Posts by Dark Depresion

    You realize some people haven't been following GF for years, and you realize that a lack of knowledge with GF business endeavors is not related to a person's intelligence and is neither an indication of a person's age and subsequent maturity.

    So you admit to having no idea what you are talking about, yet have the audacity to ask for a change in the business model the entire company is based on. Furthermore you now refuse to acknowledge how stupid the suggestion sounds to those who does have a great deal more experience and knowledge than yourself.

    What game has a 25$ subscription fee, I can't name a single one. Post reads as if someone just likes to hear the sound of their keyboard.

    In modern gaming, subscription models are usually called battlepasses, and exists at various pricepoints. Diablo 4 has a 25 bucks battlepass, Overwatch 2 has a 40 bucks one. Fortnite, Halo Infinite, Apex Legends, Valorant all used to have 25 buck passes. And there are countless more examples. As a suggestion that removes all other microtransactions, these high-tier premium battlepasses are the type of content and pricing that this suggestion should be compared to - as the baseline minimum - for GF to even attempt to take such a suggestion seriously. As previously alluded to, I'm fairly certain GF would reject even a 25 bucks monthly model, on the ground of it being too little to be financially viable for them. None of us may like it, but it is nonetheless the state of the gaming industry in 2024.



    I'm not trying to belittle anybody, but I am trying to bring you back from the utopia fantasyland where this suggestion was concocted to make it a realistic alternative that actually have even a minute chance of getting implemented instead of wasting everybody's time with something that has no, none, nil, zip, zilch and zero chance.

    You do know such a thing did exist in the past right?.. It was called prOgame/uni 35. And it was by far the most popular universe (capped to 5k players, and was at that cap for years)

    As the game evolved into more monetization prOgame got scrapped, presumably because that model, despite being much better for the players is significantly less profitable than all those microtransactions for GF. And GF is never going to allow stuff that cuts significantly into their profits, despite the goodwill it would create from the players.

    Also you must have been eating nails to come up with that value. Knowing a bit about live-service models and GF a one-time fee of 10 bucks, is way, way, way below threshold to even be a momentary consideration.. 20 or 25 bucks recurring monthly, at the barest minimum, and even then I suspect GF would have trouble letting you finish talking before bursting into laughter and say that's the best joke they've heard in a long time.

    There's a reason why every god damn gaming company on the planet wants their own liveservice title filled to the brim with microtransactions. That's where the big money are, and companies do tend to love chasing those big money-makers. You're asking a company to to abandon the thing the entire industry is chasing, in favour of less profits? Yeah, not gonna happen kiddo.

    I believe the fear at stake here is vastly overblown, simply because it relies on a faulty assumption.

    During the past 20 years GF have one of the most consistant trackrecords I've ever seen of showing an outstanding resistance to considering player feedback at all times on the issues that actually have a big impact on the game. Most of the biggest (and worst) changes to game have have been implemented despite resoundingly negative feedback from the playerbase and have on multiple occasions led to mass exoduses of players (the implementation of officers and the redesign instantly springs to mind).

    From what I've seen "suggestions" have always been a superfluous tool of control. GF will always implement whatever bad idea they've now had, and "suggestions" mostly exist as a cheap PR stunt you they could pull once in a blue moon whenever their internal plans just happened to coincide with the wants of the playerbase. No actual meaningful changes have yet been implemented solely on the basis of player feedback, and I have seen zero signs that's going to change in the future. Always have been and always will remain a cheap PR trick.

    I spent 10 years building my account. When I quit, that account was twice the size of any other account in my entire community. The profits from this hit alone is worth more than my old account.

    I'm not sure whether it's mostly just an indicator of the game having changed a lot since then, or whether that is just genuinely an absolutely absurd amount of profits. Probably a mix of both, I'd say :S

    The constant opening of new universeshave always been one of OGames biggest problems. The single biggest activity killer in existing universes are a new universe opening, and every new universe is a cause for mourning that the limited playerbase gets spread even thinner.

    The constant opening of new universes are the primary reason why merges are needed in the first place. Thus I personally have very little sympathy for newer universe players complaining about merges, because the real injustice is that those universes had an extremely negative impact on the game as a whole and killed off older universes. It is perfectly fair to me that a player spending thousands of hours across many years on an account ranks higher than some random few months old starter account. Also seems perfectly fair to me that the triggering factor (too many new universes) gets the short end of the stick during merges.


    I'd actually argue merges are way, way too generous to newer universes. Even post-merge there's still more than double the amount of universes there should be. If GF insists on keep opening new universes at such a rapid pace, it should force quicker and bigger merges to sustain the life of the community. Personally I've always been a fan of a model with a set number of permanent universes with different settings, and all new universes being opened should be 6-12 months temporary ones after which period they get a free choice of which permanent universes to move the account into.

    1: Ions are useless. Always have been, always will be.
    2: Those are some terrible defence ratios. You want zero Ions, and far more fodder in general, though that's not what helps you against RIPs.

    3: Best defence against RIPs, is RIPs hiding behind a fodderwall and plasmas.


    Your defence proposal costs:
    1.260.000.000 Metal, 745.000.000 Crystal and 156.000.000 Deuterium


    50 RIPs, 400k RL 100k LL and 5k plasma costs:

    1.450.000.000 Metal, 500.000.000 Crystal and 200.000.000 Deuterium

    With the given techs for both attacker and defender, and an attacking fleet of 500 RIPs, this is the result:

    Losses Attacker 1.360.000.000 Metal, 1.088.000.000 Crystal and 272.000.000 Deuterium

    Losses Defender 362.663.000 Metal, 90.775.000 Crystal and 45.390.000 Deuterium

    Attackers loses half the RIPs, Defender loses none.

    (note: the above is an example for defending against RIPs. That defence will require some additional work (though still no Ions) to protect against light and/or heavy speedfleets. I does illustrate why it is important to play around with a sim, trying hundreds if not thousands of different scenarios to find the best solution for your particular situation)

    So long and thanks for all the fish.

    Livet er sgu meget bedre uden OGame, hvilket har taget alt for lang tid for nogle af os at indse. Godt at se du langt om længe har nået samme konklusion Arne ;)

    Edit: Og her var det mig der gik og troede det var TEX (*hint, hint*) der var den ordblinde af os :P

    Heard this one all the way from the retirement home.
    Impressive numbers all round.

    Waning interest in the game have been the death of many a fleet over the years. I suspect it could have been an exiting chase across the universe a couple of years ago, but with WM's general apathy towards OGame for a while, this was bound to happen sooner or later when somebody big enough to challenge him arrived at his doorstep.
    Going out in a big ball of fire, showing off those (very) impressive numbers was about the best case outcome from all this :)

    /me waves at restlesz and hopes she finds a satisfying solution


    (ps. go badger WeTeHa if the CoMa is unwieldy :P I'm sure you still have some backdoor ways to get in contact with the higher ops in Karlsruhe tucked away somewhere :P)

    I would strongly advice against getting sucked into the game again, as you managed to get out. The game quality have declined greatly over the years, and Gameforge consistently refuse to even acknowledge most of the ways in which they mismanage the game, and fixing fundamental issues have long ago proved to be but a mere pipedream. Most of the players who still play this game, do it mostly to stay in contact with old buddies and/or as victims of the "sunk cost fallacy".

    The game stopped being worth playing years ago, so enjoy the memories of times past, but don't get sucked into the bullshit again.

    Funny thing you mention it. Some retards got the "brilliant" idea of permanently wipe years upon years of history and content from existence. 6+ million posts and hundreds of thousands threads from this domain alone. Not to mention all the other communities that got wiped and/or forcefully shut down and migrated here.

    Basically nothing remains from the first 10 years of the game's exsistence.
    Very, very little remains from the next 5 years as well.

    Following years of mishandling and abuse due to certain bad apples among the staff combined with GF's incompetence regarding the game in general, the boards are basically a ghost town these days bound by the shared past of a greatness long forgotten that have been wiped form the annals of history.

    Been saying for years that Trash Sim lives up to its name with being trash. Warsaalk did a great job with UniverseView, and it is beyond my comprehension how he could fail this miserably with Trash Sim. Equally beyond my comprehension why people use a sim that is grossly wrong more often than even close to being correct, especially with the inaccuracy (which is, afterall, the most important part to get right with a sim) being well-reported and somewhat well-known.

    So I implore people for the billionth time to NOT use Trash Sim - like ever.


    That being said, lucky you for having a better sim and enough time for a round two. And with 40 billion profit on this one, the whole endeavour provided quite the tasty snack leaving you fat bellied in the end anyway :D

    Gameforge cant fuck it up THAT MUCH .. can they?

    Well, going by the evolution the last 10 years of the game, I'd image the official GF response to that would be akin to "hold my beer"...


    Also; Jesus Christ, this new board is awful. Better crawl back into retirement before having to deal with this shit makes me go even more insane than presently.

    You could have mentioned the ban, since that is definitely to blame here...
    Also yes, officers and boosters continue, both through ban and VM - which is intended behaviour from GF and not likely to change anytime soon.