Posts by FarfetchD

    Hello Zibal!


    For those who don't know me, I came from the smallest 1x uni that was thrown into this pool of sharks - Aquarius.


    Naturally, like most 1x players, I'm not happy with this merge nor the 2x speed, so I have no plans of actively playing this uni.


    Ironically though, it's thanks to this merge that I was able to finally catch RAAS, whom, due to my laziness, managed to escape from Aqua with his fleet intact.


    The hit itself was a simple spy n fly but, as always, I didn't have enough recs, so ended up losing 20bn df to a certain twerp :*


    Regardless of that, I certainly had a lot of fun these last few days here, but now it's time to watch from the sidelines.


    I wish everyone out there good luck.


    On 01-11-2020 --:--:--, the following fleets met in battle:



    Attacker Sayuri

    ________________________________________________


    Battleship 1.000.508

    Battlecruiser 201.869

    Cruiser 1.996.312

    _________________________________________


    Defender RAAS [R A A S]

    ________________________________________________


    Small Cargo 40.964

    Large Cargo 19.859

    Light Fighter 5.113

    Heavy Fighter 1.242

    Cruiser 501

    Battleship 1

    Colony Ship 58

    Recycler 195.503

    Espionage Probe 23.546

    Bomber 4

    Deathstar 6.820

    Battlecruiser 510

    Rocket Launcher 8.296

    Light Laser 1.678

    Small Shield Dome 1

    _________________________________________



    After the battle ...


    Attacker Sayuri

    ________________________________________________


    Battleship 814.460 ( -186.048 )

    Battlecruiser 164.601 ( -37.268 )

    Cruiser 1.625.787 ( -370.525 )

    _________________________________________


    Defender RAAS [R A A S]

    ________________________________________________


    Destroyed!

    _________________________________________



    The attacker has won the battle!


    The attacker captured:

    2.217.020.420 Metal, 2.217.020.421 Crystal and 460.634.307 Deuterium

    2.242.112.178 Metal, 1.740.368.827 Crystal and 76.772.384 Deuterium

    1.121.056.089 Metal, 870.184.413 Crystal and 38.386.192 Deuterium

    560.528.044 Metal, 435.092.207 Crystal and 19.193.096 Deuterium

    280.264.022 Metal, 217.546.103 Crystal and 9.596.548 Deuterium

    140.132.011 Metal, 108.773.052 Crystal and 4.798.274 Deuterium


    The attacker lost a total of 25.075.885.000 units.

    Total damage attacker including follow-ups: 25.077.281.000 units.


    The defender lost a total of 72.258.223.000 units.

    Total damage defender including follow-ups: 72.313.671.000 units.


    At these space coordinates now float 37.244.023.600 metal and 24.911.616.800 crystal.

    Extra debris caused by the follow-up(s): 480.901 metal and 480.901 crystal.

    The attacker captured a total of 12.759.478.588 units.


    The chance for a moon to be created from the debris was 20%.

    ________________________________________________


    Debris harvested by the attacker(s):

    21.011.249.500 Metal and 21.011.249.500 Crystal



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 10.670.964.264

    Crystal: 19.724.421.523

    Deuterium: -690.689.199

    The attacker(s) made a profit of 29.704.696.588 units.


    Summary defender(s)

    Metal: -42.938.396.264

    Crystal: -34.305.074.523

    Deuterium: -7.829.678.801

    The defender(s) lost a total of 85.073.149.588 units.



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    I think farfetchd has the best post so far with actual numbers and suggestions, can't that get forwarded to GF? He literally did thier job for them.....

    For that to happen you'd need to have the right people reading my post, and then actually have them convinced that their merge plan sucks, and this one is better.


    But in the end of the day they'll just be too stubborn to change and to listen to what the community says. I bet they won't even bother to read...


    Oh and by the right people I mean guys like kewlness, danimanza or piink (I can't even tag them now lol)

    Been looking at the number of players that are active for each fleet speed and the results are shocking:


    83% of the active players in this merge will lose their current fleet speed!


    Fleet Speed # Active Players
    1 817 45.6%
    2 141 7.9%
    3 277 15.5%
    4 113 6.3%
    5 256 14.3%
    6 187 10.4%
    Totals 1791 100%

    *numbers taken today from mmorpg


    There's currently no 1x 4x or 5x targets, so that's 66% of the active players being affected. Then there's the 2x and 3x speed unis, with a couple of each, where one is a target in a merge group and the other is an exodus in the other group. That adds more 17% that will lose their current fleet speed, making the total of 83%.


    Another interesting thing about these numbers is the number of active players per merge group:

    • Merge Group 1 - 709 ~40%
    • Merge Group 2 - 1082 ~60%

    If we considered merge groups based on fleet speed then we could have something like:

    • Merge Group 1 - 1x and 2x speed unis - 958 players ~53%
      • Targets: Mensa and Zibal
    • Merge Group 2 - 3x 4x 5x and 6x speed unis - 833 players ~47%
      • Targets: Bellatrix and Oberon


    Not only the numbers would be more balanced this way, as there would be far less players losing their preferred fleet speed.

    Splitting the merge groups by points also makes sense, if you did it properly. But right now that logic is ruined by the current targets in Group 2 - they're at the same size of several exodus in Group 1, meaning they're a lot bigger than the exodus of group 2.

    All in all, there's a lot that could be improved here but I doubt that will happen...

    the reason is basically, as far as I got it, the point distributions.

    If this was the case, then why are Bellatrix and Fenrir the targets for the Group 2? Either of these are at least twice the size of the unis that are in Group 2, which are supposedly the ones with less points.


    Just wanted to point out that there's roughly 1800 active players in the universes of this merge and that over 800 of them are playing 1x speed.


    That's nearly half of the active players losing their desired fleet speed!


    It would be wiser to split the merge groups by fleet speed rather than points, but whatever...

    There's 6 1x speed unis in these merge groups and not a single one of them is a target.


    And then there's two 6x speed unis as a target...


    Just get rid of the merge groups, and allow 4 targets for all the other unis:

    • 1x speed - Mensa (165), with 7x eco
    • 2x speed - Zibal (152)
    • 3x speed - Bellatrix (154)
    • 6x speed - Fenrir (158) or Oberon (141)

    The bug was made public on the official discord, but obviously it was handled as GF knows best, they just banned the guy that brought it up...


    For the ones that are curious, the new ships added to with the MCO get subtracted from your total ship count every time you lift them. Since the ship count is updated instantly one can know the exact moment someone fleetsaved.


    This bug is mostly relevant for those that do dirty fleetsaves. Like in this case, the attackers were able to timeback a df fs without watching the df (it was impossible to create one). Of course, if you deploy and don't greet your fleet you're equally in risk. Basically, just follow fleetsaving 101 and you'll be fine.

    Quote

    3.2.5

    It is not permissible to use the ‪Gameforge‬ Services via anonymisation services or similar means capable of suppressing or concealing the real IP address or the origin of the user.

    Pretty sure this scenario would fall under this rule.


    Whether it's for personal use, or for sharing your account with others, the person managing the account is technically concealing his actual IP address.


    Of course, GF has no way of knowing that such tools are being used.

    I couldn't care less about the rank, it's irrelevant... Everyone in this universe is irrelevant in the great scope of things.


    Stop worrying about what others do and just have fun doing whatever the fuck you want.


    Ogame is just one big expedition fleet heading towards a blackhole anyway.

    So why not remove the merchant as well then?

    It's equally as bad for the game, and as a plus, it also adds a soft cap to the expos.


    If you truly want to fix the game, you'll have to do a lot more than just removing the marketplace.


    But imo, it's already too late...

    New year, old habits ¯\_(ツ)_/¯


    On 03-03-2020 --:--:--, the following fleets met in battle:



    Attacker Sayuri

    ________________________________________________


    Battleship 507.325

    Battlecruiser 26.130

    Reaper 1.719

    Cruiser 1.019.608

    Pathfinder 35.235

    Light Fighter 3.333.333

    Heavy Fighter 520.832

    Small Cargo 1.190.911

    _________________________________________


    Defender Happy New Year

    ________________________________________________


    Small Cargo 83.278

    Large Cargo 6.337

    Light Fighter 2.165.432

    Heavy Fighter 1.820

    Cruiser 471.399

    Battleship 88.996

    Colony Ship 3

    Recycler 126.500

    Espionage Probe 2.860

    Bomber 500

    Destroyer 10.117

    Deathstar 120

    Battlecruiser 100.000

    Rocket Launcher 5.000

    Light Laser 3.000

    Heavy Laser 100

    Gauss Cannon 5

    Small Shield Dome 1

    Large Shield Dome 1

    _________________________________________



    After the battle ...


    Attacker Sayuri

    ________________________________________________


    Battleship 501.895 ( -5.430 )

    Battlecruiser 25.904 ( -226 )

    Reaper 1.708 ( -11 )

    Cruiser 975.426 ( -44.182 )

    Pathfinder 33.457 ( -1.778 )

    Light Fighter 2.185.045 ( -1.148.288 )

    Heavy Fighter 407.879 ( -112.953 )

    Small Cargo 781.417 ( -409.494 )

    _________________________________________


    Defender Happy New Year

    ________________________________________________


    Destroyed!

    _________________________________________



    The attacker has won the battle!


    The attacker captured:

    43.220.455 Metal, 14.770.458 Crystal and 145.628.833 Deuterium


    The attacker lost a total of 9.043.824.000 units.

    The defender lost a total of 41.406.125.000 units.

    At these space coordinates now float 25.365.901.557 metal and 12.484.384.844 crystal.

    The attacker captured a total of 203.619.746 units.


    The chance for a moon to be created from the debris was 20%.

    The attacker(s) captured the debris.



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 19.317.623.012

    Crystal: 9.653.028.302

    Deuterium: 39.430.833

    The attacker(s) made a profit of 29.010.082.147 units.


    Summary defender(s)

    Metal: -25.700.124.455

    Crystal: -12.788.898.458

    Deuterium: -3.120.721.833

    The defender(s) lost a total of 41.609.744.746 units.



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