Astrophysics price cap

  • Do you agree with this request and would you like it to be relayed to GameForge ? 53

    1. Yes (17) 32%
    2. No (36) 68%

    As every one knows astrophysics as players reach x amount of planets many players reach a stale mate point where the next astro is to much to haul around or acquire.

    Even for some pay for play members of a game server who spend a little and the others who spend alot.

    We all have to balance out how we approach the task of more planets and how to keep the resources out of raiding hands and fleets.

    So My suggestion is to cap the price of astrophysics at planet 14's last levels cost plus a small modifier


    So while level 27 astro costs :

    • 8Bn metal
    • 16Bn crystal
    • 8Bn deuterium
    • 12 bn metal after cap
    • 19 bn crystal after cap
    • :12 bn deuterium after cap

    For every level after planet 15 is reached.

    Players will have the hard cap to strive for and players can expand a bit further and grow that much more.

    Edited once, last by .KaZe. ().

  • Turkish players dont like this (in a month there will be no free planet position at universe).

    Maybe but it wont be that bad over all .

    The price cap can even be set at

    20bn metal

    24 bn crystal

    20bn deuterium.


    But the price cap As I suggested above will give every one a chance at a higher planet count and a better chance at reaching some of the achievements and requirements

    Weather your f2p or p2p

  • Alternative:


    Instead of having a 1.75x increase per level, after a certain level (level 28 say) by lower amounts (subject to change based on community response)


    29-38: 1.65

    39-48: 1.55

    49-58: 1.45


    This means there can still be an increase but the amount is less and is more in line with the diminishing returns that each planet provides.

  • Add tier 4 LF tech that reduces cost & research duration.

    Now with Lf they all have resource buffs one could drop a single resource buff and replace with a Lf research that reduces the cost and research time buy 0.27 percent per level.

    If the reduction was to go that route.

    Maybe if a shrinking cost to level reduction was to happen.

    It should at least be a bit more rewarding after all the hard work to get there.

    using your example. maybe more along these numbers

    29-38 1.45

    39-48 1.35

    49-58 1.15

    59-68 0.90

  • Add tier 4 LF tech that reduces cost & research duration.

    I think this is a good idea.

    I agree Astro is very expensive.....but the worst part of astro i think is not the cost but the time.

    I think that some LF techs are not usefull so we could think some kind of rework on LF techs which include also astro bonuses...

    ban-us.jpg

  • Your suggestion would break the game Dreadnought and i would strongly oppose it. I honestly have no idea how is it possible for you to not even realize what you are suggesting here and how it doesn't make any sense...Lord42 or Tizoc could buy 10 packs (20-25€) and have a new planet :fatgreengrin: . Now both of them invested alot of money into accounts. Now imagine whats to stop them from getting 10 more planets for 1000 € hahaha...nothing. And once they get 10 more planets they would need even LESS money to get a new planet because production of packs would go up insanely. I mean you can already tell who would benefit here the most. All p2w users would benefit FAR more then F2P users.


    As i said, i honestly got no clue how you don't see how bad this idea is and what would happen :confused::confused:


    Turkish players dont like this (in a month there will be no free planet position at universe).

    You mean turkish player like this? :fatgreengrin: Because they could just buy planets and get all top ranked spots even more easily then they do now. Look at this cool picture :w00t:


  • So build larger mines to balance out your own play style. or other players can as well.

    So what if some one spends a tone of money on the game the reverse of that is they help pay for bug fixes and upkeep of the game.

    It's their money to do with as they please.

    I spend some on the game for officers and to half complete long researches or to convert reso packs from log in events.

    Don't waste resources on 54 bn in defenses when that is four mines meaning more reso production.

    And not a huge sitting shiny target for honor farmers.

    Hard work is just as good as p2w both can be top 50 to top ten no problems .

    complaining about some one spending money is wasted effort and energy that could be put into figuring out how to keep up with the money players.

    So what if some one buys the resources for forty planets farm them when they are off line.

    They are not going to keep up with everything they have built at the tipping point of to many and not enough time to check them all.

  • Im sorry...its too tiring to have a discussion with you. Just the other day you claimed that a f2p person can get 20 planets when it would take over 50 years to actually achieve it from creating account to having 20 planets. Then after hours you realized it is true. Now once more you don't understand how your idea would be the downfall of ogame. Im not a very good at math but ogame isn't that hard to understand, you should google "exponential growth" and then try to understand why i told you this.


    I will put here the most stupid and unbalanced graph made in 2min just for you. You might understand it if you visually can see what would happen, i hope you know how to read it.



    edit: If there is some math guy reading this post, please make a proper one if you are willing to :thumbsup:

  • And If I remember right all you have done is try to start a play ground fight in the other thread and now here.

    And All I have heard you say is impossible when there is no such thing as impossible only I give up only I quit only I failed because I gave up. I failed, because other players are buying things in game.

    Instead of I will try I will think about it I will succeed because I wont give up.

    when half of the players who do have that many are f2p the other half are p2p .

    so at a 50/50 how is it a bad thing when there have been a hundred threads or more about astro being broken, over priced takes to long to research, ect, ect, ect.

    Not every one will have 20 planets not every one will have over 20 planets or be number one or top ten. not every one will be the biggest fleet or the strongest researcher.

    If every one gets a participation trophy no one wins or is the best it just means it is another farmville which is no effort no challenge no winners. no top ten just a boring waste of time.

  • Your comment is absolutely delusional. I argued with your claims that f2p player can quite easily obtain 20 planets which was totally uneducated and not fact checked claim and you were proven wrong. This thread is the same thing, you are asking broken things because you don't understand, and still are not trying to understand but rather arguing me, AGAIN, while being wrong. Show me the post where i said "i give up from 20 planets?", you can't can you!?...because imagine this, i never said it. I took the arguments that you wrote for a f2p player getting 20 planets and proved them wrong literally just by inputing research levels in ogame calc and comparing them to top 1-20 economy player. Then you had an epiphany and realized that you were wrong so now you decided to make this thread which is completely contradictory to your claims in "Planetary Expansion 20 planets is impossible"


    So for you let me tell you my opinion so you don't keep confusing things anymore;

    Astrophysics is just the problem of time and not resource. Power up that a planet gives to the higher ranked players is so insanely more powerful/valuable then it gives to someone lower ranked and as such the prices of astro should stay the same, virtually hidden behind a paywall for a good reason. However once you get the resources needed GF should not make us pay 250k DM to finish next level because its unrealistic to wait 100 years for it to finish.


    Did you read the graph? What does the graph show? Tell me...or rather don't. I said my opinion and i won't even vote if there is a poll because i think even GF isn't be so stupid to implament this and that says alot :S

  • Kaze can you have a chat with this fellow Please. Look Zajeb I dislike bursting your bubble but universe 32 before buying resources was an in game thing player Moon had 17 planets before the second merge and merge to universe 33 when the merge came a year after he merged to universe 32 he had 18 planets in a 1x eco and fleet speed server.

    He had 20 when we merged from u33 to u 44 6 months later and still no buying resources Your argument is invalid and nothing more than an attempt to use other peoples threads to bash p2p players.

    Your forgetting mine growth equals resource production growth resource item boosters increase that even more . plus server eco speeds.

    Life form resource production buildings even more then the life form resource production research buffs.

    And your basing other players abilities off your own because you cannot no one else can then you site p2p players .

    And all of that mine production and life form resource production bonus and buffs decreases the amount of time it takes.

    The fact many people have suggested different approaches to astro and giving every one a better chance at having a higher planet count with a more reasonable way to make that happen.

    Then you show up and become toxic to the thread. While insulting other players who disagree with your opinion.

    As I ignored you in the other thread so Will I again now since I have no need to deal with your combative and toxic input into the thread .

  • Come on man, you cant believe he had 18 planets in a honest way in a x1 eco :crazy:

    Just... no. never.

  • If I do remember right it was the chaos server he was on not u 32 or a one x If I'm wrong I'm wrong

  • .KaZe.

    Added the Label To be voted