[SUGGESTION + FEEDBACK] Balance Pay-to-Win in OGame: Limit Full Completion, Allow Only Halve Buttons

  • Overview:


    OGame has faced significant criticism for its pay-to-win (P2W) mechanics. While these features generate substantial revenue for Gameforge, they allow players who spend large sums to gain overwhelming advantages, resulting in a highly unbalanced playing field. Many community members have called for rebalancing to ensure the game remains enjoyable and ever-so-slightly more fair for all.


    Proposal:


    Remove the option to instantly complete builds, ships, and research with Dark Matter (DM), but allow players to use the "halve" button as many times as they wish. This means players could repeatedly halve the remaining time but never instantly finish a task with a single payment. This approach maintains monetization opportunities while preserving game balance.


    (You can still purchase and use your Detroids/Krakens/Newtrons however many you want.)


    Benefits:

    • Preserves Time Integrity: Ensures that no player can bypass time constraints entirely, maintaining strategic depth.

    • Fair Competition: Levels the playing field, allowing skill and strategy to play a more significant role than spending power.

    • Sustainable Monetization: Continues to offer revenue through DM purchases without compromising game fairness.

    By removing the instant completion option but retaining the repeatable halve time buttons, OGame can strike a balance between monetization and fair play.


    Thoughts??? Why Yes, Why Not? It's a small balance improvement, but a good one, imo.


    - for reference lol................... >
    [TOT: 53.823.475.076.200] Zero Two [APE] & Worldeater [Spook] & King Rabbit [Fix] & AGoodSydney [FREE] vs. Tizoc [TYC] (A: 7.460.973.676.200, D: 46.362.501.400.000)

    Edited once, last by CZARAPUS ().

  • They would just make whales who pay for servers more angry. Your suggestion won't help F2P in old universes at all, everything will stay the same. Only difference it would make is in new universes which i think no one really plays outside of seasons to farm achievements...

    (You can still purchase and use your Detroids/Krakens/Newtrons however many you want.)

    This is the problem. I am not 100% sure about this but i think i am correct to say no one who ques 99,999 x10 BC uses "halve>finish" method, because 99,999 BC is 28hours production so they stock on Detroids which are 27k DM ON SALE (24h ones) and just use that 12x time and poof 1,000,000 BC ready.

    I just built 99,999 LC and "halve" is 42k + 42k to finish so you see how it makes no sense if you stock up on Detroids when there is a sale :D.

    Someone can correct me if im wrong on this but does mecha shipyard also benefit from the same Detroid? So you actually get 99,999x2 with 1x Detroid if you have mecha ship??


    I don't even wan't to think about halving the astrophysics past level 29. I think i'd need to halve it 3-4 times before it comes to 8-12 weeks which is also long but bearable. Any account with, lets say 5bil points, has decent investement in research so the time becomes so long that people would have to halve it 5-10x times to get to point where they can use few Krakens to finish it. So in the research department this actually benefits whales more then F2P players because the price for finishing research is higher and take into consideration that whale doesn't care if he spends 200€ more or less BUT you can be damn sure i would care as a person who has commanders+fleet slots only which is already at the limit im willing to give. For someone who invests even less this would be major blow in finishing astrophysics.


    Thoughts??? Why Yes, Why Not? It's a small balance improvement, but a good one, imo.

    I won't calculate it but by eyeballing this topic i would say players would have to pay 20-25% more to get the same stuff combining HALVIN with ITEMS (with exception to research).

    F2P or low investement guy wants to maximize the money spent will definitely lose out in this type of change. If someone thinks twice about spending 50€ monthly on ogame then even 15-20€ more is plenty more, but a whale who can dish out 1000€/month doesn't care if he spends 1200-1300€.


    In my opinion i think you are missunderstanding the situation here by thinking that "increase in price" will bring more balance because in the end, for example the HoF you gave, they would dish out 250-300€ more to achieve the same results...people with plenty of money to spend don't care about how much they invest there, truth be told that is why they are up there to begin with...


    edit: as long as you can buy resources, and have items and halving option, the game will be broken. Only thing that would lessen the difference is if you limit whales to "x" amount every month, which wont happen so...


    Honestly this is not a competitive game anymore so i don't see a problem. You achieve nothing by being in top10. Just stay safe, make some friends who are whales since there are plenty of them :D and enjoy your casual play :thumbsup:

    Edited 3 times, last by zajeb ().

  • Someone can correct me if im wrong on this but does mecha shipyard also benefit from the same Detroid? So you actually get 99,999x2 with 1x Detroid if you have mecha ship??


    Here to correct you , they dont work on mecha shipyards. Basically detroids are useless now. And you get 86k units x2 per day not 99k

  • Basically detroids are useless now.

    Thanks for pointing out its 86k ships, that was my bad :)), 99,999 is 28hours


    Did they work before and it got reworked or why are you saying they are useless? They are cheaper them halve>finish if bought on sale ofcourse. Im just curious why they are useless since im not a fleeter so i don't really build alot of fleet or use them outside when i get them from import/export

  • I don't think i'm in the mood for waiting 28 years for my astro to complete. :hi:

    same

    Basically detroids are useless now.

    Thanks for pointing out its 86k ships, that was my bad :)), 99,999 is 28hours


    Did they work before and it got reworked or why are you saying they are useless? They are cheaper them halve>finish if bought on sale ofcourse. Im just curious why they are useless since im not a fleeter so i don't really build alot of fleet or use them outside when i get them from import/export

    They worked before only on shipyards. but since introduction of mecha shipyards, things got speedier in production of ships. Unless you want really bad ships now, they are really not necessary especially since they work only on normal shipyards

  • There was a previous suggestion to balance f2p with p2p and keep away from the suggestion of GF cut their DM sales or use.

    But seems some one greatly disliked it because they refused to listen since it was not worded how they would say it or do it.

    Reducing some DM features would be nice in one way but the truth is far to many players have adjusted to this as is.

    Like Mike Said 28 years for an astro research is absurd. waiting 8 months for a drive research is an insult.

    Production boosters that cut that time are nice but that is what should be adjusted not the mechanics of half completing an item.

  • that 28years is nonsense anyhow, you have lifeforms use em for meme build in little to no arts u get 99% reduction to swap , there is no astro that takes 28years you doing it wrong, or choosing not to spend any time/ress investing which is same difference , using that as a argument against the proposal is rubbish


    as for the suggestion itself no bro, once u give players ability to half/finish there is no going back, not even for financial reasons, how you going to justify that you permitted those with credit card to swipe gazilion of things instantly and now we cant do that anymore, if there is a bug/issue looking at u combat expos, it took em what years to sort out and afaik no fleets build via that was ever removed .


    it does nothing to balance f2p vs p2w those who p2w will continue to gain advantage in any other avenue anyhow, half/finish isnt rly that game breaking ,it has its uses sure on moons mostly as no nanites there


    tell me who now builds fleet with half/finishes where any build times are 1sec anyhow, its cheaper to use plat detroid to insta rips than half/finish anyway, so the base for argument that oh thuban hit happens now is time to stop those whales insta fleet lol how you gona do that by removing half/finish or /finish ? you are not ergo moot point all together


    you welcome to counter but not with astro build time n irrelevant shit :D

    Meet the Monster


    u1.org - Active   Leda.hu - Active u1.de - Active

  • Good points y'all, expert insight, much appreciated. Thread closed, lol.


    Any other suggestions? There's no going back from pure P2W model we have now?


    I don't mind it that much. You can still enjoy Ogame casual, yes,

    but when you get wiped out once in a while by someone who is clearly a P2W donor - that's upsetting.


    Maybe GF could open just a single long-term Uni without P2W ?

    How about that ?

    Neotinea

  • Maybe GF could open just a single long-term Uni without P2W ?

    How about that ?

    Oh yes, it's Monday, so we have this topic for this week. Every week the same idea, every week you all want to believe that this time it will be approved. And so it has been for years.

  • Hello,


    We've touched on this subject before, and as we've always said via GameForge Echoes, this section is mainly there to suggest missing new features or ideas for new technologies etc etc.... Anything to do with Dark Matter won't get a hearing from GameForge, that's just the way it is and there's not much we can do about it, unless we learn of a change in policy on that front (and we'll be sure to let you know).


    So you can continue to discuss this idea if you like, but a poll won't be launched as it won't necessarily result in a positive response.


    I hope you'll be understanding.


  • Neotinea

    Closed the thread.