Posts by Arturius

    This discussion is a massive waste of time considering the state of of ogame atm. Its either botting to win, or paying to win with tactics such as huge metal purchases after the 100% dm events (that doesn't make people good miners IMO). Legitimate good play and skills seem to matter little these days. Ogame stopped being a fair competition a long time ago, so kind of pointless having this discussion and trolling each other IMO


    Seen some good hits, will give a shout out to protest who showed some old school skills and patience


    Edit : Happy new year all!

    As Shepherd said, the fleet slider is beyond stupid. It bugs half the time and fleets go at the wrong speeds and if you happen to notice, you then waste deut recalling and resending. It also affects the anitgame shortcuts.


    As others also mentioned still seeing bandits as dishonourable targets too, how hard can this be to fix?



    AG is also broken for me, can't click on a player and see their coordinates. If Gameforge insists on breaking everything with every update, perhaps they should consider hiring a few people to test things before rolling out a bunch of errors and annoying the whole player base every time.... Some really great customer service we have been seeing lately.

    Same here SniPeR and Song, its a lot less easy to send fleets with the new system. Instead of improving usability and quality and life it has been drastically worsened and makes the whole playing experience less fun.

    It seems more things are broken than working in the current iteration of Ogame. When if ever can we expect a working game, it seems we get a lot of promises and not much delivered... Instead of thinking of more and more inventive ways to charge for things, maybe they should fix the game first, just a thought

    Thanks arcane for pushing it through. Its definitely a better compromise than nothing. Should be some benefits for all, hopefully without messing with the balance of the game too much.


    Might have to consider a collector option now though... I think it might finally be better than disco.

    As F0rsaken said, I have to ask. Game seems to take several seconds to load every page. Phalanx sometimes just says loading, the esp page takes an age to load. Attacks are slow, etc. Are we every going to see a fix to this terrible programming or is that what ogame is now?

    Hi all


    Looks like the boards are a bit dead, so Art Inc presents you something for your perusal. I've had an active weekend hitting quite a few smaller hits, eventually I found this little gem. Looks like defender account is new to Vega. I could only find 4 planets and had no time to look for the rest, so I had no idea if defender was on or off, just flew from the planets I could see, watched nearby activity and did the usual checks. Recs fucked me a bit, but collected all in the end so all good.


    Dunno if defender forgot he was in Vega, or something odd happened with merge, but hope all is ok and FR


    On 01-08-2021 --:--:--, the following fleets met in battle:



    Attacker Arturius [OPA]

    ________________________________________________


    Light Fighter 587.838

    Cruiser 104.601

    Battleship 19.769

    Battlecruiser 115.127

    Heavy Fighter 607.455

    Espionage Probe 1

    _________________________________________


    Defender Paul Kalkbrenner

    ________________________________________________


    Small Cargo 51.849

    Large Cargo 486.248

    Light Fighter 622.800

    Battleship 14.541

    Colony Ship 33

    Recycler 100.982

    Espionage Probe 12.091

    Bomber 9

    Destroyer 3.485

    Deathstar 4

    Battlecruiser 9

    Reaper 3.500

    Pathfinder 12.169

    _________________________________________



    After the battle ...


    Attacker Arturius [OPA]

    ________________________________________________


    Light Fighter 514.575 ( -73.263 )

    Cruiser 100.027 ( -4.574 )

    Battleship 19.627 ( -142 )

    Battlecruiser 114.427 ( -700 )

    Heavy Fighter 565.079 ( -42.376 )

    Espionage Probe 1 ( -0 )

    _________________________________________


    Defender Paul Kalkbrenner

    ________________________________________________


    Destroyed!

    _________________________________________



    The attacker has won the battle!


    The attacker captured:

    180.387.350 Metal, 180.387.350 Crystal and 180.387.351 Deuterium

    22.750.000 Metal, 22.750.000 Crystal and 22.750.000 Deuterium

    74.433.104 Metal, 153.513.031 Crystal and 68.453.865 Deuterium

    37.216.552 Metal, 181.771.163 Crystal and 34.226.932 Deuterium

    18.608.276 Metal, 90.885.581 Crystal and 17.113.466 Deuterium

    9.304.138 Metal, 45.442.791 Crystal and 8.556.733 Deuterium


    The attacker lost a total of 917.478.000 units.

    The defender lost a total of 12.651.558.000 units.

    At these space coordinates now float 5.440.167.600 metal and 3.746.070.300 crystal.

    The attacker captured a total of 1.348.937.683 units.


    The chance for a moon to be created from the debris was 20%.

    The attacker(s) captured the debris.



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 5.189.952.020

    Crystal: 4.115.905.216

    Deuterium: 311.840.347

    The attacker(s) made a profit of 9.617.697.583 units.


    Summary defender(s)

    Metal: -7.521.452.420

    Crystal: -5.721.363.916

    Deuterium: -757.679.347

    The defender(s) lost a total of 14.000.495.683 units.



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