Posts by johocknut

    I mean GKP and TC have a well established history of farming people into the ground causing them to quit. I don't think Rya's mission is to conquer the universe unless I missed something. Payback is a son of a gun and in this case the hate on assassins is at least a decade overdue.

    Alright, I'm just spinning this up from the top of my head so this idea is far from polished. Based on the comments so far v12 is fairly despised among the community and I think I have an idea to get it back on track. While the artwork is terrible it wouldn't be so bad to look at if the avatars and skins gave some kind of bonus. That is where things get tricky because nobody wants to see another random economy bonus kick in because someone build a level 100 metal mine....you could get creative with it though and assign a bonus to each avatar, planet skin and title. As you can only have one title or avatar, you could assign an escalating bonus to each achievement. As for planet skins, I guess they'd have to be tied directly to the planet. Either way, I think it's probably time to ditch the slot based metal and crystal bonuses. Most universes lack planets in high slots and the colder slots (12-14) because they're not optimal for metal or deut. I think it's also worth noting that some of these achievements would take years for most players to achieve. I'm not sure what the average age of an account is but there aren't very many out there these days but it I doubt its long enough to see a level 50 crystal mine or obtain 10 trillion resources from expeditions.


    I've done4 examples of my idea here and two honourable mentions.



    This one is relatively simple and yes, does give a bonus to deut, but not a flat bonus. When level 1 is unlocked, each planet's Deuterium Synthesizer would act as if the planet's max temperature was 1 degree colder. At 5, 5 degrees or the maximum it can currently go which is -130. Currently with 18 planets and an average of Deut mine level of 44, I am producing 576 million deut a day. One degree colder would equal an increase of 1.5 million deut a day...5 degrees would be an additional 8.5 million a day. This isn't that much in the grand scheme of things with today's numbers.



    This is the same idea. I know we already have cost reduction from lifeforms on normal research but it's limited to a handful of them and let's face it, I don't know if anybody is ever hitting 50% cost reduction on weapons or armor tech because...well it's insanely costly and rightfully so. Could this achievement not include a cost reduction bonus? Again, 1% for level 1, easy to do..5% for level 5...much harder to do. This would not impact lifeform bonuses. So if you already hit 50% cost reduction for plasma or espionage techs, you're out of luck.



    Again...very easy level 1 is 10,000 artifacts, level 5 is 100,000 artifacts. By the time you're achieving level 4 which is 50k that's enough artifacts to fully do an account of 18 planets as a full miner and might be thinking about doing a second tree of some kind. So hell, let's have every level of this achievement add 5% storage bonus to artifacts or increase the cap on missions that can be done per day. Either one is fine



    Pretty easy again...each level adds a fleet slot...with lifeform discoveries taking up a fleet slot and the average time to max out lifeforms being about 2 years...this just makes sense.


    Honourable mentions



    Yes, there will eventually be players who reach a need to have IRN 20 which connects 21 planets but most are at least a couple years away from this and while this "idea" is less of an idea and more of a bash at the insane number this represents (both points, money spent, the time it would take etc etc etc) This could easily be another time reduction one...the number that you assign it doesn't even really matter as long as it's reasonable.



    Again level 3 and 4 aren't so insane these days with lifeforms and boosters (I've got a crap load of 80% energy boosters from rewards I'll never need). TIE SOMETHING COOL TO THIS! Grav 8 is a weird achievement at best but I'm willing to bet less than 1% of players are going to go for it to get a Title that says "Because I can!" Do something with gravitron and laser tech...please. There's been plenty of ideas submitted to change these. Some of them are worth while exploring like jump gate cooldown or increase moon slots.

    Doesn't appear to be any...and based on what I'm seeing there probably should be...level 37 astro, getting 10 trillion res from expos, level 35 fusion reactor...lmao.


    It certainly looks this way right now. Who knows maybe they've got something else in the wings but right now this update looks about as exciting as these various updates that are nothing but "background changes"

    How about Gameforge not breaking things left right and center? They broke several add-ons with their message system update and even when they did fix it enough AGR could be updated it was really only a partial fix. Tracker was down..what a month or 8 weeks? They don't listen to players..they don't listen to tool developers. If they had then neither tool would have been broken for very long.


    They say they listen to players/devs but at the end of the day there isn't really anything that suggests they are actually doing that.


    How about just making the game easier to play. Lots of ideas have been floated out there about quality of play/life improvements.


    The speed bar has been an issue for ages...


    There are bugs that have been present for ages....

    suggestion 1: Marketplace was just a haven for people to legally push other people...that's the reason it was taken out and won't come back

    2: that's not fair to disco players

    3: they already have that ability..I'm collector and I can send pathfinders to slot 16 to harvest...I just can't "see" the df

    4: NO...they capped it for a reason

    5: No...its capped for a reason

    Yes ofcourse :). Knowing that it won't be 3x faster i am curious as to know what would the "cap" of speedboost be before it becomes diminishing :). Like is it worth going for 400% and what time difference you achieve compared to 200%. Would those extra 200% be worth it or it is diminished.

    if I’m not mistaken I think you’ll find 400% quite cost prohibitive. Just as an example Plasma Drive is 0.2% per level…so 30 levels per planet with your chosen lifeform at level 100 and 15 planets only results in a 99% speed boost to your ships. So that’s a cost of roughly 9.6 billion MSU per planet. You fair slightly better with Fusion Drive because it’s 0.5% instead of instead of 0.2%, but it’s only for civilian ships. The average large, multi billion point fleeter sees a breakpoint somewhere around 20-25 levels of Plasma Drives per planet.


    These techs are most useful when you combine them with other things to make you faster (high drive levels, general class, ship related lifeform techs, etc.


    I know this isn’t the answer to how much time you’d save on going point A to point B. At the end of the day a multi billion point fleeter isn’t going to see much beyond 150% ship speed

    For what purpose? Combat expos are capped anyways. There’s no way around that. If you’re thinking it’s faster you’re talking about sending 100 million probes to max out your storage space. Are you disco? Are you adding a pathfinder?

    I mean play how ever you want to. It’s your account. Buildings only affect the planet they are on and techs have very low individual impacts on the game. Where the strength of lifeforms is that having the same techs across your entire empire means they all stack together for a better impact. While there in real harm in having a say Human planet and a Mecha planet, if you want to optimize the way you mine resources or build fleet or do expos. It makes sense to standardize your planets.

    too long did not read.


    Life is too short for the deranged ramblings of a mad man.

    I am sorry to say this but if miners don't get something as well then this vote will fail again that's just how it is.

    As a miner I will vote yes to 40% with deut but if you ask for 50% I will vote no.

    50% with no deut will help out the miners on the back end, im a miner and i do a fair bit of trading deut for metal and crystal, its basic economics. they wont allow an eco increase and there is nothing else that can be put on the table that would help out miners. if you need someone to help facilitate trades so that you can benefit from the df increase, contact Guild in our discord and i will personally find you reliable trades.

    how does it affect deut sales? Unless someone is killing a massive fleet deut in the df (especially at the current 30%) is negligible at best. Without looking very hard what, 90% of hits are simple cargo fleets, maybe a few RIPs or destroyers mixed in here or there. If you hit a fleet of 30k cargos and 1 RIP its still only 500k deut in the DF at 50%. Even at 500k cargos and 500 RIPs the duet in DF (again at 50%) is only 250 million deut...that's not even a fleetsave for most of them. The only time duet into DF even remotely benefits fleeters is when killing sizable fleets of cruisers, battlecruisers, destroyers, bombers, pathfinders, reapers, RIPs. Those hits probably make up 5% maybe less of the hits going on...the only other case a miner might make is for planet bashes...solar sats and crawlers but even then...if you're losing sleep over a million or two of lost deut from that then its probably time to switch up how you produce energy anyways.