MD too cheap

  • Inspired by german board post here wanted to hear what org community has to say on matter. Personally I find premise correct, even 100 % mds are too cheap in this pack economy. What was 300 rips earlier today is peanuts.

    Making md mission slower or having building that prevents possibility of md are suggested. So, any thoughts?

    p.s. I don´t expect this thread to attract actual GF staff for constructive discussion as in link mentioned as we on org are not important after all:mellow:

  • We don't have that problem in universe 1 where it is 1x speed and 30% DF :fatgreengrin:. This topic is tied to universe speed and eco multiplier so im not sure there is a simple solution for this.

  • Build more defence.

    What a profound answer to dilemma that could relive unis server wide , but I am gonna amuse you with answer even with heavily fortified moon it goes down easily and cheap.


    We don't have that problem in universe 1 where it is 1x speed and 30% DF :fatgreengrin:. This topic is tied to universe speed and eco multiplier so im not sure there is a simple solution for this.

    Really , I would disagree even in u1 which is only uni with 1x speed. Also too cheap. About other things I wanna hear input

  • The mds are fine.


    Dont change it whatsoever.


    It enables early game destruction with it being "cheap". Gives players the fleeting option early doors.


    Look at mars for instance. Top 1 solo hit been made due to an md.


    Making it more expensive limits the profitability of that hit. Which in turn is allowing a fleeter who should know better how to keep his fleet safe not to be punished.




    ACTIVE UNI'S


    JUPITER - 0 HOFS


    WASSAT - 29 HOFS

  • Build more defence.

    What a profound answer to dilemma that could relive unis server wide , but I am gonna amuse you with answer even with heavily fortified moon it goes down easily and cheap.


    We don't have that problem in universe 1 where it is 1x speed and 30% DF :fatgreengrin:. This topic is tied to universe speed and eco multiplier so im not sure there is a simple solution for this.

    Really , I would disagree even in u1 which is only uni with 1x speed. Also too cheap. About other things I wanna hear input

    Moons are ment to go down. If you impliment a building which reduces the chance of a pop ( Just a crappy idea thinking out loud) . A packer will just rince that, and increase there fleet more to then counter balance this. Just like packers rince anything lifeform. So they have more powerfull battlecruisers than anyone else. Now the packer will have a moon thats harder to pop So oh no lets just build a few more cheap rips. Or send 3 waves instead of 1.


    I could say instead of spending millions/billions of res on a building, Add that into defence, yes it can be popped in one wave, but it still makes it more expensive for the attacker. I dont see anywhere people have a huge defence on moon like they do there planets, yet there planets will have at most nightly producition, but you have a moon with 100k plasma protecting what could be billions in fleet.


    MAYBE Just maybe. Deploy recall.

    If you dirty save and loose your fleet. Then thats on you for making a silly mistake (not saying you do Maud.)


    All your doing will be adding something a packer will just pack and spend more money on. Creating a gap between big fleeters and small even larger.


    Thats my opinion.


    EDIT - Also uni1 is x1 yes, so if your in a safe system deploy, you got about 5hrs plus give or take.. In x2 etc obviously its different but people go there for the faster fleet speeds. Sop maybe some people need to learn to adapt that, Rather than impliment something that in long run will just become what people think is an issue again.

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  • Early game stage nowdays is gone quickly due to packs. In later stages it is too cheap. For example 2 100% mds on deploy sys cost me 1,5€ . Even if we include lets say bombers in attempts that would go like 3 € lol. I could do this every damn day just for fun. And I dont have insane packs, and there are people with a lot cheaper dm and higher eco. Same thoughts prevent many people to start even building fleet or staying out of vm. Lets think about overall picture

  • it doesn't matter about how gameforge get us to make big account quickly.


    The fact of the matter is making mds "cheap" (which is your words) allows everyone a fair crack at it.


    It also get players to fleet early

    Hunt others early.

    Invest in desthstars

    Makes miners with just their little lc fleet still vulnerable to md missions

    Gives attackers more options of a means of attack without breaking the bank.


    Your thinking like this because your sitting on a 90bil account.


    Someone on a 300mil account will have a completely different view on this matter then you.




    ACTIVE UNI'S


    JUPITER - 0 HOFS


    WASSAT - 29 HOFS

  • Really , I would disagree even in u1 which is only uni with 1x speed. Also too cheap. About other things I wanna hear input

    It sure wouldn't because no one carries that much res that doesn't have 500k plasmas on their moons...aint no one gonna go MD my 10 moons for fun for 1-5bil res (half a pack) knowing they probably wont even get that much since their flight time is so long. And who would coordinate to destroy x moons for catching few bil resources? Pointless and a chore...this will happen in uni1 only out of spite. It just makes no sense to MD anyone here unless there is certainty that fleet and res are sitting on that moon you wanna MD.

    Early game stage nowdays is gone quickly due to packs. In later stages it is too cheap. For example 2 100% mds on deploy sys cost me 1,5€ . Even if we include lets say bombers in attempts that would go like 3 € lol. I could do this every damn day just for fun. And I dont have insane packs, and there are people with a lot cheaper dm and higher eco. Same thoughts prevent many people to start even building fleet or staying out of vm. Lets think about overall picture

    Going by this moons should be indestructable because im quite sure you wouldn't care even if its 10€ / MD if you are looking it from whale perspective :fatgreengrin:... exactly as The King of Kings said, whales gonna whale harder and you proved your point with this comment obviusly looking at € cost / MD which is something no one who is f2p even thinks about as CluckerV2 said.


    I am pretty sure you are saying it is cheap because you are not attacking people that are your own size but rather going against 1-5bil accounts. Ofcourse it's cheap then...go try MD someone who got 500k plasmas sitting on moons like most whales in uni1 have and let me know how much DS and bombers you need to get a 100% MD chance.


    Please do simulate and share a link so we can see :fatgreengrin:

  • I find your logic insane really insane. You are telling me you would rather play in this setting where if I wanted to can shit on your acc for peanuts and result would be what, you playing from vmode or playing not at all. And due to merges going quicker and quicker with years passing by you dont have too much time to see it firsthand how it can be.



    The King of Kings even in u1 you cannnot sleep uninterpreted 8hrs. yes recall deploy helps but not really on long run.





    I am pretty sure you are saying it is cheap because you are not attacking people that are your own size but rather going against 1-5bil accounts. Ofcourse it's cheap then...go try MD someone who got 500k plasmas sitting on moons like most whales in uni1 have and let me know how much DS and bombers you need to get a 100% MD chance.


    Please do simulate and share a link so we can see :fatgreengrin:


    400k bombers and 300 rips for such whale moon and lets say they are all total loss 4 f... euros per moon that is even cheaper to other whales. In this scenario 8 and quite possibly even less euros. So tell me that is so expensive to kill some serious fleet. Please

    Edited once, last by Muad'Dib ().

  • I find your logic insane really insane. You are telling me you would rather play in this setting where if I wanted to can shit on your acc for peanuts and result would be what, you playing from vmode or playing not at all. And due to merges going quicker and quicker with years passing by you dont have too much time to see it firsthand how it can be.

    So you are trying to convince us you are not doing that already with your BC's/ CR's


    CluckerV2 has good perspective and he is not insane. Go ahead and sh*t on people with MD's, they either gonna play VM or just quit and what is wrong with that? I am genuinely baffled that you wrote that sentance like there is some importance in playing this game to begin with, especially against whales such as yourself. In the end when enough people quit you whales will have a good time fighting each other on a single server. And when that happens you will not be doing easy MD's like you can do now.


    And you said it yourself;

    Early game stage nowdays is gone quickly due to packs. In later stages it is too cheap. For example 2 100% mds on deploy sys cost me 1,5€ . Even if we include lets say bombers in attempts that would go like 3 € lol. I could do this every damn day just for fun.

    Gameforge allowed this with packs and in the end it is all up to a person how will he play. People will eventually give up and quit because they will get tired of being sheep to people who swipe too much money.


    400k bombers and 300 rips for such whale moon and lets say they are all total loss 4 f... euros per moon that is even cheaper to other whales. In this scenario 8 and quite possibly even less euros. So tell me that is so expensive to kill some serious fleet. Please

    It is not expensive you are correct. But that is what you whales got for paying GF... build 5 more euro def on moon, simple solution. Make him waste 10-20€ instead of 5€ for MD. Bigger wallet will win. Is your wallet big enough? That is the question :thumbsup:

  • Obviously Im probed. I was in perseus where i was popped daily. Gotta play safe to be safe. A packer will just pack more. That is all.

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  • I find your logic insane really insane. You are telling me you would rather play in this setting where if I wanted to can shit on your acc for peanuts and result would be what, you playing from vmode or playing not at all. And due to merges going quicker and quicker with years passing by you dont have too much time to see it firsthand how it can be.

    So you are trying to convince us you are not doing that already with your BC's/ CR's



    Those can be easily avoided Mds a lot harder

  • You call me insane but what your implying is simple.


    You need to have invested heavily to even think about an md.


    Ill take your situation in vega as an example.


    If i have a 200mil account. 30mil worth of them points in fleet lets say. I see a player who i believe i can catch via an md (let's say hes got 10mil worth of fleet points). Due to the current way then thats a viable option for me. I could md him maybe with 200 rips for a 100% moonchance and possibly make 5bil + in profit if I have gotten it right.


    That option for the smaller player would be completely ripped away from them if you make it a more expensive option to md.


    It let's the smaller guys have a crack at fleeting.


    With your suggestion. That opportunity wouldnt be even worth taking. Depending on what you suggest you would need a profit margin of 100bil (maybe) profit to make it a viable option.


    But for an account of your size nothing changes. Nothing at all. All that it does is keep the smaller players from making profitable moves from which your 90bil account would easily make.


    Doesn't make sense. Not one bit


    Newer unis would just be full of miners for the first 6 months. No fleet. Just spy and flys or df time backs.




    ACTIVE UNI'S


    JUPITER - 0 HOFS


    WASSAT - 29 HOFS

  • Viable on paper but not doable, why , defender and attacker will be wiped out by someone stronger. Unless you are in dominant ally which killed all serious competition mds in early acc growing stages arent viable.

  • and the newer unis?

    Didn't want to mention about them?


    Keep it the way it is. Doesn't need changing. It works.


    People who keep their fleet know how to keep it.


    All your doing is keeping the big fish big and the smaller guys not a chance to make a profit.


    I suggest to keep it the way it is.


    Enjoy.




    ACTIVE UNI'S


    JUPITER - 0 HOFS


    WASSAT - 29 HOFS

  • Lovely to see such short sighted perspective for like first 6 months till 1 year of play, what afterwards my man. Doesnt matter?

    It is not expensive you are correct. But that is what you whales got for paying GF... build 5 more euro def on moon, simple solution. Make him waste 10-20€ instead of 5€ for MD. Bigger wallet will win. Is your wallet big enough? That is the question :thumbsup:

    Erm I am not sure you know from which perspective I am writing this, outside of whale vs whale fight which any cost will be neglected. you are telling you would rather with 200-300 m acc gladly be mded for peanuts.

  • Like i said, you spend billions on defence on planet to protect over night production but wont put the same effort in to moon, which is possible to pop. Where Most fleeters points are at. Moons are designed to be popped. Rather than plow res into something that doesnt need to be there, if you want your moon harder to pop, invest into more defence.

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  • Short sighted?


    The mds which are currently in place give everyone a chance.


    You are narrowing it down in the favour of a late game player.


    The newer unis wouldn't be able to prosper with your idea.


    Its about keeping it fair across the board. Currently I can get a small account build rips and come straight for your moons. It allows smaller guys to compete and even fight back against a larger player if they wish to do so.


    Your keeping the larger accounts safe with your option.


    Plus as someone has previously mentioned. If you dont want to be popped then make defense??


    Your idea can already be achieved by just the defender making defense on a moon lol.




    ACTIVE UNI'S


    JUPITER - 0 HOFS


    WASSAT - 29 HOFS

  • No it isnt fair, small players cant touch my moons and they all have defense, that is not in question here. what defense in your opinion would be adequate to deter whale 1 m of plasmas ? 2m? Do you hear yourself how absurd that is