Well GeGE thanks for taking your time to read and think about the subject of course all feedback / suggestions are welcomed here this is something we all have to duke it out with to come up with a solution to make ogame better again. We all have a say in what we like to see and how we want ogame to be played (well Some say lol). For me this was just a brainstorming session of how i thought ogame would become a more fairer way to play might not be the solution as is, but this is where u all come in to get your thinking caps on and vision what can we do.
Making universes specialized (expo, commanders, miners) is going against diversification of accounts and players, not sure this is a nice move. Diversification is important, we need it ingame. No glory to play in a miners universe with no fleeters (at all?), why bother fleet saving? etc...
To me i dont think it is against diversification becasue even tho you might be a miner doesnt mean you cannot go down the path of a commander or expo route just means your account would only be benfitting from those server settings and rewards and bonuses. The Idea was to make server settings and rewards more beneficial to the playing style. As you become a big fleeter you will be looking for less det consumption bonuses as you go along to be able to fly your fleet and fs etc. Miners etc getting more resource speed settings etc and rewards bases on there mining style etc etc.
Regarding universes being splitted by points: if you played for 15 years, i guess you played fleeter at some point. You know that fleeters dont only target accounts with same points. Why would a small account be protected if he forgets to ghost, for instance? I am fine with noob protection, this can be improved to fix this point.
Of course i have fleeted for all those times and i have crashed lots of small accounts but some of those accounts iv sent so much fleet its overkill becasue i was so much bigger than they were. They couldnt do a thing about it if they tried. But do i think thats fair? No Not really. Some of these were popped moons and found dirty fsing etc (Yes people deserve to be crashed dirty fsing but it isnt the point). Now if someone else who was within there points range found that fleet or tried attacking there would be a possibility of getting a defender to deter attack and that person lives to fight another day (keeps the fight real and not silly). So in real they are not protected becasue if they dont fs or ghost they will get crashed anyways by someone else. Noob protection well how do we agree on where the threshold is? why havent gameforge already revised this or implemented something they have known this has been a problem for a long time but ur right it will help but i just dont think its enough.
Plus, it looks really solo-play oriented. I know it sounds crazy, but OGame is (was ?) a team game (even if alliances are useless as mentionned above by someone + we are still waiting for the alliance system improvment we heard about long time ago). How do you manage friends playing together with this ladder-like universes system? I have 1G points, but i play with friends that have less than 500M points: so we cant migrate to same universe? That's sad! This promotion to next-level universe has to be NOT mandatory. And if so, most players wont move till all their teammates can (and want), so back to old system...
This is where the players would have to change there mindset and not just be out there for themselves you know. Big part of looking solo is becasue theres just nothing to interact with as an alliance or team u can ACS and have an alliance tag next you and thats it which is pretty damn boring and shocking (You dont even need to be in an alliance with friends to work together lol) so whats the point in it lol except a highscore score). I can see your issue with the next level without your friends being an issue tbh was thinking of the bigger picture and missed that one. Maybe once uv earned your token to next level you can keep it untill your ready to move with others. Or adopt a more team level playing and help your smaller players to grow as long as its within the rules.
GF would also need to uniformise rules, as they are not equal accross communities (i think you mentionned it, but its a big deal to manage that point, i think).
Yes gameforge have a lot of work to do. Redesigning the game and adding cool features etc is only half of what they need to do. They also need to be better at communicating with its game and players and not seem so absent. They need to work with us or there efforts may make or break this game. Ultimately yes its there game but we are the ones who spend time and money playing it keeping it alive so without us they have no game.
GF needs to fix the migration menu that is never giving the right and full migration possibilities (and in the meantime, you may use my tool to list possibilities). This bad migration menu is making players a lot confused and staff is losing a lot of time sending back players who migrated to wrong universe by error, or on purpose (yes it happens too ^^).
Yes migration system needs to be flawless this needs going through thoroughly. Get there Rules and validation systems working properly so they not wasting there resources trying to sort out the mess. And thanks for sharing that tool with us its a masterpiece which everyone needs to be using when deciding to graveyard there account.
Ogame needs some structure asnd meaning right now, to me its just like hiring out a big hall and saying everyones welcome. When u get there theres nothing to do and everyones left to there own demise lol.