Lifeform Tier 4

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  • Do you agree with this request and would you like it to be relayed to GameForge ? 65

    1. Yes (54) 83%
    2. No (11) 17%

    To further add late game content, I suggest adding a 4th research tier to Lifeforms. It would be expensive to do and would have similar scaling of building requirements to the previous tiers.


    For the research slots, it could be some of the clearly missing techs, such as small cargo and pathfinder overclocking - or what I actually prefer as an idea is free choice of any unselected tier 1 - 3 techs (auto deactivation if you respec your techs to try and select the same one twice).


    This would then allow some of the tougher choices to be overcome and give a large endgame extension.

    Space Pyrate

    Edited once, last by .KaZe. ().

  • In principle I don’t have the idea. The SC tech would be nice. I disagree with the pathfinder getting a bump though. I also disagree with being able to select techs that were missed. Lets figure out something different that’s no just super buff shits and res techs and max out research speed. You could throw in a jump gate tech. Maybe something for computer tech.

  • one of the tier four research items could be economics and with each level adds one of your planets to your life form economy that tallies.

    The production of life form only resource production buildings and research's that is then counted as credits .

    Those credits can then be used to buy artifacts or found not purchased dark matter in 1,500 unit packs with a limit of 12 per week .

    Or artifacts and bronze to silver life form construction boosters .

  • .KaZe.

    Added the Label To be voted
  • Yes... Can't help but notice that from the basic combat ships, only the deathstar doesn't have any kind of boost, making what used to be a "one-trick pony" kind of ship even less useful.

    we really don’t need them to be faster.

    True

    but maybe ( spatial scanning tech ) could help in finding random debrie fields on expo with a message reading to send x amount of path finders to recover the debrie

    would be nice granted no more no less than a max expo find in debrie split between all three resources in the debrie field

  • I think this could be quite interesting, only concern is for even more "power creep" I don't think we need more techs to increase ship speed, for example.

    But I do like the idea of getting some QoL from this, Fleet slots, expo slots, JG cooldown.

    Maybe getting some of the missing overclocking techs like SC or even PFs (provided they would not be able to kill rips, ala buffed CRs)

  • Yes... Can't help but notice that from the basic combat ships, only the deathstar doesn't have any kind of boost, making what used to be a "one-trick pony" kind of ship even less useful.

    we really don’t need them to be faster.

    Agreed, but everything else makes sense. I'd even say the same for Reapers, because as it is, they lag behind LF's upgradable combat ships late game

  • several researches left out of current tech tree, computer tech, IRN, hyperspace, and all three drives. while im not a major fan of adding the drives, a computer tech cost reduction tech or IRN boost is something i would like to see.

  • i would like to see a slot for the folowing
    Roktal - Increase All mines/ Resource Generation Techs and buildings by x%
    Mecha, Increase all Fleet/ Combat techs by x%
    kaelesh, Increase all Life Form Techs by X%
    Humans, Increase all Buildings by X

    another Slot could be
    Humans- Astro Cost/Duration
    Mecha- SpaceDock/Moon Techs of some sort
    Roktal - Terraforma Feilds Granted per level
    Kaelesh - Expo Chance of better Items/ Max Space Pirate/alien combat size.

    just ideas

  • its simple


    make t4 lvl have 3slot vertically and each slot its 1 tech u can pick from previous techs top from t1 mid t2 bottom t3


    that way we can have den and all the other stuff that ppl miss out on like 2x bombers and whatever else u fancy.


    not too much power creep but it fixes some issues that few ppl will have and will also be something to strive for min/maxing without having low lvl accounts loose out too much if its gated behind high population etc

    Meet the Monster


    u1.org - Retired   Leda.hu - Retired u1.de - Retired

  • or 2x 3 slots with the same principle you suggest

    Space Pyrate

  • Hello,


    The suggestion has been widely approved by the community. I just want to point out that this idea has already been brought to GF's attention. But for the moment, there are no real changes planned for the LF.


    :closed:

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  • Neotinea

    Closed the thread.