Posts by Dreadnought
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When you select the research investment center.
A second window will open up where you select the research You want to invest in.
You will then get a third window to select which planet(s) you want involved in the investment collection.
Once you select the planets all resources from the selected planet(s) will be payed to the invested research at server reset each day;
While the selected planet is busy with the investment no resources can be shipped from that planet.
You can still ship resources to the planet to build ships defenses or mines or facilities Life forms ect.
If you cancel the research investment You will only receive one third of the invested resources back to pay for the auto collection.
From the selected planet(s)
When the Investment goal has been met The research tab will highlight Green so will the selected research .
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I like this. But how about GF adds this feature just to the General class? So you would fly to position 16 and battle the aliens and pirates, collect HP and debris? This would make the General class more appealing.
I would say random planets labeled pirate or unknown appear in various systems at server reset for 12 hours then vanish. but only generates debrie in percentages as they would on expeditions.
But 15 to 20 percent smaller than the largest fleet in that galaxy in total and not just that system.
At the unknown or pirate planet the fleet should only be in comparison of the counted fleets on the ground from active player accounts in that galaxy.
Then 15 percent less at max find and no more than 9 percent at the least
Since larger accounts could make a huge profit from it other wise.
which would unbalance the game's mechanics to much.
And not confine them to just the 16 slot
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There was a previous suggestion to balance f2p with p2p and keep away from the suggestion of GF cut their DM sales or use.
But seems some one greatly disliked it because they refused to listen since it was not worded how they would say it or do it.
Reducing some DM features would be nice in one way but the truth is far to many players have adjusted to this as is.
Like Mike Said 28 years for an astro research is absurd. waiting 8 months for a drive research is an insult.
Production boosters that cut that time are nice but that is what should be adjusted not the mechanics of half completing an item.
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Now this should be awarded between the two 7 day log in events that occur at the first and end of each month.
So awarding this in the middle of the month would be best.
While through out the month all task items are tallied up.
To be fair even if awarded once per month it would balance out with the normal log in events.
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So the suggestion is simple.
Every week as players go about their daily gaming.
As the complete various tasks at the end of the week on Sunday.
They will get an in game message alerting them to receiving one of the four following hidden task rewards
Silver.
complete
100 expeditions
50 transport missions
attack 50 inactive players.
Destroy 10 million in total damage to pirate ships on expedition.
upgrade one life form research or one normal facility structure. Or one life form building.
Task reward choice. ( 3 silver resource boosters for each resource. )
or ( 3 silver detroids / Life form kraken/ research )
or ( 150,000 found dark matter )
gold tier Tasks
250 expeditions
100 transport missions
attack 150 inactive players universes with probe storage on Probes will not count.
Destroy a total of 20 million in total damage to pirate ships.
Up grade two or more nanites factories one level each.
Reward choice. (4 gold resource boosters for all three resources. )
Or ( 3 gold life form kraken and 3 life form neutron with one platinum life form neutron )
or ( 3 deuterium packs )
Platinum tier tasks
Complete 600 expeditions
destroy a total of 32 million in total damage to pirate ships.
Complete 175 transport missions
Attack 200 inactive players
Complete one research and construct one or more mine storage facilities and one life form research
Task reward choice ( 3 platinum resource boosters with two of each platinum construction boosters )
or ( two each platinum life form boosters and 3 normal platinum construction boosters )
or ( 75,000 found DM with two crystal packs )
complete all three tiers of the hidden task rewards in full.
reward choice ( 5 platinum krakens with one mine level token )
or 5 platinum detroid with one Drive research token )
Or ( 6 platinum life form boosters 2 of each type with one random research token for standard research )
For collector and general classes or players who do not fully complete the hidden tasks
but complete 3/4 of them a lesser number of the reward items of the same tier will be given as selections.
Granted with server speed the number of each item for the hidden task. I agree should be adjusted . ( yeah I anticipated the question LOL )
Due to the number of servers and server speeds.
The number of items to complete should go down or stay about where it is currently suggested.
for all the players who complete three quarters of the tasks.
for silver
two silver detroids one silver life form kraken with one silver neutron
( 1 each silver resource boosters for each resource. life form kraken life form neutron)
( 75,000 ) dark matter
Gold
(2 gold resource boosters for all three resources. 1 life form silver neutron one silver life form kraken )
Or ( 2 gold life form kraken and 4 gold life form neutron with one life form silver neutron )
or ( 1 deuterium pack one crystal pack )
Platinum
( 2 platinum resource boosters crystal deuterium with one platinum kraken one gold life form kraken )
or ( one each platinum life form kraken / neutron and one platinum kraken one platinum detroid )
or ( 45,000 found DM with two crystal packs )
for completing three quarters of all three tiers
reward choice ( 5 platinum krakens with one energy tech research token )
Or one of the above group items. From the lower tier rewards
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So the suggestion is simple.
Every week as players go about their daily gaming.
As the complete various tasks at the end of the week on Sunday.
They will get an in game message alerting them to receiving one of the four following hidden task rewards
Silver.
complete
100 expeditions
50 transport missions
attack 50 inactive players.
Destroy 10 million in total damage to pirate ships on expedition.
upgrade one life form research or one normal facility structure. Or one life form building.
Task reward choice. ( 3 silver resource boosters for each resource. )
or ( 3 silver detroids / Life form kraken/ research )
or ( 150,000 found dark matter )
gold tier Tasks
250 expeditions
100 transport missions
attack 150 inactive players universes with probe storage on Probes will not count.
Destroy a total of 20 million in total damage to pirate ships.
Up grade two or more nanites factories one level each.
Reward choice. (4 gold resource boosters for all three resources. )
Or ( 3 gold life form kraken and 3 life form neutron with one platinum life form neutron )
or ( 3 deuterium packs )
Platinum tier tasks
Complete 600 expeditions
destroy a total of 32 million in total damage to pirate ships.
Complete 175 transport missions
Attack 200 inactive players
Complete one research and construct one or more mine storage facilities and one life form research
Task reward choice ( 3 platinum resource boosters with two of each platinum construction boosters )
or ( two each platinum life form boosters and 3 normal platinum construction boosters )
or ( 75,000 found DM with two crystal packs )
complete all three tiers of the hidden task rewards in full.
reward choice ( 5 platinum krakens with one mine level token )
or 5 platinum detroid with one Drive research token )
Or ( 6 platinum life form boosters 2 of each type with one random research token for standard research )
For collector and general classes or players who do not fully complete the hidden tasks
but complete 3/4 of them a lesser number of the reward items of the same tier will be given as selections.
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Now auto collection of resources is not so bad as part of the game in that regard.
Sending expos automatically Still should need fleet admiral.
Aside from the life form DM find buff. for collectors maybe a 0.2 % additional percentage to find more dm on expo's
As far as other events besides the log in event and auction event and daily item x amount per day event .
Maybe a hidden event each month where if you complete xyz you get to choose between
Three silver boosters
Three gold boosters
three Platinum boosters
Two class items and two alliance class items but can only choose 1
One of three token items
1 research level
1 mine level
Or 3 pack of crystal boxes.
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Any thing that automates the game removes the human element from the game and is a detriment to the game .
constant activity removes forethought from the game and better planning while away from the game.
As far as none tolerated tools goes if it is an automatic function it is a bot and bots are not allowed in game.
since that automated function ruins the game for other players and eliminates the ability for other players to make fair profit from the player.
That is using any automated functions of a tool or add on or taking advantage of a game feature that behaves as a bug.
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Update been fixed on my end how ever if your experiencing the same contact your I.P. and have them run a check on your modem
With flywall I.P. trap and check for data over clocking. which can burn out your modem.
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So the message box load time is bad again 76 seconds to open another 25 seconds to parse to the next selected inbox tab
Forum is lagging also on load times for the bug section. 45 seconds .
Already checked my machine not the issue. it is on server side for both.
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From 32 to 29 its around 3bn capacity lost, its ~10% in 32bn, so was a change ally class.
But i laugh with the hyperspace thing
lol yeah but I was thinking lf buff and typed hyperspace tech force of habit . Hedgefundpoe and me have been here since they put furniture in the gf offices I think Baal been here since they opened the doors along with a few maybe dozen other folks. LOL
But I think the life form storage capacity buff is not being applied.
Since my lf storage buff gives the same percentage as hyperspace tech gives to my ships
but still dropping 29 million to 32 million in storage capacity hurts conversion of resources.
And used plant fields used to add the additional storage facility to make room.
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are you high bro?
In theory, the idea of hyperspace travel relies on the existence of a separate and adjacent dimension. When activated, a hyperspace drive shunts the starship into this other dimension, where it can cover vast distances in an amount of time greatly reduced from the time it would take in "normal" space. Once it reaches the point in hyperspace that corresponds to its destination in real space, it re-emerges.
Once a sufficient level of Hyperspace Technology is researched, the Hyperspace Drive is no longer just a theory. Each improvement to this drive increases the load capacity of your ships by 5% of the base value.
facts ingame translation to English.Us seems to fail as hyper tech is no drive but still it only affect ships bro
I still lost close to 32 or 29 mn in storage capacity on my resource storage tanks on every planet and none of my life form techs changed after the last update so something went wrong with the update since my level 18 storage facilities were holding 715 mn now just under 684 mn so either the life form storage bonus is not being applied or no one put it in the change log that storage caps were being lowered.
and since this is the answer I got something went wrong some where. either way it needs fixed so other players don't get hit with bugs after an update. after the merger I had to rebuild most of my storage facilities any way.
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So I do have a ticket open for this unless was closed buy the go. who replied and chatted me up about it. in support
The hyper space storage bonus tech is not being applied to planet based storage facilities.
my current hyperspace tech is 18
Now granted with the one update after the last merger the Rocktal had an automatic issue of techs resetting to unselected techs.
May be the same issue but does not seem that way
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well so i suppose that treath 3 person and told me to obligated my friend to put their account into deletetion otherwise he perma ban me is consider illegal. because like i written in ticket that person refuse to made a complain with a superior and ban all of us just becasue i ask them to create an account for making an alliance of 3 person. their account were empty and his excuse on the account was multi account because he didnt find anything else.
that person continue to work and is inaccetable being guided by some kind of person. especially when they are still unkilled and didnt know all the rule. he join the staff january 24 so i suppose he lack lots of knowledge about this game.
and other rhing against the guideline that a gm should follow especially someone like his position.
and considering more then 3 months has passed that account didnt exist anymore so the total damage is incalculableIf your playing a game account with two other people beside your self that is multi counting and banable offense under the game rules
Did the game operator tell you how long the ban was for ?
1. Accounts
The owner of a game account is the owner of the Lobby account where the game account is located.
Each account is entitled to be played by a single player at any time, account sitting being the only exception.
Game account exchanges to another user are only permitted using the ‘Account Gifting’ function within a Lobby account.
Lobby accounts cannot be transferred to others.
2. Multi Account
Every player is allowed to control a single account per universe. = meaning if you and your friends were playing the same account it equals a ban
If you and your friends are playing several accounts from the same location apartments house, that also equals a ban
With out getting permission first who is to say your not just playing several accounts on a server your self. < breaking the rules . and that would equal a ban.
So the game operator did nothing wrong you can give it a few days and contact support through an older account you may have and ask how long the ban is for.
If you were rude or angry with the game team apologize and make nice.
and then start a new single account on a new server. and play there with more caution . you can always join an alliance for the tutorial.
and at the center bottom of the game page there is a link to the game rules also. for quick reference .
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like person have to follow guideline, also gm have to follow the guideline for taking action. and when he say he refuse to do and instead of investigate about the report he chose the ban from community and after that ban the account without haveing the possibility to made a reclaim becasue he ban from that service is against the guideline.
he also say that he cannot remove the ban because he cant. he dont have autority and only gameforge employeer can do it.
this is definitly something he cant do and being an sgo he must be punish like the guideline say when someone if breaking it. and other things he do about his works but like i said i need someone that can handle this situation. everything is on ticket so they can read all and discord tooWhat specific guide lines did he or they break Dpa violation NDA violation?
Or ban you for a none tolerated tool use. ?
DPA violation giving your pw to another player
Give your personal information to another player
Give another player access to your account.
delete your account ?
Reset your account to zero and back to just a new home world??
Yes I know just let the fellow answer
And so you understand all game staff up to the COMA are volunteers and it may take 4 to 5 days for a reply most do reply before then.
If you reply every few hours to a ticket .
It takes longer to respond to the ticket since it moves it back in the answer que.
And if you reply every few hours for days on end or less it can be seen as support system abuse.
Because it ties up the ticket que with a constant hold on yours so others behind you won't get theirs seen or answered.
It also elevates it after x amount of replies
If the constant replies are hostile or toxic, Or nonsensical the staff can ban you from the support system and from the game on every server.
As a player I have seen some players get ban from the ticket system and from the game. Why because it is unhealthy behavior and comes across like an addiction.
That is harmful to you as a player so they have to ban you. for your own mental health and to prevent toxic and negative behavior from upsetting you and the staff.
So they give you a time out to cool off and think about it to give you a chance to put everything into a constructive context.
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The price cap at this amount would be the most reasonable amount for astrophysics
after planet 15 per level.
- 12 bn metal after cap
- 19 bn crystal after cap
- :12 bn deuterium after cap
- That said any past records of the biggest this or that is on the French communities biggest this or that thread
- And should go back some time.
Hello Ben, I hope you are safe and free of any flooding or damage where you are.
About the post, I don't think you understand what this cap means for the top miners in uni 1. I don't know much about any other uni so I wont speak about those. They make ball park - 10b msu per pack. Some are more, sure but lets use that number for ease of math. Now lets look at the number you proposed.
12b msu
19b crystal rounded up is 40b msu
12b deut rounded up is 40b msu as well.
92b msu total. This would take someone rank 50 ages to build up sure, but for $9 Lord42 can spam 100 planets?
Been pretty dry yet as wet here hope you been dry and safe where your at also. The tornado sirens going off every other hour Thursday night was not fun.
Yeah I know there is room for abuse as there is with anything even if the cap price is double or triple what I have suggested it still benefits every one.
the other solution would be for GF to set it so when you unlock colo ships you can send colonies .
but with each new colony you have to reach ex amount of development before being able to send out a new colony.
or when you unlock colo ships you get 21 planets and astro is for expos only and twice the cost
Yeah we pretty much been in our shelter since like last month lol.
My suggestion would to just put a hard cap on max colos, but thats likely to cost GF money so I doubt that happens.
Glad You and every one is safe and sound. Yeah Gf would lose money on a hard set number of colony. Now to be fair or more fair
Would be if off topic a bit every one once they have colony ships unlock astro and have to send a colony and build it up to match the hw for mine levels robot nanites silo ecetra ecetra. with a moon lunar base 5 phalanx 5 jg 1 and cannot ship resources or half complete any builds on the new colony. but after 45 days then they can ship the new colonies days worth of production from one planet only every 45 days untill it reaches build goals to open the next colony slot while astro being separate now would only be for expeditions and number of expeditions one expo per every 3 levels of astro.
But not sure that would be taken well buy GF so with a hard price cap per level after planet 15 at
18 to 24 bn m
36 to 65 bn crystal
and 18 to 24 bn deuterium per every level there after
is not to bad still any one could abuse this as much as a gambler abusing the auction for their gambling habit
one modifier I would want added to this is that from rank 50 down to the lower ranks the cost decreases for the hard cap. from rank 50 and up increases buy 15 percent of their total points per needed resource.
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The price cap at this amount would be the most reasonable amount for astrophysics
after planet 15 per level.
- 12 bn metal after cap
- 19 bn crystal after cap
- :12 bn deuterium after cap
- That said any past records of the biggest this or that is on the French communities biggest this or that thread
- And should go back some time.
Hello Ben, I hope you are safe and free of any flooding or damage where you are.
About the post, I don't think you understand what this cap means for the top miners in uni 1. I don't know much about any other uni so I wont speak about those. They make ball park - 10b msu per pack. Some are more, sure but lets use that number for ease of math. Now lets look at the number you proposed.
12b msu
19b crystal rounded up is 40b msu
12b deut rounded up is 40b msu as well.
92b msu total. This would take someone rank 50 ages to build up sure, but for $9 Lord42 can spam 100 planets?
Been pretty dry yet as wet here hope you been dry and safe where your at also. The tornado sirens going off every other hour Thursday night was not fun.
Yeah I know there is room for abuse as there is with anything even if the cap price is double or triple what I have suggested it still benefits every one.
the other solution would be for GF to set it so when you unlock colo ships you can send colonies .
but with each new colony you have to reach ex amount of development before being able to send out a new colony.
or when you unlock colo ships you get 21 planets and astro is for expos only and twice the cost
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Lastly, I have to ask you about the ever increasing profit of investment, because it is the biggest consequence of your proposal. Are you arguing that the production increase from bought resource packs behaves the same way as your suggestion of a fixed price of astrophysics after lvl 37 or not? In other words, do you mean that the increased production increase from buying resource packs will give the same effect as an increasingly profitable investment?
Bro don't bother. I truly can't believe this guy can't understand simple math that 13yo does. If he could understand that he would realize that his suggestion makes F2P players lose even more and faster then they are losing now. It is just plain stupid to talk to him at this point...
edit: Also all those who voted "yes" obviusly have 0 clue about the mathemathic and/or he asked them to vote yes...its simple as that. Feels bad to see grown up people not able to sum/subtract/multiply or do division.
Have you went and looked through the thread the biggest in ogame put together buy the French Community ? Or have you added up the amount of resources wasted in a multi billion defense as I exampled above 104 billion in defense times 15 planets = 5 more new shiny planets even at 23 to 46 billion in defense per planet that is 3 to 4 new shiny planets Defence: 68Bn Defence: 46Bn Defence: 32Bn Defence: 29Bn Defence: 31Bn Defence: 29Bn
And the only complaint or argument I have heard is p2p players will abuse this <
Nothing constructive buy you or the other players you did ask to vote against it. So there are the defense totals off two players accounts from 3 of each of their planets now math what as far as wasted resources.
And really really go read the French community thread the biggest in ogame.
And I have to admit yeah I shared the thread around But did not ask for any votes .
I don't need to