Overview:
OGame has faced significant criticism for its pay-to-win (P2W) mechanics. While these features generate substantial revenue for Gameforge, they allow players who spend large sums to gain overwhelming advantages, resulting in a highly unbalanced playing field. Many community members have called for rebalancing to ensure the game remains enjoyable and ever-so-slightly more fair for all.
Proposal:
Remove the option to instantly complete builds, ships, and research with Dark Matter (DM), but allow players to use the "halve" button as many times as they wish. This means players could repeatedly halve the remaining time but never instantly finish a task with a single payment. This approach maintains monetization opportunities while preserving game balance.
(You can still purchase and use your Detroids/Krakens/Newtrons however many you want.)
Benefits:
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Preserves Time Integrity: Ensures that no player can bypass time constraints entirely, maintaining strategic depth.
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Fair Competition: Levels the playing field, allowing skill and strategy to play a more significant role than spending power.
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Sustainable Monetization: Continues to offer revenue through DM purchases without compromising game fairness.
By removing the instant completion option but retaining the repeatable halve time buttons, OGame can strike a balance between monetization and fair play.
Thoughts??? Why Yes, Why Not? It's a small balance improvement, but a good one, imo.
- for reference lol................... >
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