IG Account: Pirate Andy (Uni 1 EN)
List of days I wish to participate:
9-10-11-12-13-14-18-19-20-21-22-23-24
total tickets = 13
IG Account: Pirate Andy (Uni 1 EN)
List of days I wish to participate:
9-10-11-12-13-14-18-19-20-21-22-23-24
total tickets = 13
I’ve seen this suggested in channels, but not sure in this section.
Whenever significant maintenance is undertaken, the attack block should be 24 hours. Not an ever-so slightly extended block because things take too long. This is completely unfair on players who need to fleetsave but are locked out. It’s the same pattern every time. Just attack block 24 Hours to be fair to everyone
I'm against it.
With DF rising from 30% to 50% and deut consumption reduced, most miners will just become much easier targets.
It’s a small gain that leads to a much bigger loss.
This pretty much. Just got the taste of GKP hitting me for less ress then innactives........
and this is exactly why it’s ridiculous when the miners talk about increased DF and reduced deut having a negative on them.
Pat is gonna farm you no matter the settings. That is how he plays. You can make it 2x deut and 0 DF and he will still do it.
It’s obvious from the posts that nothing is going to pass, so let’s not waste time on a vote
Settings have to be a package not individual.
10x eco even though we’re not allowed
2x friendly for expos which has barely been addressed
Deut in DF because it should have been implemented not put to a vote in the first place
50% DF, to ensure the vote fails
0.7 Deut to help the poor miners fleetsave at x2 friendly
Display Moreits simple
make t4 lvl have 3slot vertically and each slot its 1 tech u can pick from previous techs top from t1 mid t2 bottom t3
that way we can have den and all the other stuff that ppl miss out on like 2x bombers and whatever else u fancy.
not too much power creep but it fixes some issues that few ppl will have and will also be something to strive for min/maxing without having low lvl accounts loose out too much if its gated behind high population etc
or 2x 3 slots with the same principle you suggest
To further add late game content, I suggest adding a 4th research tier to Lifeforms. It would be expensive to do and would have similar scaling of building requirements to the previous tiers.
For the research slots, it could be some of the clearly missing techs, such as small cargo and pathfinder overclocking - or what I actually prefer as an idea is free choice of any unselected tier 1 - 3 techs (auto deactivation if you respec your techs to try and select the same one twice).
This would then allow some of the tougher choices to be overcome and give a large endgame extension.
the next logical step is also to make resource pack output fixed and the same for all players. This would stop the current cycle of bigger spenders also having bigger packs and stop everyone being forced to build metal mines in slot 8s.
I mean gameforge could just introduce a scale, the larger the output the larger the DM cost. give it a base cost of say 100m DSU units for 20k DM + 1k DM per 100m DSU. (i have just pulled these numbers out of my arse for visualisation... i'd recommend if that was a reasonable solution someone with an actual working brain looked at the numbers)
Least then abuse is expensive.
I’d say scale it based on rank 1 size in a similar (but more nuanced) way to how expos are scaled. That way, packs grow as the points in the universe grow and it protects GF income if the numbers make sense for people to spend money on them.
You’d realistically base it somewhere close to what the whales already get. So say 100bn point rank 1 in x8 eco = 10bn metal per pack (to pull numbers out my arse). Or scale it back if they want to limit growth.
I kind of see this as a step that should have been taken many years ago, but I do think it will kill trading.
For me, the next logical step is also to make resource pack output fixed and the same for all players. This would stop the current cycle of bigger spenders also having bigger packs and stop everyone being forced to build metal mines in slot 8s.
But you are essentially asking to have your cake and eat it. Get the advantages of 4x friendly fleet speed (faster expos as voted for) then negate the negatives (more challenging FS times) with the custom application of a mechanic that is arguably the best feature of general class.
It’s easy enough to get around as a miner, because you can just move some planets so that your deploy over x systems is the perfect time.
I hate to say it, but I think the only way to get change is for all 3rd party devs to stop supporting the game and leave it in the mess GF has made the vanilla game. The only time GF did changes with urgency was after the carnage of the new message system and the community was in uproar. 3rd party Devs have been far too tolerant of how awful GF have been (and I absolutely take my hat off to them for their hard work and dedication) but GF won’t listen whilst YOUR hard work props up THEIR game and makes it semi playable. The only way to show them your value is to show them the cost of the status quo.
I imagine with the kind of people you are - giving up your time for free to improve this game - you won’t fathom the idea of “letting the community down” but you owe GF and the community nothing. If the only way to get change is to act, that might have to be it. I don’t want it. The game without addons is shockingly taxing to play. I hope GF make the correct moves to fix this
I don’t see why we shouldn’t get a chance at 10x eco when others have… I suggest something for everyone (and all or nothing vote):
10x eco (miners)
2x friendly fleet speed (Expos)
50% DF inc deut (fleeter)
I’m delighted with the new features breaking all addons and making the game slower once again. I love sitting watching a spinning wheel when I want to look at my espionage reports. I also love that the list brings back the spinning wheel every time there is a new espionage report. Add on the bonus of the shortened report only showing the res on planet/moon not the fleet or defence - it really makes fleeting easier having to expand every single report to see fleet/defence.
Added bonuses:
- mobile view now longer has message icons and everything is offset.
- I now get an extra message on every combat ~30 seconds later telling me that I have lost my title - I love extra messages in a laggy new message view!
all in all, my feedback can only be a huge well done on the implementation of this update that everyone was crying out for. It’s fantastic.
Finally worked out how to login via the GF account system.
As I said in PM Rya, congratulations on the epic smash and huge profits. I thought I had Fsd it and was sat in a meeting at the time. When I finally checked I thought the fact I had CRs was that you’d farmed my planet
. One hell of a mess up on my part.
by Neotinea
Congrats on the NN1!
“Ho ho ho, now I have a machine gun”
I rest my case
Hello Universe 1,
I’ve dragged myself out of endless blue ocean but need some fuel.
Looking for trades of 500kk and up. Time and location flexible.
Rates 2.5/1.5/1
contact me in game
It the majority vote for a No, the majory will should prevail, not the will of a few over the will of the most, is not like this that votes should work?
then why is the threshold always set at 70% which guarantees that fleeters lose votes?
If majority was accepted (I.E. 50.1%) more server settings would have been changed
This is what I fully expect to become of most of the uni. The flight times will catch out most who’ve become too lazy and reliant on long idles.
it’s an amazing solo. I’m sure more will come. Credit to Muppets for playing the current mechanic close to perfection.
real shame to see this happen to Amo’s account, but how many times have we seen a new owner get crashed fast *Shrug*
GLOTR and enjoy the profit mr wabbit