Can ships flee without saying they fled on the CR

  • I have a player I am near certain is using a bot. I started hunting him after he hit my new colony a few days ago. Last night I found his main fleet on phalanx. For 12 hours while his fleet was on fleet save, his planets were also sending out spy and attacks to inactives that were not worth it, and expos that would leave 1 second after they landed. I tried 3 times to hit these expos on their return. All 3 times within 1 to 2 seconds. Every time the fleet would not be on the CR, but the the CR also said the fleet did not flee. That gave me even more suspicion.


    Come time to hit the big fleet. I have my initial attack land half a second after his does, and my follow up cargo fleet land 1 second behind that.


    The CR shows that his fleet did not flee, but all of the resources and all 900 probes from the fleetsave were on the planet. No one is fast enough to move their fleet in a second or less. Then my follow up fleet that is mainly cargos gets hit by his fleet, resulting in a draw. This was the retreat level for my fleet VS his magical probes that could land before the rest of the fleet did (Tactical retreat: 1:5.41. The defending fleet did not flee.)


    There seems no logical explanation as to how his resources and 900 of the probes from the fleet could land and get hit, before the rest of his fleet.


    EDIT: Now three more attacks on colonies where cargos were sitting. Cargos not there for the CR but also had no activity at all the entire time until the hit. Also both CR say fleet did not flee. Bot is moving cargos milliseconds before fleet lands? Otherwise how is there zero activity, but fleet is gone.

  • Unfortunately noone of our support system ( GO/SGO/GA or even COMA ) cannot help you, since they have no clue how bot system works, which is sad.

    I can tell you if you have that situation , put you pivot fleet in same second as his return , add the main fleet, and recall pivot fleet.. :thumbsup:

  • I think retreat stops working after the player leaves noob protection so if you are hitting a player with million points then he is botting. Im not sure but some universes have 50k or 500k noob protection. If he has less then 500k points then you can't really know whats going on and no one will care to check for such a small fleet size.


    So if a player is above 500k points just take a screenshot of phalanx that shows your attack is landing 1 sec after his fleet lands and write a ticket with CR showing no ships. He will get banned if he has no retreat option.

  • Unfortunately noone of our support system ( GO/SGO/GA or even COMA ) cannot help you, since they have no clue how bot system works, which is sad.

    I can tell you if you have that situation , put you pivot fleet in same second as his return , add the main fleet, and recall pivot fleet.. :thumbsup:

    If that isn't the truth. 10 days to reply to a ticket just to say, we looked into the matter, they aren't cheating. Yeah okay. I provided 8 screenshots. Yet their ships flee when it is less than 5x fleet difference, and it doesn't say their ships fled on the CR report. Legit as long as you aren't running the bot 24/7 they can't tell or just don't seem to care. My cousin used a bot just to see, kept ramping up how much he used it, he was at 24/7 activity for a while before catching a ban. But so long as he kept some fake offline times and wasn't sending out expos every hour of the day, he was golden. And instead of fake fleet save from a crash he had an option where it would probe the person shortly after the attack was sent so they usually recalled. He said he could have even made it sent a message saying whatever he wanted in the vent of an attack like the usual "Online".


    I miss the days before bots and before the game became pay to win :(


    I think retreat stops working after the player leaves noob protection so if you are hitting a player with million points then he is botting. Im not sure but some universes have 50k or 500k noob protection. If he has less then 500k points then you can't really know whats going on and no one will care to check for such a small fleet size.


    So if a player is above 500k points just take a screenshot of phalanx that shows your attack is landing 1 sec after his fleet lands and write a ticket with CR showing no ships. He will get banned if he has no retreat option.

    They were below the 500k threshhold, but the CR reports never said the fleets fled on the reports. But he escaped a half dozen 1 second lanxes. Most below the 5:1 retreat threshhold anyways. Yet the mods don't care. Even if they met the threshold and fled, they also don't care there is a bug not showing the fleet fled on the CR because every single one said the defending fleet did not flee.

  • So on your combat report says "4.99:1" and fleet escaped?


    Also he might have admiral so he would have 3:1 escape rate so that might be the case for you.

  • So on your combat report says "4.99:1" and fleet escaped?


    Also he might have admiral so he would have 3:1 escape rate so that might be the case for you.

    Well on the CR it wouldn't show the correct ratio, because there was no fleet, every single CR said the defending fleet did not flee.


    My big attack against his main fleet, said the ratio was 1:5.41 for my fleet against his 900 probes. Those 900 probes were apart of the fleet that was in the phalanx, and it said the fleet did not flee, because probes can't flee. However if that was the ratio against 900 probes I would have likely been well under it if the fleet was actually there. So my main fleet "missed" his main fleet, even though his resources and his 900 probes landed, and the CR said the fleet did not flee. So only option is he sends his fleet out, (or the game does but is bugged and does not report this on the CR) within less than half a second, and then recalls that fleet to ninja my cargo follow up coming 1 second behind it. That speed isn't possible outside of a bot or the game saving his fleet. But again, every single CR said the defending fleet did not flee.

  • I mean...if you got a screenshot of the fleet you sent and fleet you wanted to catch post it here so we can see it. Anyhow no one really wants to bother themselves with this because it is just 500k points account and fleet not worth anything...attack him when he passes the threshold when retreat gets disabled and if he does it then it is clear that he is using scripts altough even with script if he has poor connection he might not be able to pull 0.5-1sec pull that easily.

  • I mean...if you got a screenshot of the fleet you sent and fleet you wanted to catch post it here so we can see it. Anyhow no one really wants to bother themselves with this because it is just 500k points account and fleet not worth anything...attack him when he passes the threshold when retreat gets disabled and if he does it then it is clear that he is using scripts altough even with script if he has poor connection he might not be able to pull 0.5-1sec pull that easily.

    I care. A cheater is a cheater regardless of their rank. These bot users and wallet warriors have essentially ruined the game. Everyone knows all the top accounts are doing one or the other, or both. But so long as they fall within certain parameters then they get away with it.


    I am willing to bow out if I am indeed wrong, but even if the game did save his fleets, the game is still bugged and did not show this correctly on half a dozen combat reports. And they don't seem to care at all about the possibility of this player cheating, or the bug. That is my issue. There are only two options, he cheated or there is a bug not showing flee's correctly on the CR, and they don't care about either.


    EDIT: I can post the screenshots of the 1 sec lanx and the fleet, and the CR. The CR that said the defending fleet DID NOT flee. But are screenshots with coords still against the rules? I swear that was a thing back in the day.


    Regardless. I just put the fleets from the screenshots back into sim, and the 1:5.41 was total, not just against the 900 probes. It said this number on the CR only showing the 900 probes from the fleet on the lanx, but said the defending flee did not flee. So, bug on the CR, or bot. Only options.

  • Regardless. I just put the fleets from the screenshots back into sim, and the 1:5.41 was total, not just against the 900 probes. It said this number on the CR only showing the 900 probes from the fleet on the lanx, but said the defending flee did not flee. So, bug on the CR, or bot. Only options.

    I don't understand what is the problem then :dead:? If you sent 5.41 fleet it is stronger then 5 so his fleet retreated...if he has general then his fleet can retreat no problem since rate is 3:1 for retreat. The reason why it says "fleet did not flee" is because there are probes who can not retreat/flee so that is why you probably got that message.


    Out of curiosity what fleet did he have you were trying to crash and what did you send to crush it? Im asking for specific ships and numbers so i can input them in sim too or if they are low in number i can just see rate thru ogame calc lol

  • Regardless. I just put the fleets from the screenshots back into sim, and the 1:5.41 was total, not just against the 900 probes. It said this number on the CR only showing the 900 probes from the fleet on the lanx, but said the defending flee did not flee. So, bug on the CR, or bot. Only options.

    I don't understand what is the problem then :dead:? If you sent 5.41 fleet it is stronger then 5 so his fleet retreated...if he has general then his fleet can retreat no problem since rate is 3:1 for retreat. The reason why it says "fleet did not flee" is because there are probes who can not retreat/flee so that is why you probably got that message.


    Out of curiosity what fleet did he have you were trying to crash and what did you send to crush it? Im asking for specific ships and numbers so i can input them in sim too or if they are low in number i can just see rate thru ogame calc lol

    Probes and sats can not flee. They stay behind. But if a fleet fled, it would(or should by any simple logic) still state the fleet fled. Otherwise no CR ever would say fleets fled because 99.9% of players will have solar sats on their planet. But it never did. It also stated "the defending fleet did not flee" in instances where there were no probes and it was solely large cargo coming back from expo.


    And here are the screenshots of the lanx and the CR. (Remove them or ban me if coords are not allowed mods. I am not individually typing them out because this guy thinks I can't do math or input numbers into a battle sim.)


    https://ogame.support.gameforg…4a6f3e36682431119d3b4b031


    https://ogame.support.gameforg…34bb56d3bba5c61f9d85f6de4


    So in this instance, if he had the flee protection, which by numbers he would, his fleet would flee. Except it did not state it. It in fact stated the opposite. Just like how it did not state it on any of the other attacks. Every single CR said the defending fleet did not flee. So as I have repeated myself now umpteen times, he has a bot, or there is a bug with the CR not correctly showing that fleets fled, and regardless of either, the admins/GO/etc do not care.

  • or there is a bug with the CR not correctly showing that fleets fled

    It is this. It is bug in CR or bad design with probes/sats that says the fleet did not flee because they stay. Anyhow he didn't bot this. You sent overkill so his fleet fled. Maybe mods closed the thread if you opened it for "cheating". If you reopen such thread for "bugreport" they will forward it to GF or explain why or how it works that way.


    Next time if you play on new server and attack lower the number of ships, you might get less profit but fleet won't flee. I don't know if sim shows escape rate but it is easy to calculate. Just input value of your ships in ogame calc (25% for civil) and input his ships value then just "your ship points / enemy ship points = X" which should not be higher then 3 or 5 depending if he has general.


    I didn't really help you but we atleast figured out CR's are "bugged" or by design showing things poorly :unsure:.

    Good luck next time :thumbsup:

  • Yeah the sim I use shows the ratio up top. I still think he may be using a bot for the other reasons stated in the original post, just extremely odd to send the vast majority of your fleet on a 12 hours save(for most of us that means we are off), but all his planets that I could lanx (4) I saw ships coming and going that entire time period. With some expos landing and then leaving immediately. Constantly spying all inactvies in the uni and sending out attacks for a few cargo worth of res all night long. That stuff mixed with some of my other attacks that were only killing cargos and definitely less than 5:1 or 3:1, still managing to escape. Tbh I know I shouldn't care, and thats probably why the Admin/GO dont. It's just a principle thing for me. Stuff doesn't add up and the people in charge don't care.