    This will motivate newbie players and help them catch up with the rest of the players quickly.


    This can also be improved to cover players that are 10 times weaker than you or similar, not just newbie players.


    Universe is getting empty and new players do not have any motivation to play as they are too weak and they cannot catch up other players. Also once players lose fleet they usually stop playing as they drop many positions down. Helping weaker players with resources will help them recover and as a reward you get small amount of dark matter.


    It is a win-win situation for everyone, as people will keep playing and new users will find it more interesting to join older universes.

  • People already help weaker players. If new player joins universe he just needs to go to highscore list, find 10 different people from 10 alliances and ask them for starting pack and some help and atleast 3 will send you resource.


    I doubt anyone would be giving free res just because they can get 10k DM but those who are already giving it would appreciate this. The CAP needs to stay below 42k DM obviusly :fatgreengrin: regardless of how much res you send. I would give this a yes vote if we get a poll :thumbsup:


    Also once players lose fleet they usually stop playing as they drop many positions down. Helping weaker players with resources will help them recover and as a reward you get small amount of dark matter.

    This is actually the reason why players usually don't give res all the time. People get too mentally hurt by losing their fleet because they feel like they "lost"...no one wants to help players who leave the game after getting crushed once in early game.

  • Asking other players for help is something that most people might not like e.g. it is like begging etc.


    Having a system with rules that helps weaker players would have huge benefits. I hope that more people can see a potential here, that could help keep universe more active and keep more players playing it longer.


    I will add few more ideas here, it might help others work on them, contribute and give their own thoughts about it:

    1. stronger player could get dark matter, honour points, items or some other type of reward for helping weaker players


    2. all contributed resources could go to a single pot and then be distributed to weaker players that apply for help and satisfy Event rules. This prevents stronger players from picking specific weaker player, instead they help all weaker players who need help


    3. weaker player does not have to be only newbie, it can be any player that has 10x less points than average top 10 players or something like that. This would allow players to receive help and catch up with top players if they start playing late or lose their fleet etc.


    Exact numbers and reward system needs to be decided by GameForge, but I see a very big potential here to keep servers healthy and active by keeping players on it.


    I am not sure how can we get a poll in this thread, but a simple one with few questions would be great. Here are few:

    1. Yes, please create Event where stronger players can help weaker players for reward

    2. No, Ogame is fine as it is, do not change anything about this


    Personally I am not a weaker player (I always get to top 100), I played Ogame 4 times in last 20 years) but beside lifeforms and dark matter I have not seen any big improvements in game mechanism. People keep leaving the game after few months and most of them give up when their fleet gets crushed. Also no one starts in universe that is a month or more old, as they will never catch up with stronger players. This Event system should help all those weaker and newbie players, as they would keep getting help as long as they are much weaker than top 10-50 players.

  • I can see this easily being abused. Large accounts will have friends make accounts and they will sit in v-mode with billions in unspent resources until the next event where they un-vmode to give the high ranks some free DM.

  • I can see this easily being abused. Large accounts will have friends make accounts and they will sit in v-mode with billions in unspent resources until the next event where they un-vmode to give the high ranks some free DM.

    Thats why there is a CAP of DM reward. OP suggested it be 10k DM and i also said it should be below 42k DM for sure because you are totally correct, easy abuse if it would be "unlimited" by the ratio OP suggested.

  • I can see this easily being abused. Large accounts will have friends make accounts and they will sit in v-mode with billions in unspent resources until the next event where they un-vmode to give the high ranks some free DM.

    Abuse is reasily solved by using "resource pot", see my second message with other suggestions. All given resources by stronger players go to single "resource pot" and then are divided among weaker players that applied for help and satisfy Event rules for receiving help.


    That way stronger players cannot abuse this by having multiple accounts as they do not know who will receive resources and how much.


    They can still get reward for giving resources and this reward amount can be capped and it will be only a fraction of given resources e.g. 0.0001% of given resources.


    Idea is not to earn dark matter, it is to help weaker players. It should benefit everyone as there will be more healthy/developed accounts.


    Beside that, reward for giving resources does not have to be dark matter, it can be honour points, items or new cool badge or avatar indicating that player has helped weaker players.

  • Abuse is reasily solved by using "resource pot", see my second message with other suggestions. All given resources by stronger players go to single "resource pot" and then are divided among weaker players that applied for help and satisfy Event rules for receiving help.


    That way stronger players cannot abuse this by having multiple accounts as they do not know who will receive resources and how much.


    They can still get reward for giving resources and this reward amount can be capped and it will be only a fraction of given resources e.g. 0.0001% of given resources.

    You don't understand. Only way to avoid abuse here is to limit dark matter reward so it doesn't go over 42k DM...i would say the reward should be limited to 10-20k maximum. The problem here is giving unlimited amount of DM for low amount of res. By your example here;

    For example, you gift 100,000,000 resources to newbie player that has newbie protectio and you get 10,000 dark matter once the event is finished.

    It is very easy to see how this is easy to abuse and how unbalanced it is depending on which players sends it.


    Top 10 eco produce over 4-8bil/metal per day which means that 1 metal package that on discount costs 42k DM gives them 4-8 bil metal. So by your example they could send 1bil resources and earn 100k DM, buy 2 packs and basically be +6/15bil profit. This probably works up to top 150 eco in universe 1, atleast those who buffed their metal mines which most did since its just the way to have most gains.


    This is why there should be limit to the reward a person can get.

  • I already wrote that reward amount can be capped, I agreed with you. Sorry if there is any confusion about that.

    Quote

    They can still get reward for giving resources and this reward amount can be capped and it will be only a fraction of given resources e.g. 0.0001% of given resources.


    Idea is not to earn dark matter, it is to help weaker players. It should benefit everyone as there will be more healthy/developed accounts.

  • I already gift what i can within the pulling rules to lower players when asked. So im all for it from my player view.


    Though agree limits would have to be in place to stop any manipulation. That said might be difficult to work around the pulling rule so would have to have some limits on the size of the account, and how much they can actually recieve. Maybe inline with the current pulling rules.


    That said if your U1 and want resources then drop me a message. Or failing that there is plenty others here too.


    Starter Pack

  • Hello ! This is an interesting idea, but it's hard to imagine GameForge accepting such a proposal. I'm obviously leaving the topic open for discussion, but a poll seems pointless at the moment.

  • Hello ! This is an interesting idea, but it's hard to imagine GameForge accepting such a proposal. I'm obviously leaving the topic open for discussion, but a poll seems pointless at the moment.

    Why would not they accept such a proposal?

    Lets do cons and pros?


    Advantages:

    1. weaker players get resources to develop quickly

    2. weaker players stay in the game longer

    3. new players can join older universes as they will be able to catch up more quickly

    4. players that lose fleet will recover more quickly

    5. stronger players give resources and weaker ones get them, this will make more balanced universes in terms of player strenght

    6. more active users makes it more fun for everyone, eventually causing players to buy more Dark matter and make more profit for GameForge


    Disadvantages:

    1. GameForge needs to give some type of reward to players giving resources (dark matter, honour points, items, special badge etc.)

    2. GameForge needs to do development/testing of this new Event functionality (the most expensive thing for them)

  • 1. weaker players get resources to develop quickly


    So for example i play universe 1:

    #1 has 160 bil points

    #10 has 20 bil points

    #100 has 2 bil points

    #200 has 1 bil points


    By these standards can you please define what a "WEAKER" player is and what a "STRONGER" player is so i can respond to all of your "advantages" with a counter argument. Also im sure anyone interested in this thread also wants to know this information so they can better understand what exactly are you trying to implament here.

  • You are using extreme example here, universe 1. Beside that, I gave a suggestion and it is on GameForge to work on that suggestion and develop it further. Or you expect us to do all work for them?


    I gave you the idea/suggestion, my thoughts on it, now you or GameForge develop it further and see how it can be done. If you do not like the idea or do not see potential in it, then that is fine too. Just close/delete thread and we will move on.


    Suggestion is very simple, create Event where stronger players can donate resources to weaker players. Exact mechanism should be decided by GameForge.


    I believe this idea has potential and that it should be welcomed by all users. It is not mandatory for any player, it is suggestion for new "Event type".


    How exactly it should work is obviously on GameForge mathematicians to work out formula that works for all universes.


    Beside that, it is an "Event" which can only be used from time to time, not available all the time.


    What I am trying to get implemented here is new "Event" where stronger or any player can give resources which are then shared by weaker or any players that apply for help. It is very simple and like I said, it is on GameForge to see the potential of this and decide how to implement it.

  • Okay ill determine it for you.

    Weaker player = noob player / new player who started the game for the first time

    Stronger player = player who plays for years/seasoned player with understanding of the game


    Lets do cons and pros?


    Advantages:

    1. weaker players get resources to develop quickly

    - cant work because difference between weaker and stronger player is in old universes is too spread out to be determined easly who goes into strong pool and who goes into weaker pool especially since rankings are changing decently faster for anyone ranked 200+


    2. weaker players stay in the game longer

    -this is speculation on your part and there is no proof for this statement

    -no one would want to give res to players that are dependant on generosity of others and don't use the resources in a manner that is safe and serves the purpose of development thus this statement contradicts itself in the nature of this topic


    3. new players can join older universes as they will be able to catch up more quickly

    - new players will never be able to catch up without investing their own time outside the res they are given becuase;

    1. no one will feed such crazy amounts of res to a noob player because chances of them feeding that res to their enemy in the uni is high

    2. why would anyone who is developing their own account want to feed res to anyone outside of their group exlucding starter packs that people give out or free MS


    4. players that lose fleet will recover more quickly

    - gameforge already did this. Its called space dock lvl 7 which is cheap to build and gives you back 37% of the fleet back after getting crushed


    5. stronger players give resources and weaker ones get them, this will make more balanced universes in terms of player strenght

    - stronger players invested years into this game and alot of them invested quite a hefty sum of money to develop it further to achieve "godlike" state where only a few can compete with him

    1. that kind of player does not want to balance the strenght of the universe

    2. noob player will be noob player regardless of the amount of res they get which means there will be even more unbalance since those who gain resources will be farmed at constant rate at each event. I dare say if there was a visible poll of weaker players at the event time i guarantee you that everyone will be spying them non stop which will bring further stress to the noob who is playing the game and not understanding wth is going on


    6. more active users makes it more fun for everyone, eventually causing players to buy more Dark matter and make more profit for GameForge

    - more active users does make it more fun, atleast for those active enough to farm upon those who will not play as active or just casually login twice a day which means eventually there will be those who will either quit or go inactive.


    Disadvantages:

    1. GameForge needs to give some type of reward to players giving resources (dark matter, honour points, items, special badge etc.)

    - if by your logic we consider that more players = more DM purchases then in the long run GF is not losing anything with this idea. Honour points are already given as a reward under specific conditions which you clearly do not understand how it work. Special badge, well sure, they could give some free "profile" badges it's quite easy to implament AI picture of 500kb and give it for free. So basically it costs them nothing.


    2. GameForge needs to do development/testing of this new Event functionality (the most expensive thing for them)

    - correct, if this idea would be implamented GF would be the one testing stuff



    So overall;

    1. Player points are too spread out, determining who is weak or strong is too hard on a highscore that is moving constantly (this is the same reason why "noob protection is not really good" and kevlar did a thread about it)


    2. Because of "1." rewards for amounts sent would have to be adjusted for every single player or else it would be easily abused if there is no hard cap of DM received which brings you to another problem of why even send hard earned resources if there is no reward.


    3. With your idea you are removing all interactions that make this game tick. What i mean is interaction with other people, making friends and enemies. If you want res, go to HS, send a message and if you send 10 messages atleast 3 will help you in old universes. This way you are making a friend whom you could potentionally ask for tips and tricks.


    4. Join the alliance, there are alliances that will teach you stuff about the game and slowly within "logical" limits because if you are a new players no one will want to feed you resources that will be farmed by the enemy


    5. Weaker/noob/new player would not know what to do with 100mil res and would get farmed.


    6. How would collection even work?


    7...oh wait


    After writing this wall of text i remembered something you wrote...

    I gave you the idea/suggestion, my thoughts on it, now you or GameForge develop it further and see how it can be done. If you do not like the idea or do not see potential in it, then that is fine too. Just close/delete thread and we will move on.


    Suggestion is very simple, create Event where stronger players can donate resources to weaker players. Exact mechanism should be decided by GameForge.

    I-i-i have an idea too!! I want world peace!!! ..."but thats hard to achieve"...what do you want from me? i just gave you an idea you figure it out or get lost!


    You are clearly a new player here...thats why you didn't understand what MIKE20/ King Rabbit / Kaze and myself wrote. And then you dare comment like this to me who is actually asking your thoughts and trying to find a decent solution because even with a proper and well worked ideas GF wont do anything and then you write that text in "". You are either a fool or a 15 year old child whose parents were over protective.


    I won't bother communicating with you any further. Learn the game more so you realize why this is extremly hard to implament and start sending some DMs and making both friends and enemies in this game.


    Have a good evening and enjoy your stay on ogame :beer:

  • This is an idea for an Event and you are considering it as a game changing thing and getting offended. You do not like Event then you do not participate in it.


    This is very simple to implement, but you clearly do not understand it. Like I said, all resources go to a "pot" and then are divided among players that applied for help when event ends. To apply for help you must be weaker player (by any rule that GameForge decides).


    Why would we do work for GameForge? It is their game, they decide what will get implemented and they earn money from this. They should be the ones deciding if they will add this or that. We are just a community giving suggestions. They need to accept them, work on them or delete them. It is very simple.


    It appears that you are not reading my replies regarding my knowledge of the game, but that is fine.


    PS: Do Administrators know that your nickname is a bad word in Serbian/Croatian language?

  • So i didn't think i'll write here again but seeing as this sheltered child is from either croatia or serbia i just had to due to me being from croatia. So obviusly his parents are teaching him some weird things and he is one of those who get offended if you tell them that earth is not flat or that there exist only male and female. So basically anyone born before 2000 would use this word when they cause a "small problem" which happend because of not paying attention to what the person is doing, E.G. you decide to carry 3 glasses of water instead of 2 and you drop them > zajeb...another different type of example would be if you are doing some work and you stumble upon a problem that was unexpected > zajeb. It is by no means offensive word in croatian atleast. I understand it has different meaning in poland i think but im not from poland so i wouldn't know it's meaning.


    Please put a poll so this thread can be closed as soon as possible. I will even vote yes and prove with screenshot if needed even though the guy is obviusly totally clueless about the ogame. I don't hate the idea im just saying its too hard to be implamented and it was you who got offended in the post i made when asking you to clarify yourself.


    So since you are obviusly under age i really must stop all communications with you because i don't want police to come knocking on my doors.


  • So you called me a fool (with strikethrough?), sheltered child, under age and clueless about the game.


    You also mention my parents and the way they raised me.


    You also have some problem with genders and earth.


    Your examples for your nickname are nice, but did they let you use your nickname in school? What would your teacher say if you said that in class?


    This has gone off topic and not related to this thread. Your behavior and comments are rude, insulting and you should probably be banned from the forum, but that is not up to me, it is on moderators to decide. I am sorry that this has all gone in this direction.

  • Gone way off topic pretty fast here.


    Im not a moderator of this section, i was commenting as a player. That said keep it civil and on topic guys! Last few posts are unneccessary towards the original suggestion to say the least

  • Hello,


    It's quite frightening to read such comments from both sides.

    I'm going to close this topic, because it won't have a poll and I think it's necessary to calm things down given the way things have turned out.

    The idea is nonetheless noted.


    :closed:

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  • Neotinea

    Closed the thread.