New achievements

  • Achievements should now have effects other than polished posters and avatars, they should also affect gameplay. I'm starting a new achievement now and I'm putting it up for your vote.


    name


    New fleets new dreams


    If you find 25 pathfinders of a class other than explorer, you will have this achievement. This achievement unlocks pathfinders.

  • This is extreme. It's the reason why choose one or another class. But reward in form of ships or resources should be fine. Or some effects for the frame of avatar, blur effect for planets etc.

  • Players should at least have to find 100 or more to unlock the achievement for none disco class players

    And for disco class players they should have to find 100,000 Heavy fighters on expo.

    It is very very difficult to find 100 of them. There is an exploration slot problem, and it does not have an effect that reduces the chance of being caught by an expedition opponent by 50% like in explorers. At best, you are fighting pirates, I am constantly hitting aliens. Alien means organizing a funeral for the fleet.


    I remember losing a lot of fleets as a collector until I found 50 Pathfinders. If you try this, you'll understand what I mean.

  • This is extreme. It's the reason why choose one or another class. But reward in form of ships or resources should be fine. Or some effects for the frame of avatar, blur effect for planets etc.

    The usage of ships is very different according to the classes. When a collector or general reaches the pathfinder, it will not make him an explorer, but he will be able to access an alternative warship faction. Why should non-explorers be victimized when explorers can access all ships. If that is the case, then the reaper finding thing should be removed from exploration, because it is a ship specific to the general class.

  • Players should at least have to find 100 or more to unlock the achievement for none disco class players

    And for disco class players they should have to find 100,000 Heavy fighters on expo.

    It is very very difficult to find 100 of them. There is an exploration slot problem, and it does not have an effect that reduces the chance of being caught by an expedition opponent by 50% like in explorers. At best, you are fighting pirates, I am constantly hitting aliens. Alien means organizing a funeral for the fleet.


    I remember losing a lot of fleets as a collector until I found 50 Pathfinders. If you try this, you'll understand what I mean.

    I have I was collector for a very long time running expos got so frustrated I gave up but over 6 months I did find over a hundred path finders.

    Achievements are not meant to be easy But not impossible either.

    Now finding 75 might be more reasonable . As ship finds no matter the class depends on type of fleet sent with out sending your whole fleet.

  • I do find it stupid that general doesn't have fully unlocked all warships/combat ships which pathfinder is. If pathfinder was civil ship it would be logical to not have it unlocked as general but that is not the case. You should change your thread to "make general class have all combat ships avaliable to build". I think you'd get 70%+ vote easily even from discoverers.


    edit;

    That's not true. Explorers can't built Crawlers and Reapers

    Yes but realistically they "cant" only build crawlers because you can find 10-20k reapers if you send dessie in expo very easily in a month or two. And again, no one really uses that ship since it's useless...

    Edited once, last by zajeb ().

  • I do find it stupid that general doesn't have fully unlocked all warships/combat ships which pathfinder is. If pathfinder was civil ship it would be logical to not have it unlocked as general but that is not the case. You should change your thread to "make general class have all combat ships avaliable to build". I think you'd get 70%+ vote easily even from discoverers.


    edit;

    That's not true. Explorers can't built Crawlers and Reapers

    Yes but realistically they "cant" only build crawlers because you can find 10-20k reapers if you send dessie in expo very easily in a month or two. And again, no one really uses that ship since it's useless...

    You can find pathfinders too on expos. Realistically everyone knows that Discover class is overpowered. First at all there should be a balance.

  • General'in Pathfinder'ın olduğu tüm savaş gemilerini/savaş gemilerini tamamen açmamış olmasını aptalca buluyorum. Pathfinder sivil bir gemi olsaydı, general olarak açılmaması mantıklı olurdu ama durum böyle değil. Konu başlığınızı "genel sınıfının inşa edilebilecek tüm savaş gemilerine sahip olmasını sağla" olarak değiştirmelisiniz. Bence Discoverer'lardan bile %70+ oy alırsınız.

    I had this voted on last year and it was rejected. No one wanted pathfinder access for the general class. This forum is full of people who don't know what they want.


    General class problems

  • This must be the most stupid topic ever listed


    If you want Pathfinders then switch to Discoverer (class changers are freebees given away in Task Reward Events so no cost involved)

    ... or if you can't be bothered to change Class then start exploring position 16

  • You can find pathfinders too on expos.

    ... or if you can't be bothered to change Class then start exploring position 16

    Yes but that gain is negligible if you are general and need PFs...


    If you want Pathfinders then switch to Discoverer (class changers are freebees given away in Task Reward Events so no cost involved)

    This is why i don't "see" a big problem with current situation. I think GF realizes "mistake" they made with not giving general ability to build PF aswell and thats why they are giving basically 2 class changes/monhtly. So you could swap, build a decent amount to fleet and in case you lose them swap again in 2 weeks and rebuild. Discoverer class would not lose anything if general could also buy PFs so i don't see why a fleeting class can not build all combat ships, that is just stupid.

  • There's no point in commenting on something you think is stupid. You don't know anything about the other classes except the Explorer class. Learn a little first, then come back and comment. Everyone knows that the other classes' expeditions have failed, you must be the only one who doesn't know

    Edited once, last by Ghost Blade ().

  • You seem to contradict yourself when you agree about the Class change


    But giving General Class free access to Pathfinders is a definite NO NO they already have enough with Fuel Reduction, Speed (plus the ability to have 5% increments in speed) and not to mention the percent losses from combat getting returned


    @Ghost Blade from what you are posting it seems that I know a hell of a lot more than what you do

    Edited once, last by Mutt ().

  • You seem to contradict yourself when you agree about the Class change


    But giving General Class free access to Pathfinders is a definite NO NO they already have enough with Fuel Reduction, Speed (plus the ability to have 5% increments in speed) and not to mention the percent losses from combat getting returned


    @Ghost Blade from what you are posting it seems that I know a hell of a lot more than what you do

    Expedition Bonus ((1.5*universe economic speed) multiplier to resources (excluding dark matter) and ships gained during expeditions)


    Planet Size (+10% larger planet size on colonisation)

    Expedition Debris Fields (Debris fields created on expeditions will be visible in the Galaxy view.)


    +2 expeditions


    Fewer expedition enemies (-50% chance)


    Increased Inactive Plunder (75% loot from inactive players)


    Our ship speed is nothing compared to these. Fuel savings are not important because there is already a 50% discount in the universes, 25% of the remaining value is nothing. An explorer travels the universe with the deuterium he collects all day long.


    We will not leave the second fastest battleship and the second best hunter ship of the game to rot in system 16, they will take their place in the battlefields they deserve. Moreover, the general class deserves access to this ship with its 20% warehouse bonus because it is a battlefleet

  • I play UNI 1 so there is not a 50% Discount therefore no comment


    The contradiction was aimed after zajeb not you


    Playing Explorer is harder than what you think (that is if you are capable of thinking)

    I knew you were an explorer player. Because explorers don't accept that explorers are overpowered. Playing an explorer isn't hard. I've played this class a lot, but there's no difficulty other than logging in every hour. When you get a fleet commander from the command board, you send the entire fleet on an expedition with a single click. Stop making useless expeditions, this isn't acting. Where's the competition in that?

  • Playing Explorer is harder than what you think (that is if you are capable of thinking)

    You are trolling 100%. No chance you are seriously saying discoverer is hard to play :biggrin:

    But giving General Class free access to Pathfinders is a definite NO NO they already have enough with Fuel Reduction, Speed (plus the ability to have 5% increments in speed) and not to mention the percent losses from combat getting returned

    You didn't give any logical argument why a combat ship called pathfinder should not be allowed to be built by a "combat class", and instead just pointed out at generals buffs :confused: Those buffs have absolutely nothing to do with having an option to build PF or not. None at all.


    I am not contradicting myself, you are just not understanding what i wrote so let me clarify.

    What i was saying is generals should be able to build all combat ships, and discoverer should still be able to build PFs becuase it increases expo yield. And while PFs can be built by generals, discoverers don't lose ANYTHING with that because they don't play discoverer class to be able to build PF, but rather because of huge expo buff that class gives. Generals also play just for buffs but removing a combat ship from their arsenal is not logical.

    Furthermore,

    Gameforge intentionally did this becuase they thought people would be buying insanely priced class tokens to swap out and play multiple styles but they are realizing now they overpriced the tokens and no one is actively switching classes which many would do if their cost was 25-50k DM instead of 500k. This is why you have reward events every 2 weeks giving you a free token, they are trying to give free stuff out so people get used to swapping classes and trying to "bait" people into buying more tokens but it probably won't work since the tokens are overpriced. Instead people will just stock up and swap out classes less.

  • I said it's harder than what people think, basically because the amount of hours during the day you have to keep an eye on things (returning expeditions and so on)


    This is why i don't "see" a big problem with current situation. I think GF realizes "mistake" they made with not giving general ability to build PF aswell and thats why they are giving basically 2 class changes/monhtly. So you could swap, build a decent amount to fleet and in case you lose them swap again in 2 weeks and rebuild.

    This is the bit t I agree with and basically what I said previously with "If you want Pathfinders then switch to Discoverer (class changers are freebees given away in Task Reward Events so no cost involved)


    What I disagree with is altering the mechanics of the game

    Edited once, last by Mutt ().

  • I said it's harder than what people think, basically because the amount of hours during the day you have to keep an eye on things (returning expeditions and so on)

    I don't know whats hard there :squint:. There are multitude of ways to login every 2hours to resend expo without being a target, collecting res at the evening. If people don't know how to pull that off it is their knowledge lacking. Discoverer is very easy to play and if you are going more in miner direction it's even easier.


    What I disagree with is altering the mechanics of the game

    General having PF does not alter game mechanics. They are already doing it with free tokens they get so that argument is invalid. As i said already, only reason generals do not have PF already is not because that breaks the game in any way but rather to milk the playerbase as much as possible.


    I'll stop discussing here. There is no arguing about this, GF did this intentionally and it is unlikely they will change it. They were lazy when making lifeforms and they were lazy with classes...nothing will change. I just called general not having all combat ships stupid, which it is.