Alien (ai) fleets spawning in random locations of the uni

  • Do you agree with this request and would you like it to be relayed to GameForge ? 44

    1. Yes (28) 64%
    2. No (16) 36%

    Can we have random fleet sizes spawning as aliens or pirates rarely in the unis systems where if you are quick and lucky enough, you can profit just like a real player fleetcrash. this will help dying unis, and the game will be playable even with low active player count. also this needs to be rare so only if you are very active scanning the systems all throughout the day can you land a hit. the fleets need to stay there only for a short while and then dissapear. and be unlanxable. seriously think this is going to help the game.

    Edited once, last by .KaZe. ().

  • .KaZe.

    Added the Label To be voted
  • Hello,


    The usual reminder: 8d left to vote ! : D


    Reminder: for a suggestion to be sent to GF, it must receive 65% positive votes out of a total of at least 30 votes.

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  • I like this. But how about GF adds this feature just to the General class? So you would fly to position 16 and battle the aliens and pirates, collect HP and debris? This would make the General class more appealing.

  • I like this. But how about GF adds this feature just to the General class? So you would fly to position 16 and battle the aliens and pirates, collect HP and debris? This would make the General class more appealing.

    I would say random planets labeled pirate or unknown appear in various systems at server reset for 12 hours then vanish. but only generates debrie in percentages as they would on expeditions.

    But 15 to 20 percent smaller than the largest fleet in that galaxy in total and not just that system.

    At the unknown or pirate planet the fleet should only be in comparison of the counted fleets on the ground from active player accounts in that galaxy.

    Then 15 percent less at max find and no more than 9 percent at the least

    Since larger accounts could make a huge profit from it other wise.

    which would unbalance the game's mechanics to much.

    And not confine them to just the 16 slot

  • Like the idea. fleets should be small though so more people can attack for it.


    This also helps bigger fleeters because if players go for these they need fleets and then become targets for the whales.

  • I like this. But how about GF adds this feature just to the General class? So you would fly to position 16 and battle the aliens and pirates, collect HP and debris? This would make the General class more appealing.

    I like this. You could spy P16 across galaxy and spot a fleet then hit it. but there's also a chance the fleet will either increase in size to fight you off, or flee. That'd be interesting. :)

  • I like this. But how about GF adds this feature just to the General class? So you would fly to position 16 and battle the aliens and pirates, collect HP and debris? This would make the General class more appealing.

    YES! that sounds amazing too. The general class is kind of boring when there is no other players to attack or profit from. This willabe extremely useful in low population unis. It just needs to be balanced by being rare.




    this sounds awesome too, pirate planets in galaxy view would be so cool to look for!

  • Hello,


    The suggestion did not reach the 65% of positive votes.


    Rejected.

    :closed:

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    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

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  • Neotinea

    Closed the thread.