[SUGGESTION] Graviton Tech should drip DM

  • Do you agree with this request and would you like it to be relayed to GameForge ? 39

    1. Yes (33) 85%
    2. No (6) 15%

    Suggestion: Graviton Technology Should Drip Dark Matter

    Overview:

    Graviton Technology currently has limited strategic value beyond unlocking Deathstars. To make it more rewarding and align with its lore and energy cost, Graviton Tech should periodically generate a small amount of Dark Matter (DM).


    Rationale:

    • Lore-friendly: Graviton Tech taps into fundamental cosmic forces. It makes sense that such advanced science could "harvest" Dark Matter from space.

    • Endgame Incentive: It gives late-game players a reason to revisit and invest in Graviton Tech beyond just unlocking Deathstars.

    • Free-to-play Support: Offers a sustainable, if slow, DM income source for non-paying users, helping retention.

    Suggested Mechanics:

    • DM generation begins once Graviton Tech is researched.

    • Drip rate could scale slowly with each level (e.g., 1–5 DM/day per level).

    • Optional: Could also scale with Energy Tech; or require active Solar Satellites to keep the DM flow going.

    etc etc .


    Makes sense, fits the lore, adds some strategy, gives both late-game and F2P players something extra to work toward. Nothing game-breaking, just a small passive reward for big investment.


    Thoughts? Why yes, Why not?

    Edited once, last by .KaZe. ().

  • Hi,


    I like the idea of Graviton tech doing something other than just unlocking DS.

    However, maybe it should be something different than giving DM passively.

    I want to list two reasons why it should not be DM generation:

    - Other than spending money, sending expeditions is the only way to generate DM (other than rewards). Essentially, sending them rewards active players (even if you are not in the discoverer class).

    - It somewhat devalues the t15 lf tech for increased DM from expos


    Instead, what could be done is increase moon destruction chance by increasing levels, ergo, requiring less DS to perform MDs.

    This would make players more susceptible, but increasing grav tech does require significant investment, and I think you should really build some def on your moons anyway to counteract MDs.


    I really do like the idea of it doing something.

    The same could be applied to give laser technology some more value, other than increasing it to gain an achievement. (maybe increase crawler efficiency for laser tech? or slighlty improve solar sats since they use lasers to transfer energy to the planet?)

  • More than that, I would prefer + attack bonus for Deathstars per level. Laser technology could improve attack bonus for all ships/defense with laser per level (light + heavy laser, battle cruisers etc.), ion technology could improve attack bonus for cruisers, ion canons etc, plasma the same and graviton could improve attack bonus for Deathstars. For example +10% from base stats per level. This will help players to upgrade, for example, laser technology which is important max to level 12 for battle cruisers and than it's useless. Just like graviton.

  • Once again gonna be negative nancy over here (love the enthousiasm though).


    I think giving attack upgrade to DS is only usefull when having DS vs. DS fights, since they one shot any other ship or def.

    Which is why I think the MD thing to me seemed more interesting.


    Giving attack upgrade for laser/ion/plasma crossed my mind, but then 10% is a very big increase, and makes cruisers and BCs (which are already really good due to their speed) a big advantage in combat due to the multiple shots against almost all other ships whne you combine these two ships.

    So if it is going to be attack increases, it should be more minor, or the ships should be adjusted (read nerfed) accordingly to accomedate these changes.

    This also heavily reduces value of LF tech for ships, which is 0.3% per level, and yes that includes other stats as well, but does not compensate for 10% increases per level of laser/ion/plasma.


    So I think it should be more minor changes as to not disrupt current combat mechanics. 1% for all ships and def on laser tech seems much more appropriate if that is going to be the change.

  • Hi all,

    i agree with the fact that the Graviton (as probably some other tech) should be improved, but as already said i think it's better to think n something different.

    - DM has already T15 LF tech

    - Attack has already researches

    why not think about terraforming?

    Now we have the terraformer, it is used only for increasing spaces on the planet, we have no possibility to "work" on temperature.

    Some quick idea:

    - graviton over lev 1: reduce terraformer energy consumption

    - graviton lev x : unlock the possibility to reduce/increase temperature of a planet (each level of graviton give a % of Reduction/increase). Obviously the max /min temp can't exceed the max/min of the position

  • It was just example. Ofc 1% is more realistic. And I don't think that attack bonus would make big advantage for CR and BC, cause same bonus should apply on defense. And if you add bonus for shields with leveling Energy technology (which is useless on some level too - and bonus for fusion reactor is practically nothing cause not much players built high-level reactors IMHO)

  • Hello CZARAPUS


    Following the feedback you've received, do you want to modify your initial proposal or should I put it to the vote directly ?

    Thanks for getting back to us. I don't think I want to modify my original request. I would like to keep it simple and stick with the original suggestion for Graviton to drip certain amount of DM.

    Even though other ideas are quite viable too, and I'm all for it, but don't want to complicate the matter. If GameForge see fit to add aditional mechanic to Graviton tech, great, otherwise, my original suggestion is what I'm here for. :) Cheers

  • .KaZe.

    Added the Label To be voted
  • I've toyed with the idea that you could destroy your own moon and have a chance at recieving a DM reward. You could tie the percentage or size with the graviton level.


    But I like this one better.


    I would say random amount but of sufficient size that a moon will provide enough for 1 merchant exhange per 18 months per moon at graviton 1. Then a 5% baseline increase for each level of graviton tech.

  • Hello,


    The usual reminder: 8d left to vote ! : D


    Reminder: for a suggestion to be sent to GF, it must receive 65% positive votes out of a total of at least 30 votes.

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  • Say gravi 5, 5 DM per level, thats 9k over a year.
    An equivalent of like two event expo finds or 20-30 normal ones.
    With an income of 100-150k per month from expos, this is literally nothing for the price of gravi.

  • Say gravi 5, 5 DM per level, thats 9k over a year.
    An equivalent of like two event expo finds or 20-30 normal ones.
    With an income of 100-150k per month from expos, this is literally nothing for the price of gravi.

    at least it's dripping. but also, would you recommend a higher amount? it was an arbitrary suggestion, of course it would be great if it was more. but also, even if so little, it's completely passive, and even if someone doesn't do expo events, will still receive a few merchants worth of DM this way.. :)

  • Hello,


    The suggestion has reached +30 votes/+65% "yes", and will be sent out soon.

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    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

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  • Neotinea

    Closed the thread.
  • Neotinea

    Removed the Label To be voted