Ok now this is hilarious 🤣🤣🤣
Nice profit ![]()
Ok now this is hilarious 🤣🤣🤣
Nice profit ![]()
Nightmad did make a profit here, so you can't complain too much
May need to up your defence a bit, or leave less ress lying about
Building ships and returning the favour may not be a bad idea in this situation
With battlecruisers, the attacker normally loses very few making it not worthwhile to recall
You get a like, simply because I don't support the way the assassins play though
Thunder child is the perfect example of why pay to win kills this game.
He is easily the worst "fleeter" I have seen in universe 1, yet still remains in the top 10
Kind of like someone with a gambling addiction, they keep throwing away their money without really achieving anything from it
Now that I have got that out of the way, this is an awesome hit, and congratiuations to the street alliance for once again making an excellent hit
Hope to see more of this in the future
(which we probably will based on Thunder Child's track record of being farmed)
Maybe rebalancing defence may be a way to fix this issue
A certain player or players I won't mention seems to use them a lot just to bash defences
Defence in general just seems extremely underpowered
The "game I can't mention here" is way more fun than this, so it's easy to see why you would get bored of this uni
I won't ask for the ress here though as I feel there are lower ranked players that would benefit more from it
Would be nice but it will probably have a timer if we get it, so preparing in advance so the research queue is empty is probably a good idea
I saw that as well. The shop disappeared so I can only guess it's to fix this
They added an extra 3 hours to it, but yeah I have to agree 24 hours is what is needed here. People at work could get into problems
The 8x eco has you bored yet you want the eco reduced? Well that makes absolutely no sense at all
Makes perfect sense. Some people play to unlock everything to needed levels. With x8 eco you unlock everything in 30 days without a problem...it's like asking for 10x eco, nothing changes with 10x eco, you just get more resource and you'll get your mines a bit higher thats all it does, gamestyle/activity on server/the way you play doesn't change at all...
This is an existing uni though, not a new one. To reduce the economy here would slow things down significantly for players that already have good accounts, and may even make them quit completely. Those are the players that are keeping the universe alive as well, so the idea of an eco reduction should not even be considered
Display More3X Eco
35% DF
65% defenses repaired after battle.
1.2X research speed.
easy solution to the whole server while still making it somewhat inviting to returning old players and new players.
I am old player (from 2005). this x8 eco has me bored in a single month.
The 8x eco has you bored yet you want the eco reduced? Well that makes absolutely no sense at all
Just had a message about this in game so I might as well comment again
It's pretty clear the uni 1 community (mostly) wants 10x eco, and to be blunt I think a poll without that is a waste of time
Any other polls are just unlikely to pass in a uni like this
I think this is a good suggestion considering some of the ridiculous achievements in the game
Could also allow each planet to use more than 1 of each item, then would not need new items
Example, if i want to use 3 of the +20 planet field boosters on a single planet, the game should allow me to do that
I don't think this is a good idea as many players only want to probe specific targets and not everything, plus something like this sounds too similar to script usage
The problem here is the amount of work Gameforge would need to do on ogame for me to consider spending money on it again is far more than what will ever happen.
As soon as resource packs were added to the game, I lost interest
It just seems to be getting more haevy pay to win from there
Then we started getting items with 7 day timers on which is ridiculous
In all honesty, the game needs to be brought back to what it used to be. Simple, fun, and minimal pay to win. This is what will attract significant players again
I would happily vote yes to all of these settings, but once again we are being told 10x eco can not happen so there's little chance of anything else happening as well.
But who on earth thought it was a good idea to add TEMPORARY items to the rewards event, and even worse only give the items a 7 day timer to use them?
Seriously, this has to be one of the worst ideas I have seen on OGame so far