Hello everyone,
OGame is one of the best-designed browser games out there – simple, strategic, and long-lasting. I’ve been playing it for years and always find myself coming back. However, after server merges, many of us lose motivation to continue. Why? Because we no longer feel progression – instead, we end up with a target on our backs from much stronger veteran accounts.
Instead of this being just criticism, I would like to share a few suggestions that could make OGame more enjoyable and sustainable for both new and old players.
Main Issues:
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Merges break the balance – new players instantly become “small fish” in an ocean of long-standing, overpowered accounts.
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Lack of meaningful progression – after a certain stage, the game stagnates. The only way to grow is by investing huge amounts of money or endlessly farming, all while risking losing everything in a single attack.
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Casual players have no chance – those who play for fun quickly give up because stronger players constantly attack them without any possibility of defense.
Suggested Solutions:
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Advanced Noob Protection
Introduce a scaled protection system based on points – for example, a player who has 70% more points than you should not be able to attack you. Exact percentages can be debated, but the idea is to give casual players a chance to develop their accounts without being crushed repeatedly.
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Motivation Through Astro Technology
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New universes could provide stronger early-game motivation, e.g. 4 levels of Astro by the time of the merge. This way, players would know they’ll gain 2 additional planets, keeping them engaged.
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Veteran players could receive 1 Astro level per year – small, but meaningful progression without requiring P2W spending.
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Balanced Expedition Maximum Find
Currently, with Lifeforms it’s possible to reach 600m max find, but how often does that really happen and what is the true impact? If the maximum expedition find scaled with account points, all players would feel steady progression – both casual and hardcore.
Conclusion
The purpose of these suggestions is not to “give away” progress, but to create a balanced system where both new and old players have a reason to stay. If a casual player realistically needs 150 years to reach 30 planets, it’s clear most will quit long before that. But if there’s a sense of shared growth, OGame can thrive for many more years.
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