Okay, its time for my opinion now! 
1x fleet speed should be locked to universe 1 and no changes for that should EVER be made (and probably will not be made). People choose to play 1x fleet speed for a reason. If you dislike it why even join universe 1? You are just being silly and not making any sense... by saying that i do mean that people chose this universe SPECIFICALLY because of the speed and not for any other setting.
I think that there is only one way to make the universe more active but miners might not like it
. Basically just put Defense into DF 40% - deut off and done (+keep the current fleet 30% - deut off). It might seems stupid but i think it's actually pretty good solution. Activity in this game comes from chaos. If there is no chaos you have dead universe, it is simple as that. To clarify why there should be DiDF the reason is quite simple. If you wish to kill 50mil defense without alot of losses you need 700-800mil fleet. Now lets consider that you only log in ONCE your daily production will never exceed the required amount to initiate attack when the ratio of fleet/def is so huge...
So why am i talking about defense when you guys want to fleet? Well the reason is quite simple.
1. People who are not as active each day will start to be targets for farming since most of "turtle/miners" also do expos from planets so there is always fleet standing there +sats/crawlers (*1 - ill come back to this)
- this is "double edged sword" because there will be turtles who will just give up and i say to them, go and give up, don't play a game if you are not playing it, simple as that...
2. People who "dislike" other people will also become targets due to DiDF which will also initiate more interactions between players who wan't to defend a guy you are disliking. Either in fleet actions or striking your defenses which will eventually result in mutual confrontation of players trying to chase one another resulting in more activity overall.
3. Eventually over time (few months) active players will not build immense amounts of def that will be profitable for farming and will pull resources to moons more for fleetsaving
- this will increase the number of mistakes a person makes since the stronger the player the more planets they usually have so the amount of information and fleetsaving strategy needed is much higher which should result in mistakes sooner or later thus giving chances for fleeters to catch those mistakes.
4. Lower ranked players (like me, top800) will be able to spy ALOT more people either to try and pick something themselvs or to "sell" info which will also result in more interactions between players.
- i do spy now but i can barely hit top 1000 defense as it stands for some smaller profits which are worth less then farming inactives
5. DiDF should eventually decrease the amount of defensive structures within the universe and increase the number of ships and amount of resources flying around.
- if miners/turtles stop investing huge amounts into def they will have to fly it, for that more ships are needed obviusly
6. New players will be able to start attacking stronger players much SOONER if there is DiDF because they might find profit there however small (if you are fleeter you go for it even if its 1mil profit
) which should increase the ships flying in the uni and making more targets not only for fleeters but also for those miners who got hit because eventually if someone hits you 2-3 times for small profit you gonna go retaliate
thus achiving even bigger fleet size in the universe.
To return to *1;
This is why DF should not give deut. Neither fleet nor defense should give deut to DF due to DiDF. This way fleeters will consume more deut and eventually they will need to have miners who will secure that deut for them instead of getting if for "free" out of attacking. This way the economical part should still function pretty good from the miners perspective aswell.
The changes above should over time, in my opinion, increase the number of ships in the universe because even miners will start building smaller sized fleets and try to bait people into attacks by leaving few % more resources on the planet or attacking lower ranked players which is also, contrary to many beliefs, acctually good for new players since they can find teammates who will help them defend and profit from it.
Considering i returned recently maybe many will consider my opinion worthless but i am an old player aswell. When i returned and found out this uni became eco x8 i wasn't pleased, and still am not but what made it worse is that these lifeforms multiplied that x8 eco speed so i think that if changes are not made fleeting will die/is already dead? I know i can't do sh*t in this universe unless i build 50k BCS atleast which at this point in time is way too much to have on my account. I DO NOT CONSIDER UNI1 TO BE MINING UNIVERSE at all. From the few posts i've read it almost seems like everyone thinks it is exactly that and that shouldn't change but i don't see anywhere under server settings that it says "ECO UNIVERSE - DO NOT BUILD FLEET!"... eco x8 + lifeforms is already too unbalanced so fleeting should earn more overall.
Okay, now tell me why im wrong
. I know discussion is worthless because you have no chance of proving a point to GF but still, HOPE is a bit*h eh?
And please for all those who have brain problems keep them to yourself, we all know "One wallet to rule them all" is a thing so no one with a brain needs to be said that again.
