ACS Top 01 - [TOT: 82.068.911.228.500] Zero Two [APE] & B___Y [-DYE-] & Worldeater [Spook] & Evil Jesus [Pure] vs. A r e s [LTL] (A: 30.113.083.228.500, D: 51.955.828.000.000) - DOUBLE TAP TD: 98,7T (1 of 2)

  • PART 1 OF 2


    fellow thubaneers,


    this one started, as so many good hits do, with a call from biggy: evil jesus had just spotted ares’ fleet, sitting comfortably in what was effectively a dead account. opportunities like that don’t knock twice.


    we tried to wake up more people, but timing is timing, and in the end only worldeater was available to fly. on paper, we didn’t quite have enough firepower to wipe him in a single pass, but given the circumstances, we decided to go for it anyway and see where the chips would fall.


    the first round ended in a draw — no losses, no glory — so we reset, launched again, and cleaned it up properly on the second sweep.


    once again, ares is on the wrong side of a top 1 ACS.


    normally, i make a point of treating my opponents with a baseline level of respect. however, I have no respect for ares whatsoever. ares has spent a long time talking down other people’s accomplishments, while explaining his own setbacks by pointing everywhere except at himself — accusing others, blaming vacation mode, questioning mechanics, and even pushing for changes to the game when things don’t go his way. if you ask him, there’s always a long list of reasons why something shouldn’t have happened. the one explanation that never seems to make the list is the simplest one: his inability to keep his fleet safe.


    there’s been no shortage of commentary about how big hits “aren’t hard” and how achievements like these are supposedly trivial, yet very little evidence of that confidence ever translating into action. for all the talk, ares doesn't have a single top hit to point to, nor even a moment where a meaningful portion of that fleet was actually put to use. raw fleet size on its own isn’t an accomplishment, especially when it’s primarily the result of p2w mechanics rather than fleets being flown, risked, and grown through actual combat. building a large fleet by making hits and surviving real engagements is a different thing entirely. i’m not condemning cashing — it’s part of the game — but when it’s used to paper over weak fundamentals instead of complementing solid play, it quickly turns into an unnecessary arms race. pouring more and more into a fleet just to appear “uncrashable” is a classic sunk-cost trap, and a fleet built to avoid being used can still be lost.


    if the goal is to never get crashed, there’s a very straightforward solution: don’t build a fleet. once you do build one, though, it needs to be flown, protected, and respected — otherwise someone else eventually will.


    thanks to biggy for the call, to evil jesus for the spot, and to worldeater for being there when it mattered.


    disclaimer: the combat didn’t calculate at the time due to technical limitations, so the report below is a recreation based on the official simulation. profit values are taken from that sim; attacker numbers include the wreckfield, while defender values do not, as those aren’t provided separately by the simulator.




    On 13-12-2025 --:--:--, the following fleets met in battle:



    Attacker Zero Two [APE]

    ________________________________________________


    Light Fighter 58.773.364

    Heavy Fighter 167.590

    Cruiser 59.465.938

    Battleship 193.201.408

    Destroyer 9.307.220

    Battlecruiser 197.891.492

    Reaper 1.274.534

    _________________________________________


    Attacker B___Y [-DYE-]

    ________________________________________________


    Light Fighter 104.937.144

    Heavy Fighter 1.428.893

    Cruiser 30.815.592

    Battleship 5.557.557

    Espionage Probe 2.480.000

    Battlecruiser 46.566.838

    Reaper 4.041.251

    _________________________________________


    Attacker Worldeater [Spook]

    ________________________________________________


    Light Fighter 411.339.125

    Heavy Fighter 23.637.932

    Cruiser 132.304.431

    Battleship 37.049.566

    Battlecruiser 258.016.806

    Pathfinder 4.607.847

    _________________________________________


    Attacker Evil Jesus [Pure]

    ________________________________________________


    Espionage Probe 182.491

    _________________________________________


    Defender A r e s [LTL]

    ________________________________________________


    Small Cargo 1.238.707

    Large Cargo 20.442.710

    Light Fighter 45.846.812

    Heavy Fighter 1.222.594

    Cruiser 144.000.000

    Battleship 57.202.149

    Colony Ship 25

    Recycler 75.141.501

    Espionage Probe 12.427

    Bomber 410.479

    Destroyer 20.027.253

    Deathstar 1.096.981

    Battlecruiser 499.935.320

    Reaper 1.000.000

    Pathfinder 6.622.195

    Rocket Launcher 92.001

    Ion Cannon 8.500

    Plasma Turret 265.999

    Small Shield Dome 1

    Large Shield Dome 1

    _________________________________________



    After the battle ...


    Attacker Zero Two [APE]

    ________________________________________________


    Light Fighter 1.225.564 ( -57.547.800 )

    Heavy Fighter 4.090 ( -163.500 )

    Cruiser 11.486.838 ( -47.979.100 )

    Battleship 84.440.408 ( -108.761.000 )

    Destroyer 7.221.520 ( -2.085.700 )

    Battlecruiser 141.428.692 ( -56.462.800 )

    Reaper 1.021.434 ( -253.100 )

    _________________________________________


    Attacker B___Y [-DYE-]

    ________________________________________________


    Light Fighter 2.186.944 ( -102.750.200 )

    Heavy Fighter 33.393 ( -1.395.500 )

    Cruiser 5.438.892 ( -25.376.700 )

    Battleship 2.201.357 ( -3.356.200 )

    Espionage Probe 50.500 ( -2.429.500 )

    Battlecruiser 31.773.138 ( -14.793.700 )

    Reaper 3.173.551 ( -867.700 )

    _________________________________________


    Attacker Worldeater [Spook]

    ________________________________________________


    Light Fighter 8.578.525 ( -402.760.600 )

    Heavy Fighter 555.832 ( -23.082.100 )

    Cruiser 21.498.931 ( -110.805.500 )

    Battleship 13.815.766 ( -23.233.800 )

    Battlecruiser 169.553.206 ( -88.463.600 )

    Pathfinder 331.647 ( -4.276.200 )

    _________________________________________


    Attacker Evil Jesus [Pure]

    ________________________________________________


    Espionage Probe 3.700 ( -178.791 )

    _________________________________________


    Defender A r e s [LTL]

    ________________________________________________


    Small Cargo 7 ( -1.238.700 )

    Large Cargo 210 ( -20.442.500 )

    Light Fighter 212 ( -45.846.600 )

    Heavy Fighter 94 ( -1.222.500 )

    Cruiser 65.700 ( -143.934.300 )

    Battleship 372.149 ( -56.830.000 )

    Colony Ship 25 ( -0 )

    Recycler 8.301 ( -75.133.200 )

    Espionage Probe 0 ( -12.427 )

    Bomber 5.479 ( -405.000 )

    Destroyer 2.029.353 ( -17.997.900 )

    Deathstar 1.096.981 ( -0 )

    Battlecruiser 30.422.320 ( -469.513.000 )

    Reaper 128.500 ( -871.500 )

    Pathfinder 595 ( -6.621.600 )

    Rocket Launcher 0 ( -92.001 )

    Ion Cannon 0 ( -8.500 )

    Plasma Turret 5.299 ( -260.700 )

    Small Shield Dome 1 ( -0 )

    Large Shield Dome 1 ( -0 )

    _________________________________________



    The battle ends in a draw.


    The attacker lost a total of 30.113.083.228.500 units.

    The defender lost a total of 51.955.828.000.000 units.

    At these space coordinates now float 19.213.602.750.000 metal, 16.463.484.300.000 crystal and 5.339.655.750.000 deuterium.


    The attacker(s) captured the debris.



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 8.030.949.080.000

    Crystal: 9.333.248.053.000

    Deuterium: 3.416.261.888.700

    The attacker(s) made a profit of 20.780.459.021.700 units.


    Summary defender(s)

    Metal: -21.783.202.000.000

    Crystal: -22.337.528.700.000

    Deuterium: -7.835.097.300.000

    The defender(s) lost a total of 51.955.828.000.000 units.



    DOUBLE TAP GRAND TOTAL:


    Summary attackers(s)

    Metal: 11.624.552.554.000

    Crystal: 12.081.197.507.800

    Deuterium: 5.110.137.031.900

    The attacker(s) made a profit of 28.815.887.093.800 units.


    Summary defender(s)

    Metal: -28.340.944.600.000

    Crystal: -28.066.122.000.000

    Deuterium: -9.427.160.500.000

    The defender(s) lost a total of 65.834.227.100.000 units.



    Powered by OGotcha CR Converter 5.1.0

    Edited once, last by Zero Two ().

  • Zero Two

    Changed the title of the thread from “[TOT: 82.068.911.228.500] Zero Two [APE] & B___Y [-DYE-] & Worldeater [Spook] & Evil Jesus [Pure] vs. A r e s [LTL] (A: 30.113.083.228.500, D: 51.955.828.000.000) - DOUBLE TAP TD: 98.7T (1 of 2)” to “[TOT: 82.068.911.228.500] Zero Two [APE] & B___Y [-DYE-] & Worldeater [Spook] & Evil Jesus [Pure] vs. A r e s [LTL] (A: 30.113.083.228.500, D: 51.955.828.000.000) - DOUBLE TAP TD: 98,7T (1 of 2)”.
  • Good to know that you are guaranteed to collect all the Debris even you dont have enough recyclers to pick it up in one go 🙂 I hope it goes the same when someone catches you guys coming out of v-mode for an hour once every 2-3 months or until Evil found a hit for you. Such a minimum effort.


    If you actually play the game like with the rest of us I would say congrats and the hit would be well deserved. I see ya when evil find a hit for ya :)

  • Good to know that you are guaranteed to collect all the Debris even you dont have enough recyclers to pick it up in one go

    who else was online and flying towards that DF? Thought ogame is dead at this point


    Congrats @A r e s for claiming Rank 1 once again.

  • Good to know that you are guaranteed to collect all the Debris even you dont have enough recyclers to pick it up in one go

    who else was online and flying towards that DF? Thought ogame is dead at this point


    Congrats @A r e s for claiming Rank 1 once again.

    Some of us saw them online, but nothing to go off with - no DF to steal since no cr was created, it was done manually.

  • Some of us saw them online, but nothing to go off with - no DF to steal since no cr was created, it was done manually.

    You don't get to sit it out and still collect if you didn't even try to take the DF? :D


    You saw them come out of vacation mode, the defender was standing (offilne), and the attacker's fleets disappeared. It doesn't take a rocket scientist to guess what was happening. Even with a manually calculated CR the obvious move feels like trying your luck and sending, especially after activity lights up / stays. Kinda feels like you were too late to the party either way, or you reacted too late to properly assess the situation.



    I guess I was wrong. The game isn't dead, it's just filled with twisted logic about fleeting in a pay2win macrocosm :poke:


    I hope it goes the same when someone catches you guys coming out of v-mode for an hour

    I find your conclusion a bit surprising. Given how advanced your account is - probably beyond what most people could realistically achieve without spending - I assume you've put a significant amount (more than $XX) [directly or indirectly] into the game. If that's not the case, please feel free to correct me. :zpopcorn:

    Wouldn't a more reasonable conclusion be:

    "I hope the product that I (and many others) spend a lot of money on will be fixed and made properly playable soon - especially since these problems are linked to the introduction of the monetization features themselves."? Instead of wishing the same pain happening on others? :mob:


    More broadly, I don't really understand why some OGame players direct their frustration at each other, or even seem to take pleasure in others having a bad experience, instead of holding the operator accountable for delivering a functional game.


    Have a good night, it's late over here

  • Man what level of hypocrisy right here, you really deserve No1 for this.


    Talking shit about Ares not hitting big fleets, well since all the big fleets hide in VM how do you imagine to do this??


    You play from small accounts like a little warms and wait until someone who actually plays the game, makes a mistake, and then you hop out all glorious and victorious but guess what, its time again to run back to your holes into deep blue and to play from small irrelevant accounts and wait for big boys to make a mistake...


    Used to respect your skill and dedication, after this post, not any more. You showed time again that you are VM warriors, nothing more...


    Regarding the DF it is created manually after the fight was created manually, and the attacker must provide the recyclers report of touching the DF that was not existent at the time. Everything else is assumption and does not really matter. If they haven't sent the rounds of recyclers and actually scoped it, the DF should still be there!


    Ares FR, you still have a monster account!


    movie-machete-wallpaper-preview.jpg

    Edited once, last by bosne ().

  • What an absolute treat. Plus a week of salty tears brewing, making a Christmas present of dreams.


    The same section of the community thanks you for your repeater donations A R E S

    #FreeArcane

    Stuck in Pagan's room of "I cant deal with this" since 2024

    The best thing to happen to Muppets since discovering Womens wrists are smaller than Mens.




  • The game is a game and it is unfortunate to see an account go down like this, but it is the game.


    :censored: By Oracle


    You call out the vmode mechanic change when in reality everyone knows that something needs to be changed regarding it, as you and others are the exact reason why the game is dead. Being invunerable 24/7 is an insane mechanic and then tie this into being able to see through other smaller multi accounts is such a flawed mechanic. It was designed to be used when people needed to be away for some time, but like always there are individuals who will find a way to ruin something good. Similar to this, I would like to draw attention that on the day that the question 'should there be a change to vmode' was posed it had to be cancelled as suddenly 20+ brand new accounts (and I mean brand new in that they had zero posts and were made that day) suddenly appeared and voted no... So obviously there are people who know that this mechanic is flawed and cannot imagine it being changed as 'their playstyle' would be ruined.


    I know that people will come out of the woodworks to say that it will cause the game to die more as you will loose some fleeters, but it also has the opportunity to breathe life into the game as people will have to play seriously and their life can not be exploited by those looking for a quick and easy hit before scampering away into the invulnerable shield of blue.


    I truly wish Ares a fast recovery and I look forward to the day that Zero, World and King actually play the game rather than sit V like a parasite waiting for the perfect opportunity to strike...


    gg to everyone in the combat and I look forward to the future of the game (assuming the servers do not ignite into flames or the framework dies).

    Edited once, last by Oracle ().

  • Congrats guys, mega hit, and mega profit. Great work on making a double hit work like the old days. As for the DF comments, they sent the fleet twice you don’t think they didn’t send rec waves more than a few times on an account that was inactive at the time. Sure they got the DF.

    sorry I could not be a part of it and woken up, alas real life comes first and it’s been pretty hectic which is exactly what VM is for.

    Glad to see this happen after a few failed previous attempts.


    Rule number 1 of OGame, no fs no fleet. Not sure why everyone seems to be forgetting this and pointing the fingers at the people who were there ready to strike. Congrats once again

  • Damn 98.5 trillion MSU total damage, insane. Lets say 15b a pack, thats 6500 packs worth of damage, excluding all the cost to INSTA those fleet numbers. Thats gotta hurt emotionally and financially.


    Amazing work attackers, good luck with whatever you decide defender :)

  • there’s been no shortage of commentary about how big hits “aren’t hard” and how achievements like these are supposedly trivial, yet very little evidence of that confidence ever translating into action.

    Well done for showing us all a Randal gave you the deets, you come out vmode and click send.


    Senza-titolo-1.jpg










  • If you actually play the game like with the rest of us I would say congrats and the hit would be well deserved. I see ya when evil find a hit for ya :)

    At some point, they were out for months, but nothing was done. So your argument is rubbish.


    I have no respect for ares whatsoever. ares has spent a long time talking down other people’s accomplishments, while explaining his own setbacks by pointing everywhere except at himself — accusing others, blaming vacation mode, questioning mechanics, and even pushing for changes to the game when things don’t go his way. if you ask him, there’s always a long list of reasons why something shouldn’t have happened. the one explanation that never seems to make the list is the simplest one: his inability to keep his fleet safe.

    You took the words right out of my mouth. Well said, Ares is simply a money burner and a loudmouth.


    Careful, he'll come and brag about his house and 4x4 :hi:


    Talking shit about Ares not hitting big fleets

    When big fleets were out, he did nothing. He just got lucky with 2-3 hits where accounts merged unvmoded, and he took advantage of them.



    Eye candy, baby! Love this hit, old school... Enjoy the LTL Christmas present.


    Ares, congrats on claiming the throne once again. :love:

    Don't let the game play you, instead of that Vmode fleetsave and play the game whenever you want.

  • At some point, they were out for months, but nothing was done. So your argument is rubbish.


    When big fleets were out, he did nothing

    I mean its the perfect circlejerk


    You arent out - you noob

    People are out when they are motivated and play especially safe

    :censored:by Neotinea


    Always wonder how to convince anyone who has such a twisted mindset where the world somehow always aligns perfectly to stay a hating victim, but I guess ogamers are good at winning oppression olympics and finding excuses for fails

    Lets say 15b a pack, thats 6500 packs worth of damage

    OGame was released 8.481 Days ago, I see it must really be worth to be constantly playing and risking the fleet for zero new game fun / features, totally understand the people white knighting staying out of vmode now, it seems so freaking worth considering these numbers - thanks


    ps: Hope you are doing good MikeGrinder6 - didn't see you around too much, always happy to read you :)

    Edited once, last by Neotinea ().

  • there’s a lot being claimed here, but very little of it survives even a basic reality check.


    first: i’m not saying ares doesn’t hit big fleets. i’m saying he barely hits any fleets at all, and when he does, he uses a tiny fraction of what he’s built. if you’re pouring absurd amounts of money and resources into a fleet and then only ever committing 1% of it, at some point it’s fair to ask what that fleet is actually for. deterrence is one thing, but an arms race you never intend to fight still comes with all the usual risks - as this hit demonstrated.


    second: the whole "everyone hides in vmode so how could he hit anything" angle just doesn’t line up with what actually happened in this universe. I - and others mentioned here - were out and active for months at a time. flying, fleetsaving properly, taking risks. during that time, nothing happened other than constant fleetsaving on the other side. loud talk, zero pressure. that’s not being denied opportunities; that’s choosing not to take them.


    third: the accusations about bots, shared accounts, mystical activity, and "feelings" are honestly doing more harm to the argument than good. even the people making them openly admit they have no proof, no logs, no evidence. just frustration and suspicion. everyone’s entitled to feel annoyed when they get outplayed, but dressing that up as insight doesn’t make it meaningful. if something were actually irregular, there are clear channels for that. vague vibes and parenthetical disclaimers don’t replace facts.


    fourth: the "everyone knows" argument about vacation mode and the game being dead is just that: an argument by assertion. p2w mechanics, expo balance, speed inflation, and general power creep have done far more to shape the state of the game than a handful of players taking breaks and coming back when they have time. blaming specific players because they don’t log in 365 days a year is convenient, but it’s not analysis.


    at the end of the day, this hit happened for one very simple reason: a fleet was left vulnerable. everything else - hypocrisy, conspiracies, parasites, masterminds - is just noise layered on top after the fact.


    ggs to those involved, fr to ares, and i’ll happily let actions on the battlefield speak louder than forum fiction.

  • well well there is an interesting one. The mighty Ares main account reduced to a Miner account GGWP. I don't play Thuban so I will skim past he VM warrior comments. But Ares did play on Fafnir and he shied away from me with the excuse of focusing on Thuban. Well that aged well... Now focus on Fafnir please so I can CR you there too

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