Posts by Warsaalk

    A copy of the original TrashSim code has been publish on my github:

    https://github.com/Warsaalk/trashsim-public


    If you publish something based on my code, please do not use the name TrashSim literally. Any other derivation is fine.

    The code carries the MIT open source license, which means as much as you can do whatever you want with it.


    The state of this code is the one as it was by the end of 2022 before n00b took over.

    This is my last version of the application.


    I hope you all won't flood me with questions now. I have been getting a lot of questions over the last few days. That's also one of the reasons I published the code, it belongs to the community now :)

    I also added a little text so you already have a starting point, hopefully this is enough to limit the questions in my direction ;)

    If you don't know anything about web development I wouldn't start it either.

    Ain't going to say much about it, one word that crosses my mind is finally.


    I'll look into making the original TrashSim code public.

    I think it's time to make it available to the community.

    Hi everyone,


    All the remaining data, mostly the old share images, have been migrated!

    So I guess this is my final good bye to TrashSim and OGotcha.

    Thank you all for the support, I've receive some lovely messages the last few days, I really appreciate that!

    My best wishes to all of you!


    n00b will take over now, my best of luck to you :wink3:

    Thanks you for the smooth migration, well done!


    Just so you know, n00b is also an OGame administrator for the Dutch community.


    Grtz,

    War

    Hi everyone,


    Some good news :)

    The SGO of the Dutch community will start hosting the projects.

    I'm now working with him to make sure everything is transferred and working.


    The tools will also be running under a new domain (url).

    In the beginning I will set-up a redirect from the current domain to the new one, so tools using it won't break.


    The code of the projects will also be published on Github later on.

    For the sake of the future of simulators, I think the TrashSim should become open source, so anyone can build on the bases of it.


    Grtz,

    War

    It's a hard decision, but it's needed, I love you all!

    For more info refer to this post please or the quote below.

    https://forum.origin.ogame.gam…nd-ogotcha-shutting-down/


    Warsaalk out, thank you all for the beautiful years!

    Hi everyone,


    As of today it's possible to join new universes using affiliate links of tool developers.

    Here's mine: https://hero.li/ogame-universeview


    It's a new way and easy to support us!

    Via this way 20% of the revenue generated by DM purchases of linked accounts will flow to us.

    Important to notice, nothing changes at your side, this is all done on the OGame side.

    Where they'd get 100% in the past, now it'll be 80% for them and 20% for us :thumbsup:


    You can use the following link to do this:

    https://hero.li/ogame-universeview


    BTW hero.li is created by Gameforge.


    Grtz,

    Klaas

    Well, for starters, I'm still alive lol.


    As for the update to V9, I've been thinking about this a lot lately.

    I don't want to let the the community, of course, but it's not an easy process.

    My current free time and resources are limited compared to 10 years ago, when I started building these tools.

    More specifically I probably won't be able to develop anything until late august.


    The few times that I actually had contact with GF, which was already very scares, was not really positive at the end, for example with the MCO update.

    For which I created the following post: We're being left in the dark, a point of criticism, a complaint.

    I've also spent hours and hours for my latest update to fix the bounce effect, without any help, feedback or appreciation from GF whatsoever.

    So I hope that you can understand that my energy and enthusiasm to continue this project is not very high.


    Just so you know, I'm not talking about the hard working community managers & admins ofc, they're awesome!

    I've had positive contact with some of them lately, we'll see if it has a positive effect.


    Last but not least, as I don't have much time, I won't be able to search for all the new formula's myself.

    I'm talking about the different combinations of classes etc, for calculating flight time, fuel consumption, ...

    If anyone has the time to create a full document that contains all the needed formula's, that'd make the life of a developer much easier and safe a lot of time.

    It is a must before I'd even consider updating TrashSim, else it'd be an impossible task.


    + the API stuff NoMoreAngel is referring to is also crucial.


    Grtz

    Dear Users,


    Version update 4.2.1, some more fixes for OGame v8.5 & the previous 4.2 update.

    Update is being uploaded to all the stores, hopefully it gets approved soon!


    Changelog:

    • Bug => Fixed tooltips new refreshing properly
    • Bug => Fixed galaxy debris not working when going through the galaxy fast
    • Bug => Fixed systems with deep space debris crashing
    • Bug => Fixed planets being added constantly when already existing in the planet database

    Enjoy & if you have any feedback don't hesitate to share it.


    Grtz,

    Klaas

    Enjoy & if you have any feedback don't hesitate to share it.

    Hello Wasaalk.. something is wrong with the tool for some reason is not showing new planets since 1 or 2 weeks ago.. looks the data base is not updated can you review it? ill appreciate


    I'm publishing a new update right now, hopefully that'll resolve your issues.

    To be more specific, is it not updating new planets from the API or doesn't it save newly spotted planets you see in the galaxy?


    For some players planets in galaxy view it shows List of other planets, yet some other coordinates for the same players it is simply non stop loading.

    I reset cookies and UniverseView extension. All same. So far did not find logical pattern for why is it happening.

    Browser : Edge

    I hope the new update will fix the non-stop loading issue.

    Can you give me some more details on the issue where it's showing the wrong list of planets?

    An example or maybe a screenshot.

    Dear Users,


    Version update 4.2.0, galaxy view fixes for OGame v8.5.

    Update is being uploaded to all the stores, hopefully it gets approved soon :)


    Changelog:

    • Bug => Fixed the player planet feature on the galaxy view.
    • Bug => Fixed the moon destruction feature on the galaxy view.
    • Bug => Fixed add favourite on the galaxy view.
    • Bug => Fixed the galaxy debris feature on the galaxy view.
    • Bug => Fixed the galaxy rank feature on the galaxy view.
    • Bug => Fixed the refresh clock feature on the galaxy view.
    • Added => New donation methods in the UniverseView menu

    Enjoy & if you have any feedback don't hesitate to share it.


    Grtz,

    Klaas

    Hi everyone,

    Just an small update.

    I've been working on an update and hope to release it soon.

    Thanks for your patience!


    Ok looks like OGame changed quite a lot of HTML in the galaxy view with the new 8.5.0 update.

    I'll take a look at the changes and try to get UniverseView up and running again :smile2:

    Thanks Wasaalk, is weird the bug, before the update you could go to galaxy place your mouse over the name and you got all the planets but now you need to search the name on the toll search and after you click the cords you want and go to the galaxy view you have access again to this stats (until you exit the galaxy view)... BTW great work this tool

    Well the OGame update broke UniverseView, it'll be fixed soon :)