MD too cheap

  • Ya could make it similar to the bashing rule, only X number of successful MDs per account per day (or two days)


    Or could make it tied to a players Astro lvl (so will roughly scale with points) like can only pop 25% of possible moons, so if a player can build 12 planets you could pop 3 moons per day (again numbers can change)


    Like other said if you are watching a target and doing the research popping all moons shouldn't be needed and honestly is toxic play and causes players to quit IMO



    While this doesn't directly address the cost associated with MDs like the original topic I feel this would accomplish roughly the same goal

  • The limit of pops over some time period (48 being seen as favorable) has merit, but the limit should be on the player being popped, not on the aggressor. Otherwise a group, alliance, could each pick 2 moons and still wipe out all moons for a player.

    And I feel 2 should be the maximum.

  • 2 moons might be a bit on the light side, many players have multiple deploy systems and some up to 20 planets, while I think MDs should be reduced in power this might be an over nerf. I was thinking more like 3-5 as this way an attacker could target multiple deploy system but the defender also has a good deal more moons left to play with, even at 5 per day if an account has 15 planets at a min it would take 3 days to kill all the moons and by this time I would hope the defender would've made some new moons in that 72 hrs

  • Altough i just realized that people who got mobile or a moon they don't use often could basically let their friends pop their moon, make new one, pop it again and be safe for 48h and repeat the process...it is tedious but kinda a cheat code for perma moon invincibility :fatgreengrin:

  • Thats a possibility, but if you made it a 24 hr period instead of 48 that would limit the potential abuse or at least make it more tedious as they would have to do this daily, and I think 24 hrs of grace from no MDs would be sufficient for most situations

  • I will re enter the discussion as there is some serious suggestions now. I think there is a good base for speaking all the thoughts. I guess it's a good idea in some ways.. But. Are we trying to make people more safe or completely safe? What it is now it's easy survivable even with 15 moons popped each night for a decent ogamer.

    It would definitaly work favor of players like me who casually can lose most moons one night.. I would not have to worry that much any more and could play way more risky.


    After all it's a war game, we are here to either survive or kill. GF is making money on people buying fleets, so is it even possible to get a change like that? Would the game be more "passive" if you can't mass MD anymore? I know a few hits that would never be possible if mass pop was not available and personally I would see no sense in having a fleet if I can't pop left and right.


    So IMO I would say that the cap of moons being destoyed per xx hours should be way above 3 or 4 to keep the game compepetive. Maybe make it scale with uni settings? I don't know. I think there is A LOT to take into consideration before making a real proposal to game changes.


    Also. Would the game be more toxic if this was changed? People tend to behave a little bit better because they don't want to be ran over, with this we would eliminate fleet losing consequences for that kind of players.


    Please let me know your thoughts, I might be wrong but it just came to my mind

  • By putting a limit on MDs defender loses the only advantage has when has a diry fs revealed and plenty of time ahead (or even a very good trap if this is all staged)... Finding help for defence and forcing a friendly MD and ninja. Against a whale might not work as the fleet being sent could be an overkill, but against others could. So attacker(s) could force MDs until limit reached and then be safe against an MD ninja.

  • If it were based off uni. speed

    I would also include planet and moon count. 12 planets equals 4 total md's no wave limit per 24 hours.

    so 1x 12p 4 md's

    2 x 12 p. 6 md's

    3 x 12 p 6 mds 14 p 7 md's

    4x 12p 7 md's 15 p 8 md's

    5x 12p 7 mds 15 p 8 md's

    8x 12p 8 md's 15 p 9 md's



  • The game is dying because of whales and only one with benefit here is GF for having so many people donate insane amount of money. If there were no expeditions in this game i honestly think game would be long dead :smile2:

    Idk if whales are 'killing' the game; they just get too many point to be able to attack most other players so they mostly end up competing among themselves at the top of the highscore.


    But as a returning player who hadn't played in 10+ years; expeditions are currently what is making me think the game is now worth playing. Because now it is just BORING because of expeditions. The most optimal thing is to just sit around send out expeditions and play a loot slot system. I already know I'm going to end up quitting this game again in about a week because it just got too boring doing nothing but sending out expeditions because if I don't I'll fall behind the players who do. Lame.



  • The game is dying because of whales and only one with benefit here is GF for having so many people donate insane amount of money. If there were no expeditions in this game i honestly think game would be long dead :smile2:

    Idk if whales are 'killing' the game; they just get too many point to be able to attack most other players so they mostly end up competing among themselves at the top of the highscore.


    But as a returning player who hadn't played in 10+ years; expeditions are currently what is making me think the game is now worth playing. Because now it is just BORING because of expeditions. The most optimal thing is to just sit around send out expeditions and play a loot slot system. I already know I'm going to end up quitting this game again in about a week because it just got too boring doing nothing but sending out expeditions because if I don't I'll fall behind the players who do. Lame.

    Many years ago unis where more active with lots of targets, a lot of raids against other players and a lot of farms, so active players could be rewarded for their activity. Now that there are not that many farms active players wouldn't be able to do anything so expos gave them something to do. If you just want to spend minimum time here then go collector and with the LFs you can have a good passive income. If you are active throughout the day disco is the best. General is only for big fleeter accounts. Don't blame expos if you don't want to play actively. Even back in the days without expos and LFs you would fall behind if you just rellied on mines compared to someone else who devoted time to farm and raid (not a fleet crasher)

  • Don't blame expos if you don't want to play actively. Even back in the days without expos and LFs you would fall behind if you just rellied on mines compared to someone else who devoted time to farm and raid (not a fleet crasher)

    But I am playing actively; I don't find doing expos fun. There is no thrill to it. It is boring. If anything they are better for the inactive player who logs in once or twice a day because of the relative safety. You can fleet save of-sorts while expoing.

  • The game is dying because of whales and only one with benefit here is GF for having so many people donate insane amount of money. If there were no expeditions in this game i honestly think game would be long dead :smile2:

    Idk if whales are 'killing' the game; they just get too many point to be able to attack most other players so they mostly end up competing among themselves at the top of the highscore.


    But as a returning player who hadn't played in 10+ years; expeditions are currently what is making me think the game is now worth playing. Because now it is just BORING because of expeditions. The most optimal thing is to just sit around send out expeditions and play a loot slot system. I already know I'm going to end up quitting this game again in about a week because it just got too boring doing nothing but sending out expeditions because if I don't I'll fall behind the players who do. Lame.

    Many years ago unis where more active with lots of targets, a lot of raids against other players and a lot of farms, so active players could be rewarded for their activity. Now that there are not that many farms active players wouldn't be able to do anything so expos gave them something to do. If you just want to spend minimum time here then go collector and with the LFs you can have a good passive income. If you are active throughout the day disco is the best. General is only for big fleeter accounts. Don't blame expos if you don't want to play actively. Even back in the days without expos and LFs you would fall behind if you just rellied on mines compared to someone else who devoted time to farm and raid (not a fleet crasher)

    Expos became a thing when before mergers there were only 114 active players on an 8 year old server. And 23 all of the same alliance on another server Ect.Ect. With no crashable fleets

    Or farms since at the time after x amount of days inactive player mines did not produce any more.

    And after game forge ran 6 8ths of their player base off. and 3/4 of their steady spenders.


    And I

    would also include planet and moon count. 12 planets 12 moons equals 4 total md's no wave limit per 24 hours.

    to pop those 4 moons

    so 1x 12p 4 md's 13 planets 5 md's

    2 x 12 p. 6 md's 13 planets 7 md's

    3 x 12 p 6 mds 14 p 7 md's

    4x 12p 7 md's 15 p 8 md's

    5x 12p 7 mds 15 p 8 md's

    8x 12p 8 md's 15 p 9 md's

  • So we are talking to change perspective of MD ,

    It´s same as before talking about change use of Vm ..

    What´s the problem with MD being cheap ? probes and rebuilding moon is cheaper then 250 ds..

    I´ve been playing Thuban where Whales have more then 50tn fleet, and still cannot parry with me or allies, not because we have more fleet bcz most of Whales are just Whales..
    They have 60% knowledge about the game itself and MDing in overall..
    Players here have 20/21 planets - 300 ds per moon = 6000 ds per day ( if we take they go once per day )
    We have Ares who was sending 3-4 MD per day ( forcing something to get his but recacyled )
    We have Tizoc with 20m DS ( his cost of 1 ds is perhaps 0.1 € ) he can solo MD whole server there without costing him so much..

    They tried multiple times to take more moons, for what..
    Good Fleeter knows his tactics to hide his fleet in such envieroment..

    There is also Q defence which makes is 80% untracable when someone did FS and catching % if someone is general ..

    I´m not sure about other uni´s but I think that´s not needed at all..
    It´s game mechanic and we have kaelesh to take moons to 9400 km making it 1078-1079 ds per moon = 20 planets = cca. 21k ds
    Let´s say 2-3 times a day = 63k ds

    Leave the mechanic as it is and just laugh on their try´s :thumbsup:

  • I see your tactic, in and out of vmode, great one. I applaud your skills. Wouldnt be better that you dont have to vmode at all. Just because you have incompetent opposition doesnt mean other have it same.

  • some times it is about RL and work having to drop into v mode and in an acs server you have more than one that can defend against larger attackers while in none acs. it's just you on your own two feet.

    And altering the way MD's are performed is not so much a bad thing. but medicine for a sick body.

    Based on historical OGame .org forum archives, Universe 33 (Uni33) launched on Wednesday, September 19, 2007.

    Exact Player Count: Official, exact, single-day registration data for 2007 is 16,834 Universe 33 (Uni33)so now days typical player sign up for a new server about 2,300 hundred to 3,100 hundred players dropping off to half that after one month then down to a few hundred a couple months after that. That is a failed game that is a buy out waiting to happen since the income to lose ration is upside down. yeah grossed 83 million last quarter spent 87 million to stay afloat. SO a few changes to MD's is not a bad thing and you two gripping over which of you plays better it is insulting to players just playing the game .

    Edited 2 times, last by Dreadnought ().

  • My tactic is Vm since November when I opened my store :confused:

    Before that I was destroying other unis including Thuban while you were still in diapers , but ok ...
    We see what people talk about you ..

    And I gave you perfect example why MD´s are not to cheap, if your undeveloped brain can´t understand normal facts i´m sorry for that , but it isn´t my problem..
    Enjoy E-warrior :love:



  • November you say


    Now that we have established that you are full of something.

    Let me refute statement from above for tizoc, 100% md costs him like 10 cents. He doesnt have to md your entire acc just your deploy sys for eternity. Lets say he decides to md your khalesh moons 21k rips you say, event unlikely but for sake of this excercise lets entertain it . That costs him grandiose 7 with leters SEVEN euros/dolars. I would stop throwing insults and boasts in your stead , rather would implore you to think outside of your usual patterns

  • tihobor1103 I saw your recent ninja on tizocs MD. Unfortunately not a lot of players have the DM to insta 800k PT to defend their moons, so while you may have a small point it doesn't apply to most players, especially F2P or those not investing hundreds or thousands.


    Also I've been watching Thuban, it's VM warriors city over there, hardly a good example. Also while there are a lot of whales incompetent with fleeting (tizoc lol) it only takes one whale with some aptitude to ruin a whole uni. And I doubt your insults towards others are helping your point