As every one knows astrophysics as players reach x amount of planets many players reach a stale mate point where the next astro is to much to haul around or acquire.
Even for some pay for play members of a game server who spend a little and the others who spend alot.
We all have to balance out how we approach the task of more planets and how to keep the resources out of raiding hands and fleets.
So My suggestion is to cap the price of astrophysics at planet 14's last levels cost plus a small modifier
So while level 27 astro costs :
- 8Bn metal
- 16Bn crystal
- 8Bn deuterium
- 12 bn metal after cap
- 19 bn crystal after cap
- :12 bn deuterium after cap
For every level after planet 15 is reached.
Players will have the hard cap to strive for and players can expand a bit further and grow that much more.