PART 1 OF 2
fellow thubaneers,
this one started, as so many good hits do, with a call from biggy: evil jesus had just spotted ares’ fleet, sitting comfortably in what was effectively a dead account. opportunities like that don’t knock twice.
we tried to wake up more people, but timing is timing, and in the end only worldeater was available to fly. on paper, we didn’t quite have enough firepower to wipe him in a single pass, but given the circumstances, we decided to go for it anyway and see where the chips would fall.
the first round ended in a draw — no losses, no glory — so we reset, launched again, and cleaned it up properly on the second sweep.
once again, ares is on the wrong side of a top 1 ACS.
normally, i make a point of treating my opponents with a baseline level of respect. however, I have no respect for ares whatsoever. ares has spent a long time talking down other people’s accomplishments, while explaining his own setbacks by pointing everywhere except at himself — accusing others, blaming vacation mode, questioning mechanics, and even pushing for changes to the game when things don’t go his way. if you ask him, there’s always a long list of reasons why something shouldn’t have happened. the one explanation that never seems to make the list is the simplest one: his inability to keep his fleet safe.
there’s been no shortage of commentary about how big hits “aren’t hard” and how achievements like these are supposedly trivial, yet very little evidence of that confidence ever translating into action. for all the talk, ares doesn't have a single top hit to point to, nor even a moment where a meaningful portion of that fleet was actually put to use. raw fleet size on its own isn’t an accomplishment, especially when it’s primarily the result of p2w mechanics rather than fleets being flown, risked, and grown through actual combat. building a large fleet by making hits and surviving real engagements is a different thing entirely. i’m not condemning cashing — it’s part of the game — but when it’s used to paper over weak fundamentals instead of complementing solid play, it quickly turns into an unnecessary arms race. pouring more and more into a fleet just to appear “uncrashable” is a classic sunk-cost trap, and a fleet built to avoid being used can still be lost.
if the goal is to never get crashed, there’s a very straightforward solution: don’t build a fleet. once you do build one, though, it needs to be flown, protected, and respected — otherwise someone else eventually will.
thanks to biggy for the call, to evil jesus for the spot, and to worldeater for being there when it mattered.
disclaimer: the combat didn’t calculate at the time due to technical limitations, so the report below is a recreation based on the official simulation. profit values are taken from that sim; attacker numbers include the wreckfield, while defender values do not, as those aren’t provided separately by the simulator.
On 13-12-2025 --:--:--, the following fleets met in battle:
Attacker Zero Two [APE]
________________________________________________
Light Fighter 58.773.364
Heavy Fighter 167.590
Cruiser 59.465.938
Battleship 193.201.408
Destroyer 9.307.220
Battlecruiser 197.891.492
Reaper 1.274.534
_________________________________________
Attacker B___Y [-DYE-]
________________________________________________
Light Fighter 104.937.144
Heavy Fighter 1.428.893
Cruiser 30.815.592
Battleship 5.557.557
Espionage Probe 2.480.000
Battlecruiser 46.566.838
Reaper 4.041.251
_________________________________________
Attacker Worldeater [Spook]
________________________________________________
Light Fighter 411.339.125
Heavy Fighter 23.637.932
Cruiser 132.304.431
Battleship 37.049.566
Battlecruiser 258.016.806
Pathfinder 4.607.847
_________________________________________
Attacker Evil Jesus [Pure]
________________________________________________
Espionage Probe 182.491
_________________________________________
Defender A r e s [LTL]
________________________________________________
Small Cargo 1.238.707
Large Cargo 20.442.710
Light Fighter 45.846.812
Heavy Fighter 1.222.594
Cruiser 144.000.000
Battleship 57.202.149
Colony Ship 25
Recycler 75.141.501
Espionage Probe 12.427
Bomber 410.479
Destroyer 20.027.253
Deathstar 1.096.981
Battlecruiser 499.935.320
Reaper 1.000.000
Pathfinder 6.622.195
Rocket Launcher 92.001
Ion Cannon 8.500
Plasma Turret 265.999
Small Shield Dome 1
Large Shield Dome 1
_________________________________________
After the battle ...
Attacker Zero Two [APE]
________________________________________________
Light Fighter 1.225.564 ( -57.547.800 )
Heavy Fighter 4.090 ( -163.500 )
Cruiser 11.486.838 ( -47.979.100 )
Battleship 84.440.408 ( -108.761.000 )
Destroyer 7.221.520 ( -2.085.700 )
Battlecruiser 141.428.692 ( -56.462.800 )
Reaper 1.021.434 ( -253.100 )
_________________________________________
Attacker B___Y [-DYE-]
________________________________________________
Light Fighter 2.186.944 ( -102.750.200 )
Heavy Fighter 33.393 ( -1.395.500 )
Cruiser 5.438.892 ( -25.376.700 )
Battleship 2.201.357 ( -3.356.200 )
Espionage Probe 50.500 ( -2.429.500 )
Battlecruiser 31.773.138 ( -14.793.700 )
Reaper 3.173.551 ( -867.700 )
_________________________________________
Attacker Worldeater [Spook]
________________________________________________
Light Fighter 8.578.525 ( -402.760.600 )
Heavy Fighter 555.832 ( -23.082.100 )
Cruiser 21.498.931 ( -110.805.500 )
Battleship 13.815.766 ( -23.233.800 )
Battlecruiser 169.553.206 ( -88.463.600 )
Pathfinder 331.647 ( -4.276.200 )
_________________________________________
Attacker Evil Jesus [Pure]
________________________________________________
Espionage Probe 3.700 ( -178.791 )
_________________________________________
Defender A r e s [LTL]
________________________________________________
Small Cargo 7 ( -1.238.700 )
Large Cargo 210 ( -20.442.500 )
Light Fighter 212 ( -45.846.600 )
Heavy Fighter 94 ( -1.222.500 )
Cruiser 65.700 ( -143.934.300 )
Battleship 372.149 ( -56.830.000 )
Colony Ship 25 ( -0 )
Recycler 8.301 ( -75.133.200 )
Espionage Probe 0 ( -12.427 )
Bomber 5.479 ( -405.000 )
Destroyer 2.029.353 ( -17.997.900 )
Deathstar 1.096.981 ( -0 )
Battlecruiser 30.422.320 ( -469.513.000 )
Reaper 128.500 ( -871.500 )
Pathfinder 595 ( -6.621.600 )
Rocket Launcher 0 ( -92.001 )
Ion Cannon 0 ( -8.500 )
Plasma Turret 5.299 ( -260.700 )
Small Shield Dome 1 ( -0 )
Large Shield Dome 1 ( -0 )
_________________________________________
The battle ends in a draw.
The attacker lost a total of 30.113.083.228.500 units.
The defender lost a total of 51.955.828.000.000 units.
At these space coordinates now float 19.213.602.750.000 metal, 16.463.484.300.000 crystal and 5.339.655.750.000 deuterium.
The attacker(s) captured the debris.
Summary of profit/losses:
Summary attackers(s)
Metal: 8.030.949.080.000
Crystal: 9.333.248.053.000
Deuterium: 3.416.261.888.700
The attacker(s) made a profit of 20.780.459.021.700 units.
Summary defender(s)
Metal: -21.783.202.000.000
Crystal: -22.337.528.700.000
Deuterium: -7.835.097.300.000
The defender(s) lost a total of 51.955.828.000.000 units.
DOUBLE TAP GRAND TOTAL:
Summary attackers(s)
Metal: 11.624.552.554.000
Crystal: 12.081.197.507.800
Deuterium: 5.110.137.031.900
The attacker(s) made a profit of 28.815.887.093.800 units.
Summary defender(s)
Metal: -28.340.944.600.000
Crystal: -28.066.122.000.000
Deuterium: -9.427.160.500.000
The defender(s) lost a total of 65.834.227.100.000 units.