Hi players !
I was forced to create a forum thread because the gentlemen from the administrative team claim they do not see a problem.
I have been playing this game since as far back as 2007/08, and I probably know the mechanics better than all of today’s administrators.
As you can see from the thread title, this concerns hunting a recalled deploy.
I have all the parameters and will present them here publicly so that everyone can calculate them and confirm or refute my theory.
The target launched a fleet on a deploy mission from coordinates 3:30:8 to 3:29:9 at 10% speed. This is in the Ophiuchus universe. The slowest ship in the fleet was a Deathstar with a speed of 580. Please keep in mind that the player has the Warriors alliance bonus, and all of that was entered into the calculator.
The deploy was scheduled to arrive at 04:49:16 server time. The one-way flight time at 10% speed was 8:21:53. The target recalled the deploy at 04:38:46 (47) — I’m allowing a one-second margin of error.
According to all calculations, his fleet should have returned to the starting point at 12:50:10 (11 or 12). Again, I’m allowing a second or two of deviation. We timed our attack for 12:50:12 and have screenshots showing our fleet flying toward the target.
However, a bug occurred — one that the administrators claim does not exist. According to the combat report, the attack happened at 12:50:17. And of course, we hit an empty planet.
The target claims that his fleet landed only five minutes after our attack, which is impossible according to all possible calculations.
I invite the entire community to try to calculate the return time of the target’s fleet, and I am ready to quit this game forever if you can prove that my calculations are wrong.