Hello All,
Was pondering this the other day and wanted to see if this is a 'idiots seldom differ situation'.
I want to hear how people rank the Researches (not LF research the OG ones)
16 researches, 7 levels, no more than 3 per level and have to have a minimum of 1 in each level.
S Tier
Astro : Multiple good uses for it, no upper limit, has tie in with LF, no notes.
Nrg: Makes sense in game for applications, has tie in with LF research no upper limit
Comp: Critical to Fleet style of game for all three classes really, No upper limit
A Tier
Plasma: Multiple uses, no upper limit,
Hyper tech: More storage makes everyone happy, no upper limit
Armour : No upper limit, good way of using up excess metal or saving it without a fleet.
B Tier
Hyper Drive: Fastest of the drives, No upper limit but diminishing returns
IRN: Good for early research reduction and mid game as well, but in the end most researches are going to get DM completed so less useful. Technically no upper limit but obviously no level needed if above your colony amount.
C Tier
Impulse: No upper limit but diminishing returns, just Mid
Weapon: No upper limit but diminishing returns, just Mid
D Tier
Shielding: No upper limit but diminishing returns, the crystal to metal ratio make it a loser for resource saving as crystal is often already a limit factor.
Combustion: No upper limit but diminishing returns, loses relevance as ships advance out of it. Not great for resource saving because it saves something you get a lot of (metal) with something that is needed all the time (deut)
E Tier
Espionage: Technically no upper limit, but after a while it just is cheaper to send more probes than research to a higher level.
Ion: Again, technically no upper limit but really what is the point after level 25, next cheapest to max out.
F Tier
Laser: Dead end tech (level 12), cheap to max out, needs an overhaul bad
Graviton: 1 and done, and with speed universes not really a challenge. Needs a overhaul bad.