Uni 1 Settings Change ( 1 last time)

  • Your arguing wearing a blindfold...

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  • Not arguing at all actually...

  • Yet every response you reply, wanting us to see it from your point of view, yet you wont see it from anybody else's.

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  • Peaceful fleet effects FS times so that's why I don't want it to change. One could argue those that want it changed are the selfish ones as this has always been a 1x fleet speed uni. Why don't you go to thuban with all the other street guys hedgefundpoe as I've been playing uni 1 likely longer then you've played ogame (over 20 years now via a few different accounts)

  • Even as a miner, its is very obvious that there needs to be more balanced to this "balanced" universe.


    Universe 1 feels very dead at the moment, but if all most people want to do is mine/run expeditions with a minimal chance of being hit then no changes are ever going to go through. Most people now have a closed system to help fleetsave and smartphones so they can check their account more frequently. Personally I would vote for an increase in DF/deut in DF as the game needs to feel more alive than it does right now.


    The bigger problem with the game is that a few clicks to get some metal packs gives more resources than a decent hit or expedition finds with zero risk or effort or planning and that kills the game for as many people as the low DF%

    I apologise in advance for everything

  • I get that fleeters want to hunt fleets, but you cant say that miners don't risk anything.

    Tell me what do they risk?


    Also you are not looking at older, stronger accounts which have more points. Being a miner is bad for starting up the game, it might be more useful once you hit 3-4bil points if you pump full eco and don't invest into expo buffs. The point is you lose nothing with being miner and pulling res twice a day. I said it myself, discominers are totally unbalanced but you NEED to invest time and play the game + you risk being attacked while idling, so what would you prefer? Nerf to that playstyle or deut into DF to give fleeters a small buff which wouldn't even be that big, probably around 10-15% per CR.

    I am trying to figure out how people can say this is fair, when it is definitely not fair.

    I don't even understand why do you think this ain't fair?


    Let us compare what change in eco automatically does to miners compared to fleeters;

    I don't have access to different accounts to compare but lets say 15 planets 5-6bil miner has lvl 52 metal mine, while 5-6bil fleeter will probably have less then lvl 50 but lets say he got lvl 50. Metal buff on miner account would at that point be at atleast 120% by that time so lets go with that even though i think it would be higher.


    I won't include officers.


    X8 eco

    Miner 5bil points

    lvl 52 metal mine produces;

    Flat 2.393.000 / hour

    Magma forge lvl 25 (50%) - 1.196.500

    Crawlers idk 1200 maybe at 100% (not 150%) - 574,000

    Plasma lets say lvl 23 - 550,390

    Class collector 25% - 598,250

    Alliance class trader 5% - 119,650

    Lifeform tech bonus 120% - 2,871,000


    Total - 8,302,000 / hour


    Fleeter 5bil points - lets say they run humans

    lvl 50 metal mine produces

    Flat 1,902,000

    Smelting lvl 25 (37.5%) - 713,250

    Crawlers probably lets say 1000 - 380,400

    Plasma lvl 23 - 437,460

    Class general - 0

    Alliance class - 0

    Lifeform tech lets say 90% - 1,711,800


    Total - 5,144,910 / hour


    X10 eco

    Miner 5bil points

    lvl 52 metal mine produces;

    Flat 2.991.000 / hour

    Magma forge lvl 25 (50%) - 1.495,500

    Crawlers idk 1200 maybe at 100% (not 150%) - 717,840

    Plasma lets say lvl 23 - 687,930

    Class collector 25% - 747,750

    Alliance class trader 5% - 149,550

    Lifeform tech bonus 120% - 3,589,200


    Total - 10,378,770 / hour


    Fleeter 5bil points - lets say they run humans

    lvl 50 metal mine produces

    Flat 2,060,000

    Smelting lvl 25 (37.5%) - 772,500

    Crawlers probably lets say 1000 - 412,000

    Plasma lvl 23 - 473,000

    Class general - 0

    Alliance class - 0

    Lifeform tech lets say 90% - 1,854,000


    Total - 5,571,500 / hour


    Comparison

    x8

    Total 15 planets daily miner = 2,988,720,000

    Total 15 planets daily fleeter = 1,852,167,600

    --- 1,136,552,400


    x10

    Total 15 planets daily miner = 3,736,357,200

    Total 15 planets daily fleeter = 2,005,740,000

    --- 1,730,617,200


    x8 > x10 miner = 25% increase

    x8 > x10 fleeter = 8.2% increase


    Instant difference in eco change is 600mil/day for doing nothing and this results is basically bull*hit because it overestimates fleeter mines and underestimates resource buff of miner so difference is actually around 1bil+ / day for sure so actual % is even higher then this little test... And now you add deut into 30% DF and from every CR you make you get maybe 10-15% depending on fleet composition. I doubt it would be even 10% because most chased fleets have alot of cargoes thus low deut so actual benefit might be even lower on most CR's. Thats why people want 50%. Now you might say "but they are fleeters they farm it" and i tell you to go make fleet and find 1bil worth of profit every single day excluding deut costs from your profit and lets see how many recalls you do and how much deut you lose on it.


    Do you still think asking deut into DF or even increase is unfair? You automatically have over 17% more value from higher eco then fleeters. Discoverers also have even larger gains due to increase in findings but as i said discominer is overpowered, for new accounts especially.

    Edited once, last by zajeb ().

  • Peaceful fleet effects FS times so that's why I don't want it to change. One could argue those that want it changed are the selfish ones as this has always been a 1x fleet speed uni. Why don't you go to thuban with all the other street guys hedgefundpoe as I've been playing uni 1 likely longer then you've played ogame (over 20 years now via a few different accounts)

    so for a reason of not wanting to change agr setting from 40% to 20% on fs understood


    and you have indeed been playing u1 longer than i collectively since my sig says since 2006.


    you accepted the eco change yet deny others friendly change coz its always been 1x fleet speed, well is always been 1x eco uni too but its not now


    dont bring the association with street here, acc im on is alliance bound so i am where i am now

    Meet the Monster


    u1.org - Retired   Leda.hu - Retired u1.de - Retired

  • To say fleeters get 0 boost from Alliance class is a fairly big reach seeing as there are 4 alliances in the top 100 with a total of 17 members that use the fleeter alliance class. Almost everyone used the collector class.

    Also who is to say every fleeter is a general and not a collector/discoverer?

  • Ya I realized after I posted you've always been an FGR guy so my apologies there. With peaceful fleet speed increase you lose 50% of your max fleet save time, also if you do deploy recall sending at 10% speed is cheapest which will now be 2x as expensive. Game breaking? No, and honestly at just 2x I could live with it, but that would be opening Pandora box and before long we will be at 8x peaceful. I'm not against changing uni 1, I said I would support both eco and a DF increase which would benefit everyone and hopefully bring some activity

  • To say fleeters get 0 boost from Alliance class is a fairly big reach seeing as there are 4 alliances in the top 100 with a total of 17 members that use the fleeter alliance class. Almost everyone used the collector class.

    Also who is to say every fleeter is a general and not a collector/discoverer?

    I am so happy you noticed this. This exactly PROVES the point how fleeting is useless and everyone has to play semi-miner/disco to have actual progress in the game! I am so glad you mentioned this :thumbsup:

  • To say fleeters get 0 boost from Alliance class is a fairly big reach seeing as there are 4 alliances in the top 100 with a total of 17 members that use the fleeter alliance class. Almost everyone used the collector class.

    Also who is to say every fleeter is a general and not a collector/discoverer?

    I am so happy you noticed this. This exactly PROVES the point how fleeting is useless and everyone has to play semi-miner/disco to have actual progress in the game! I am so glad you mentioned this :thumbsup:

    Actually it highlights how unhelpful the Warriors class is for almost everyone and that getting 5% res no matter you playstyle is just more helpful.

    Maybe petition for that to change

  • i play both settings 10xeco + 8xfriendly and 1xeco + 1xfriendly currently and both are a question of adjustment.


    i used to disco here therefore i would be advocating for as high friendly as possible, that is no longer the case, my side of the coin is outside of eco that benefits everyone, low friendly really hurts disco class and low df really hurts generals.


    how much do we really want to refuse to adjust our own in order to better the game for all of those hurting right now ? so far i see non at all not even an inch for others


    all for one and non for all attitude of u1 should be put on fortune cookies

  • Actually it highlights how unhelpful the Warriors class is for almost everyone and that getting 5% res no matter you playstyle is just more helpful.

    Maybe petition for that to change

    Fair point! Add that and see what it changes :fatgreengrin:...i already made fleeter have too high lvl of mine so 5% won't make a difference :wink3:. Still you can't "live" off fleeting as you used to. Ofcourse mechanics are not the only reason to blame here. Lower number of active players is also the case. But again, the increase in production when swapping x8>x10 is clear and much bigger in reality then in example i gave.

  • Even as a miner, its is very obvious that there needs to be more balanced to this "balanced" universe.


    Universe 1 feels very dead at the moment, but if all most people want to do is mine/run expeditions with a minimal chance of being hit then no changes are ever going to go through. Most people now have a closed system to help fleetsave and smartphones so they can check their account more frequently. Personally I would vote for an increase in DF/deut in DF as the game needs to feel more alive than it does right now.


    The bigger problem with the game is that a few clicks to get some metal packs gives more resources than a decent hit or expedition finds with zero risk or effort or planning and that kills the game for as many people as the low DF%

    What would provide balance for a miner? Maybe we add +5 to W/S/A for defensive structures for miners to the collector class, their ABM capacity gets multiplied a hundredfold, Obsidian Shield Reinforcement is quintupled, and they can Jump Gate resources.

    Any "balance" multipliers given for fleeters, miners, discos, hybirds, whatever BS title you want to use, need to be tied to the actual class they're supposed to be representing instead of letting things like 10x ECO bleed over to everyone, which is just gonna make us whales, whale harder to keep up with the other whales. Hell, instead of tying the ECO bonus to the uni...let's tie it to the class, COL gets 10x ECO, GEN gets 1x ECO, and DISCO gets 5x ECO, and there is a 90-day cooldown between switching classes.

    And none of that shit is possible, sensible, or realistic...the point being that any idea of balance went out the f'n window years ago. The last decent uni in org that had some semblance of balance was Dorado, and it was one of the few "new" unis since 2018 to last 5 years. And the only place you'll find a permanent refuge like that now is uni1.de, like Hedgefund says.

    And now that we can purchase AND open up packs in increments of 1 through 100 in the app...giddy up. Better work on those orbital den levels. Now that we don't have to do that two-step process to open packs in the browser version, the sky is the limit. WINd deleted his account too soon :).

  • I am happy with the status quo. In other words, I am against changing the server settings. The reason I chose to play in this uni is because of the current settings. If the settings change, I don't see the point of staying in this uni. If I wanted to play with those settings, I would have chosen another uni :)

  • What would provide balance for a miner? Maybe we add +5 to W/S/A for defensive structures for miners to the collector class, their ABM capacity gets multiplied a hundredfold, Obsidian Shield Reinforcement is quintupled, and they can Jump Gate resources.

    Any "balance" multipliers given for fleeters, miners, discos, hybirds, whatever BS title you want to use, need to be tied to the actual class they're supposed to be representing instead of letting things like 10x ECO bleed over to everyone, which is just gonna make us whales, whale harder to keep up with the other whales. Hell, instead of tying the ECO bonus to the uni...let's tie it to the class, COL gets 10x ECO, GEN gets 1x ECO, and DISCO gets 5x ECO, and there is a 90-day cooldown between switching classes.

    And none of that shit is possible, sensible, or realistic...the point being that any idea of balance went out the f'n window years ago. The last decent uni in org that had some semblance of balance was Dorado, and it was one of the few "new" unis since 2018 to last 5 years. And the only place you'll find a permanent refuge like that now is uni1.de, like Hedgefund says.

    And now that we can purchase AND open up packs in increments of 1 through 100 in the app...giddy up. Better work on those orbital den levels. Now that we don't have to do that two-step process to open packs in the browser version, the sky is the limit. WINd deleted his account too soon :).

    I hope this is troll post because everything you wrote beside "balance went out years ago" is utter nonsense.

  • Well, he isn't wrong that metal packs are a bad thing and being able to open 100 packs at a time really does highlight the state of the game and GF's mindset

    I apologise in advance for everything

  • And none of that shit is possible, sensible, or realistic...the point being that any idea of balance went out the f'n window years ago. The last decent uni in org that had some semblance of balance was

    I hope this is troll post because everything you wrote beside "balance went out years ago" is utter nonsense.

    "none of that shit is possible, sensible, or realistic..."

    I was making a point about the futility of having a discussion about establishing balance.