Clarification for Posted Rules/Clarifications Reference Multiple VM Accounts in a Lobby and How it Affects Fillers/System Blockers


  • The rules: Game Rules - valid from 17.9.2012




    The recent clarifications: OGame.org - Game Rules Clarifications



    The "rules" state:

    It is allowed to hold accounts to give away at a future date in the same lobby but only one account is to be played. Any other accounts in the same lobby must remain permanently in vacation mode and may only be logged into once per month to ensure it does not delete due to inactivity. No other actions are allowed on these "holding" accounts.

    The "clarifications" state:

    Aside from Volans, and as an outcome of the Global Merges, we understand that players may occasionally find themselves controlling more than one account on the same server. This is accepted as long as only one account is actively played. The extra accounts may only be accessed to prevent deletion until they find a new home — only the login action is permitted.

    Please bear in mind that this exception applies only to your existing accounts and under very specific circumstances. It does not override the main rule ("Every player is allowed to control a single account per universe") nor does it allow the creation of new accounts (for filling, pushing, or other purposes) under the excuse of "I'm just playing one account as clarified."


    If you find yourself controlling more than one account in the same universe, you must contact the support staff so that proper notes can be added to the accounts.


    It is common practice in oGame and has been for years that alliances setup safe systems (aka locked systems) with fillers (aka system blockers).

    This is accomplished by players/alliances in various ways,to include, but not limited to:

    1. They have a holding lobby (which is allowed in .org and has been for years) to store all their alliance spare accounts. When they need to fill a slot/block a system, they gift an account to a player who then either relos or colos planets into the desired safe system. After the planets are moved, then they v-mode it, and after the GF cooldown expires, they gift the account back, and it goes into the holding lobby again. There are variations of this; sometimes, an alliance in another uni/community will manage system blockers for an alliance in another uni/community and vice versa.

    2. An account gets turned into a filler and a farm. A player takes it and relos it into a safe system, puts in the BL for all of the alliance to have on their BL to defend. They put a little paid DM on it. They let it go inactive (without v mode), and it will never get deleted (paid DM), and it will never go to the GY (because it's not in v mode). It's now a farm as well as a protected farm because it's on BL.

    That's just some examples of how it's accomplished. Regardless of the method, players and alliances have been using fillers/system blockers strategically for decades. And because .org allowed players to have more than one lobby, and they allowed you to have extra accounts in said lobbies (provided only one account was active whilst the rest were in v mode), everything was gravy.

    With the "clarifications," we were told that we "...must contact the support staff so that proper notes can be added to the accounts.".

    That "must" part to open a ticket is new in the "clarifications" and not covered in the "rules". Fine, no big deal. So we did it. But the reply we got included caveats that aren't in the rules:

    We were told:

    1. "Aside from Volans, and as an outcome of the Global Merges, we understand that players may occasionally find themselves controlling more than one account on the same server. This is accepted as long as only one account is actively played. The extra accounts may only be accessed to prevent deletion until they find a new home — only the login action is permitted."


    2. Accounts with paid and not spent Dark Matter are not deleted and therefore not allowed to login to maintain them on the server. If no new owner is found the account needs to move to the Graveyard.


    3. If you give an account to someone you cannot accept it back, as additions of more accounts is not allowed, unless you want to play on that account and you gave your current account to someone.


    #1 is pretty much legacy rules and what we're all accustomed to but does seem to allude to this only being for accounts that are merged now. That needs to be clarifed as well.

    #2 and #3, though, that's new and not covered in the "rules" or the "clarifications". Both of those need clarification.

    In #2 they are now saying that if you have paid DM on the "spare" accounts, you can no longer log into them to prevent them from going to the GY. A lot of alliances in different unis have paid DM on their fillers, keep them in v mode, and only log into them once per month because, as currently written, that's what the rules allow. This is a huge change if we can no longer do that. And if you enforce this, all it's going to do is force players/alliances to give this account to someone simply to take it out of v mode to let it go inactive, and you know what that means with all the resources and fleet(s) that are on them...why do that? It makes no sense that you are going to allow inactive accounts with paid DM on them to stay in the uni, but you aren't going to allow v moded accounts with paid DM on them the same courtesy (and prevent them from turning into what is essentially push accounts)? And per that, you also can't login to them now to get the account specs (such as using infocompte) on them in case someone is interested in playing the account.

    What if you generated a sitting code for these account(s)? That would reset the time, wouldn't it? And because the player who owns the account isn't the one logging into it...they're not violating any rules, are they? Or are they?

    About #3, that's new. Most alliances have accounts that they consider "alliance-bound". We've done that for decades. We gift a player to someone to play. They play it for months/years, whatever...and then they gift it back to the alliance (usually the alliance leader) and then the alliance tries to find someone else to play it. That's not covered in the rules either.

    In .org, it's always been that we can have one ACTIVE account that we play in a uni, and that any other spare account(s) we get for that same uni must be in v mode. We have always been told we can login to those spare accounts once per month to keep them from being deleted or going to the GY. Now that's all changed? We need clarification on this because the rules, the clarifications, and the ticket response we got all don't match and are contradictory.

    The workarounds being discussed to these new "rules" are ridiculous. From finding x number of players to put these spare accounts in their lobby for the sole reason of simply logging into them once per month, when we could just keep them in the holding lobby like we've always done to do that. To taking all of these spare accounts that are in v mode and giving them to someone to take out of v mode and let rot inactive (and oh, they're fat with resources and fleet on them so you just opened up a whole other can of worms).


    Prongs can we please get some clarification?

    I know the common ticket response is "You are only allowed one account as per the T&C". But c'mon. You know as well as I do that fillers/system blockers are a strategic part of this game and .org has allowed players to have multiple lobbies and multiple accounts in the same uni provided they only play one account actively and the rest of the accounts are in vmode and they only log in to those accounts once per month to prevent them from being deleted or going to the GY. And then also, #3 above...we have never had issues with this before in .org, where players couldn't gift back alliance-bound accounts before. And stating that they have to send it to the GY (60 days) and they gift it back is ridiculous...especially with how the GF works (or usually doesn't work). You're gonna force potential new players to have to wait 60 plus days now, and you're potentially going to disrupt the safe systems that the account had strategically occupied. We have multiple tickets that explained our holding lobby and all of the accounts in it and that was approved. Now, we're being told something completely different and with new caveats that should be in the rules for all players to be aware of if you're going to enforce them.

  • King Rabbit

    Changed the title of the thread from “Clarfication for Posted Rules/Clarifcations Refernce Multiple VM Accounts in a Lobby and How it Affects Fillers/System Blockers” to “Clarification for Posted Rules/Clarifications Reference Multiple VM Accounts in a Lobby and How it Affects Fillers/System Blockers”.
  • Hello !


    I will not respond to the points mentioned, as I am not part of the game team.

    The rules: Game Rules - valid from 17.9.2012

    I just wanted to point out that the topic you are referring to will be archived and that the reference topic, in addition to the clarifications, will be this one:


    Game Rules

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

  • Well, it's a new topic, but unless I'm mistaken, it only includes the basic rules, so there have been no real changes to the content. Only the clarifications have been modified and are now the subject of their own topic

    Anyway, that was just to clarify that ! : D

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

  • Well, it's a new topic, but unless I'm mistaken, it only includes the basic rules, so there have been no real changes to the content. Only the clarifications have been modified and are now the subject of their own topic

    Anyway, that was just to clarify that ! : D

    Well, I think some people are going to miss the "filler" part of the clarification and the ticket we submitted for the "must" part came back with 2 caveats not discussed in the rules or the clarifications (see #2 and #3 in my original post).

  • The Game Rule referring to multi accounts states:

    "Every player is allowed to control a single account per universe."


    The clarification of that rule for OGame.org states:

    "Aside from Volans, and as an outcome of the Global Merges, we understand that players may occasionally find themselves controlling more than one account on the same server. This is accepted as long as only one account is actively played. The extra accounts may only be accessed to prevent deletion until they find a new home — only the login action is permitted."


    Multi accounts were never allowed, even before the rephrasing of these clarifications.

    Having secure systems is still possible, but not by using multi accounts. That has never been allowed, as it involves using multiple accounts for one's own advantage.


    Even in the previous OGame.org clarifications, there was never any mention that any action for filling purposes is allowed (as that is considered playing the account to gain an advantage):

    "It is allowed to hold accounts to give away at a future date in the same lobby but only one account is to be played. Any other accounts in the same lobby must remain permanently in vacation mode and may only be logged into once per month to ensure it does not delete due to inactivity. No other actions are allowed on these 'holding' accounts."



    It is understandable that, due to a Global Merge or an alliance member leaving for various reasons, we may not want to lose that account. In such cases, it is allowed to log in as necessary to prevent deletion. However, if the account has purchased Dark Matter, it will not be deleted - it will move to the Graveyard. When a new player is found to take it over, the account can be returned.

  • I get that, but that's not the issue. But you didn't address:


    2. Accounts with paid and not spent Dark Matter are not deleted and therefore not allowed to login to maintain them on the server. If no new owner is found the account needs to move to the Graveyard.

    3. If you give an account to someone you cannot accept it back, as additions of more accounts is not allowed, unless you want to play on that account and you gave your current account to someone.

    Where are those items in the rules and/or T&C?


    In your last statement you say the account will move to the GY...sure, we get that is how it works. But are you now making it a rule that accounts WITH paid DM on them can't be logged into once per month and they MUST go to the graveyard, as in #2 above, that we saw in the ticket?


    Because if you are, that's BS. You're basically making a loophole now for people to make filler accounts WITHOUT paid DM on them to keep in a holding lobby and login to once per month to keep them from being deleted.

    Filler accounts/system blockers in holding lobbies are gifted to another player who does not have an account in the uni to manage and relocate planets; therefore, there is no multi-account violations taking place. Then they v-mode the account and gift the account back once the gift code cooldown expires in 15 days. And it's only logged into once per month per the rules. Where is the violation there?

  • So, if you still don't get the implications...and based on a lot of conversations I've had with people on discord who have asked me "What's the issue?"

    This is how it works now. Historically, in .org...you have been allowed to have more than one account in your lobby a single uni provided only one account was active and the rest of the accounts are in v mode, and you only login to them once per month to preserve them from either being deleted or going to the graveyard. Players come and go all the time, they are gifted an account...and when they quit, they traditionally gift it back to someone in the alliance (usually the leader or an admin) who holds the account in v mode until they find a new player for it. Or, they have a holding lobby with filler accounts/system blockers. Regardless of why you have spare accounts for the uni you are playing in, this is how it works


    PAGANs lobby has the following which are all in U1


    PAGAN main account that is active and played daily.

    Account A, pre-merge, in v mode, no paid DM.

    Account B, pre-merge, in v mode, yes paid DM.

    Account C, post 2025 merge, in v mode, no paid DM.

    Account D, post 2025 merge, in v mode, yes paid DM.


    Can I login to accounts A,B, C, and/or D once per month to prevent them from being deleted or going to the graveyard?


    A = NO. It needs to be gifted, or it gets deleted. You cannot login to it to preserve it.

    B = NO. It needs to be gifted, or it goes to the graveyard. You cannot login to it to preserve it.

    C = YES. You can login to once per month to keep it from getting deleted.*

    D = NO. It needs to be gifted, or it goes to the graveyard. You cannot login to it to preserve it.


    And the caveat:


    If you gift ANY of those accounts to another player. They CANNOT gift it back to you if you still have an active account in that same uni. You must gift your current account first before taking another one for the SAME uni.


    So, if I find a player for ACCOUNT D and they play it for 6 months then quit and give it back to the alliance to find someone else to play...they can't gift it back to the alliance leader or admin to hold onto anymore to find a new player for it.

    *Presumably, you can keep doing this with this account until the next merge.

    Prongs if I'm wrong about any of that, go ahead and correct me. But based on conversations I've had with teamlers, that is correct now. If it's not, please grace us with your presence and expound.


    edited as requested by King Rabbit

  • Where are those items in the rules and/or T&C?


    On the rule itself:

    "Every player is allowed to control a single account per universe."


    And in the clarification:

    "The extra accounts may only be accessed to prevent deletion until they find a new home."


    Using filler accounts is simply a way to exploit and try to bypass the multi-account rule.

    If a player ends up with two accounts in the same universe, it's not immediately an issue - there are allowed ways to prevent those accounts from being deleted:

    • If it has unspent purchased Dark Matter, the account will not be deleted. Instead, it will move to the Graveyard until a new player is found to take it over.
    • If no unspent purchased Dark Matter is present, the account may be logged into once every 30 days to prevent deletion due to inactivity.
      - However, this does not mean a player is allowed to play those accounts (even if the main account is briefly in vacation mode) or to relocate planets to convenient positions. That would be profiting from controlling multiple accounts in the same universe - and is therefore not allowed.



    Safe systems are still possible, just not by using multi or “filler” accounts.

  • You still didn't address the points in my post.

    Is this below factually correct or not? Because in your post, you're not addressing the distinction that's being made by teamlers in regards to pre-merge 2025 and post-merge 2025 accounts.


    PAGANs lobby has the following, which are all in U1:


    PAGAN main account that is active and played daily.

    Account A, pre-merge, in v mode, no paid DM.

    Account B, pre-merge, in v mode, yes paid DM.

    Account C, post 2025 merge, in v mode, no paid DM.

    Account D, post 2025 merge, in v mode, yes paid DM.


    Can I login to accounts A,B, C, and/or D once per month to prevent them from being deleted or going to the graveyard?


    A = NO. It needs to be gifted, or it gets deleted. You cannot login to it to preserve it.

    B = NO. It needs to be gifted, or it goes to the graveyard. You cannot login to it to preserve it.

    C = YES. You can login to once per month to keep it from getting deleted.*

    D = NO. It needs to be gifted, or it goes to the graveyard. You cannot login to it to preserve it.


    And the caveat:


    If you gift ANY of those accounts to another player. They CANNOT gift it back to you if you still have an active account in that same uni. You must gift your current account first before taking another one for the SAME uni.


    So, if I find a player for ACCOUNT D and they play it for 6 months, then quit and give it back to the alliance to find someone else to play...they can't gift it back to the alliance leader or admin to hold onto anymore to find a new player for it.


    *Presumably, you can keep doing this with this account until the next merge.


  • It has been addressed, and there's no need to overcomplicate it. There is no pre-/post-merge phase - what matters is that a player is allowed to log in only to prevent deletion. Any other login activity is not allowed.




    And the caveat:


    If you gift ANY of those accounts to another player. They CANNOT gift it back to you if you still have an active account in that same uni. You must gift your current account first before taking another one for the SAME uni.


    So, if I find a player for ACCOUNT D and they play it for 6 months, then quit and give it back to the alliance to find someone else to play...they can't gift it back to the alliance leader or admin to hold onto anymore to find a new player for it.


    There is no issue with keeping alliance or friends' accounts in the lobby to keep them within a specific alliance or a closed group of players.

    The clarification is that logging in is only allowed to prevent those accounts from being deleted - not to bypass the multi-account rule or use them as fillers.

  • It has been addressed, and there's no need to overcomplicate it. There is no pre-/post-merge phase - what matters is that a player is allowed to log in only to prevent deletion. Any other login activity is not allowed.


    There is no issue with keeping alliance or friends' accounts in the lobby to keep them within a specific alliance or a closed group of players.

    The clarification is that logging in is only allowed to prevent those accounts from being deleted - not to bypass the multi-account rule or use them as fillers.

    Then you or your teamlers are confusing things in your behind the scenes discussions because this is contrary to what some of your teamlers are saying in discussions and via tickets.

    So for the love of all that is holy...please clarify things.

    Since you're now saying there is no pre-merge/post-merge 2025 restriction, like we've been told by multiple GAs. That is moot and all that matters is whether the account has paid DM versus accounts with no paid DM?

    Can we still login to accounts with paid DM on them to keep them from going to the graveyard or not? You've allowed in the past, and we had tickets that said we could. Now we're being told something else.

    Because your reply about keeping accounts in the alliance/team will be affected by that distinction, whether we can log in to keep them from being deleted AND log in to keep then from going to the graveyard, if we can't login to them to keep them from going to the graveyard, you need to make that abundantly clear.

    Edited as requested by King Rabbit

  • There is no issue with keeping alliance or friends' accounts in the lobby to keep them within a specific alliance or a closed group of players.

    The clarification is that logging in is only allowed to prevent those accounts from being deleted - not to bypass the multi-account rule or use them as fillers.

    This just means that you can have slot fillers as long as they have no paid DM.

  • Ah...I didn't see the orange text you wrote in what you quoted of my post. And we can't edit..

    So, the answer is now NO, you cannot log into accounts with paid DM on them to prevent them from going to the GY.

    But we can gift accounts back to the alliance leader or admin to hold for another player provided only one account is actively played the rest of the accounts stay in v mode?

    Can we issue a sitting code for those accounts if someone would like to preview them to decide whether they want to play them or not? Regardless of whether they have paid DM on them or not?


  • The way the accounts are kept is not relevant, as long as logins are only made to prevent deletion and only in very specific cases (e.g., an alliance member is no longer playing, or as an outcome of a Global Merge).


    No, account sitting is not allowed - that would be a way to keep the account active on the live server through logins.


    Keep in mind that the game rules clearly state: multi-accounts are not allowed. Period. The clarifications are a small extension of this rule, highlighting a few exceptional cases where multiple accounts may temporarily exist, and where login is permitted solely to prevent deletion - not to gain any advantage. Under no circumstance is the multi-account rule ignored for personal benefit.

  • The way the accounts are kept is not relevant, as long as logins are only made to prevent deletion and only in very specific cases (e.g., an alliance member is no longer playing, or as an outcome of a Global Merge).


    No, account sitting is not allowed - that would be a way to keep the account active on the live server through logins.


    Keep in mind that the game rules clearly state: multi-accounts are not allowed. Period. The clarifications are a small extension of this rule, highlighting a few exceptional cases where multiple accounts may temporarily exist, and where login is permitted solely to prevent deletion - not to gain any advantage. Under no circumstance is the multi-account rule ignored for personal benef

    But like YOm1 said above...you simply just need to spend all the paid DM and then you can login into them once per month to prevent them from going to the GY.

  • Hi,


    I’d like to request clarification on a hypothetical scenario involving account holding, filler accounts, and the multi-account rule.


    Let’s say multiple alliance members created accounts in one universe and later gifted them to a single lobby for safekeeping. These accounts are in permanent vacation mode, have no paid Dark Matter, and are only logged into once every 30 days to prevent deletion due to inactivity.


    Importantly, the lobby owner does not have any active account in any universe — they do not gain personal advantage from these accounts. However, some of the accounts were positioned in key systems and therefore passively provide strategic advantage to other alliance members (i.e., as filler/blocker accounts). The lobby owner does not use them actively.



    Could you please clarify the following:


    1. Login Permissions – Non-DM Accounts


    Is it allowed to log into these non-DM, v-mode accounts monthly to prevent deletion, even though they benefit other players strategically?



    2. Compliance Without Active Account


    If the lobby owner does not play any account, is simply holding multiple filler accounts in v-mode that benefit others a violation of the multi-account rule?



    3. Gifting Back for Reuse


    If an account is gifted to a player and later returned, can it be gifted back to the holding lobby (still without an active account) for safekeeping again?



    4. Paid DM Accounts – Graveyard and Login Restriction


    Are logins permitted for accounts with paid unspent Dark Matter? If logins are not permitted for accounts with paid unspent DM, does this mean there is no way to prevent Graveyard transfer?



    5. Does Passive Strategic Advantage Count as Rule Violation?


    If v-mode filler accounts held by a non-playing lobby owner provide passive strategic advantage to others, is this considered rule exploitation, or is active use and intent the key factor?




    There’s been some confusion about these points due to differing interpretations and ticket responses. I’d appreciate clear guidance so that such scenarios are handled in full compliance.


    Thank you for your time.

  • The way the accounts are kept is not relevant, as long as logins are only made to prevent deletion and only in very specific cases (e.g., an alliance member is no longer playing, or as an outcome of a Global Merge).


    No, account sitting is not allowed - that would be a way to keep the account active on the live server through logins.


    Keep in mind that the game rules clearly state: multi-accounts are not allowed. Period. The clarifications are a small extension of this rule, highlighting a few exceptional cases where multiple accounts may temporarily exist, and where login is permitted solely to prevent deletion - not to gain any advantage. Under no circumstance is the multi-account rule ignored for personal benefit.

    so keeping an accounts active on live servers is against the rules now righ? how about u go and remove all those banned and inactive ones thats been clogging up the unis for 3years + instead of worrying about what ppl do with the blockers lmao



    ya know how to pick your battles, responding here to protect your minions setting rules and ignoring all the pings on merger post and not interacting with its own playerbase outside establishing the rules


    have they given you the hero of soviet union award yet at gf ?

    Meet the Monster


    u1.org - Retired   Leda.hu - Retired u1.de - Retired

  • The solution is easy. Only allow 1 account per lobby in the same uni at a time. This really isn't rocket science. Its on the individual player to keep their own account active, not being deleted/ GYing and or finding a new player who doesn't already play this uni. You should not be able to pass the responsibility of finding a new owner to someone else. Do it your self. You should also not be able to collect accounts like infinity stones and use them to clog your systems so you can sleep longer at night. Using the explanation of "we have no owner" and can't find one is complete bullshit btw when the account has 0 mines, just astro or barely anything at all. The account is clearly a blocker and someone can build that account in <2 days if they wanted to and have better slots. You're trying to circumvent the rules, and now the loophole has been patched and now your here throwing a temper tantrum to the COMA who is just trying to promote fair play.


    Want a blocker? Find someone who does not play this uni who will control it themselves and keep it active. I don't understand what the issue is. Well I do understand, but it shouldn't be that way. JuSt PlAy ThE GaMe LiKe ItS InTeNdEd or whatever it is that chaosk says.


    I seriously can't believe im defending Prongs here, but common sense is common sense. This is a no brainer positive change .Thank you Prongs for being the best COMA we have ever had and responding here to keep transparency alive.

    sig.webp


    Lyra Top 10's - 4

  • The solution is easy. Only allow 1 account per lobby in the same uni at a time. This really isn't rocket science. Its on the individual player to keep their own account active, not being deleted/ GYing and or finding a new player who doesn't already play this uni. You should not be able to pass the responsibility of finding a new owner to someone else. Do it your self. You should also not be able to collect accounts like infinity stones and use them to clog your systems so you can sleep longer at night. Using the explanation of "we have no owner" and can't find one is complete bullshit btw when the account has 0 mines, just astro or barely anything at all. The account is clearly a blocker and someone can build that account in <2 days if they wanted to and have better slots. You're trying to circumvent the rules, and now the loophole has been patched and now your here throwing a temper tantrum to the COMA who is just trying to promote fair play.


    Want a blocker? Find someone who does not play this uni who will control it themselves and keep it active. I don't understand what the issue is. Well I do understand, but it shouldn't be that way. JuSt PlAy ThE GaMe LiKe ItS InTeNdEd or whatever it is that chaosk says.


    I seriously can't believe im defending Prongs here, but common sense is common sense. This is a no brainer positive change .Thank you Prongs for being the best COMA we have ever had and responding here to keep transparency alive.

    your entire alliance benefitted from the ability to hot swap accounts, you included..... funny how fast some of the largest abusers like to point fingers at people, that do everything to make sure they are staying with in the rules. an entire group of people, so hell bent on finding loopholes and blind spots in the system, the absolute kings of whataboutism, currency exploits, push hits, trade manipulation, constantly yelling at the top of their lungs.... why dont you go make some more fake ninja profiles under other peoples names and then spread that around the community, instead of interfering with the adults talking.