Sometimes in the rush everybody makes mistakes ![]()
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I can also get clumsy ![]()
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Well got msg that defender is idling with full fleet, and last time I flew I used BC and CR knowing the outcome, today after msg I was waiting fleet for 3-4 minute to come back before I jumped..
Sended BC opened ACS and somehow used AGR button to send Cruisers instead ACS button ![]()
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Then went to check the sim again, meanwhile dropped spy fleet still there , after Sim finished I´ve seen I´ve send enough recycles
everything was going smooth at least I though until I saw cruisers taking personal flight 

Decided to let it go since I was still profiting with BC only not 1tn but still in this circumstances I let it fly knowing I would get most of the DF..
After hit came through, took 7 min to generate CR and recycles didn´t collect anything, So I ended lossing around 100bn in df.
Defender started to talk about some bug using , but in case you don´t know the rules 

When your fleet is stationed on moon/planet there is no juristiction on when am I allowed to spy you , according to you, you were 3min before hit online , even tho your last click didn´t confirm it , you could put the fleet in air anytime , you came 4 min after hit connected and ofc you couldn´t move fleet since it was still in proccess ![]()
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After getting WF back (2,27m bc ) profit is slightly smaller then 200bn... ![]()
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Defender FR
And me better observation next time ![]()
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On 28-08-2025 --:--:--, the following fleets met in battle:
Attacker B___Y [-DYE-] ![]()
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Espionage Probe 1
Battlecruiser 32.957.933
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Defender Blechdose [Bergbau] ![]()
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Small Cargo 11.391.335
Large Cargo 7.321.736
Light Fighter 135.854.352
Heavy Fighter 2.038.309
Cruiser 2.591.772
Battleship 761.578
Colony Ship 1.016
Recycler 3.797.532
Espionage Probe 2.105.175
Bomber 125.649
Destroyer 492.269
Deathstar 79.509
Battlecruiser 748.739
Reaper 579.847
Pathfinder 1.305.492
Rocket Launcher 1.000.000
Light Laser 500.000
Heavy Laser 500.000
Gauss Cannon 10.000
Plasma Turret 100.000
Small Shield Dome 1
Large Shield Dome 1
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After the battle ... ![]()
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Attacker B___Y [-DYE-] ![]()
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Espionage Probe 0 ( -1 )
Battlecruiser 25.448.709 ( -7.509.224 )
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Defender Blechdose [Bergbau] ![]()
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Small Cargo 771.153 ( -10.620.182 )
Large Cargo 1.129.939 ( -6.191.797 )
Light Fighter 9.213.972 ( -126.640.380 )
Heavy Fighter 137.446 ( -1.900.863 )
Cruiser 478.932 ( -2.112.840 )
Battleship 371.146 ( -390.432 )
Colony Ship 222 ( -794 )
Recycler 416.881 ( -3.380.651 )
Espionage Probe 143.041 ( -1.962.134 )
Bomber 94.247 ( -31.402 )
Destroyer 427.834 ( -64.435 )
Deathstar 79.509 ( -0 )
Battlecruiser 507.099 ( -241.640 )
Reaper 562.522 ( -17.325 )
Pathfinder 208.958 ( -1.096.534 )
Rocket Launcher 68.035 ( -931.965 )
Light Laser 33.838 ( -466.162 )
Heavy Laser 34.023 ( -465.977 )
Gauss Cannon 3.964 ( -6.036 )
Plasma Turret 84.911 ( -15.089 )
Small Shield Dome 1 ( -0 )
Large Shield Dome 1 ( -0 )
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The battle ends in a draw.
The attacker lost a total of 638.284.041.000 units.
The defender lost a total of 866.789.815.000 units.
At these space coordinates now float 389.533.622.172 metal, 279.016.719.259 crystal and 67.819.138.570 deuterium.
The defender gain a wreckage field of 155.729.176.000 metal, 72.779.862.000 crystal and 6.923.323.000.
The chance for a moon to be created from the debris was 20%.
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Debris harvested by the attacker(s):
136.700.716.784 metal, 136.700.716.785 crystal and 58.348.647.231 deuterium
214.949.236.224 metal, 104.432.480.856 crystal and 0 deuterium
Total debris harvested by the attacker(s):
351.649.953.008 metal, 241.133.197.641 crystal and 58.348.647.231 deuterium
Summary of profit/losses:
Summary attackers(s)
Metal: 126.373.233.008
Crystal: -59.235.763.359
Deuterium: -54.289.712.769
The attacker(s) made a profit of 12.847.756.880 units.
Summary defender(s)
Metal: -410.544.516.672
Crystal: -191.370.673.259
Deuterium: -17.629.302.070
The defender(s) lost a total of 619.544.492.001 units.