Posts by Tirnoch

    Hello.

    Which research gives better production? Efficient Swarm Intelligence or Ion Crystal Modules?

    Energy doesn't matter. I have a fusion power plant.

    Artificial Swam Intelligence


    Ion Crystal is useless due to the crawler hard cap at 50%.

    The current new player cycle seems to go like this: a new player joins, they build some ships, amuse themselves with the mechanics of the game, then they cross the noob protection barrier, get obliterated by a player with billions of points more than they do, become a farm and eventually go inactive. This is especially true if they managed to get bandit status during their brief attacks on smaller players. This suggestion is meant to create a way for new players to enjoy the game as it is meant to be played while not feeling completely outmatched from the very beginning.

    The issue with this is that "feeling outmatched / helpless" is a very subjective thing. While you with your knowledge of the game might think that being attacked by someone with 10x your points is fine, a new player who doesn't know the game might feel already outmatched and helpless. The solution to this IMO isn't a more restrictive protection, but teaching new players how to actually help themselves.


    Why 10%? Because a player that is 10% your size still has some hope of defending themself.

    In OGame it's rarely about "defending yourself" when attacked by someone that is stronger than you. In fact it's likely that you'll face more repercussions if you actually "defend yourself".

    In OGame it's more about "moving out of the way". That can be not letting your fleet get spotted, being there in time to actually move your fleet away, and also not being profitable while you're offline.


    This is what needs to be tought to new players.


    Cannot attack an account that is less than 10% of your own points unless they are above rank 500 or in the top 50% of the universe (whichever happens second). Example, in a universe with 2,000 players, you would need to be Top 500 to be freely attacked by anyone regardless of points. In a universe with 800 players, you would have to be rank 400 before you can be attacked by anyone regardless of points. In each case, if rank 15 has 4,000,000 points and rank 700 has 500,000 points, rank 15 can freely attack rank 700. (See "The Details" section for more)

    The issue with everything that involves rankings is that there is a ton of vmoded inactive accounts that clutter the rankings.

    Also, there is a point in OGame where a player doesn't need any protection anymore because he's expected to know the basics and properly fleetsave / build proper defense etc.


    Another issue is that especially old unis already suffer from very few active players, and a lot of fleeters already only have a handful of potential targets. Reducing this again by at least 50% sounds cruel.

    I understand what your saying I'm just speaking from past experiences.

    What past experiences exactly? There are only unis where Deut into DF was enabled from the beginning, and no unis where it was enabled afterwards. At least in EN. In DE all unis got automatically deut into df enabled, and there was no increase in pressure from fleeters. Because the deut is minimal from DF.


    I think fleeting pressure will increase, like you say yourself it will incentive hunting.

    No, I said it will incentivize that top fleeters hunt each other instead of small players. For small and average players nothing will change.


    I just think a lot of casual will go into v and new players coming into a uni which isn't super active where the only active players are on the hunt.

    This is blowing deut into DF completely out of proportion. Nowhere has Deut into DF caused players to vmode. Why would they? It's not like it wasn't profitable to crash other players. And it will be only slightly more profitable to do so. Why would that cause players to vmode? If you fleetsave like you already do, nothing changes. There is no need to vmode.


    From my past experiences when new profitable chances arrive the best player capitalize on them so farming small players for even small amount of deut will increase as profit is profit.

    Again, this hasn't been the case anywhere else. You still have planet defense that protects your daily production and your ships on the planet. Deut into DF won't change that.

    Fleeting pressure won't increase as deut to df doesn't even affect non-fleeters. Miners have mostly cargos in their fleets which yield no deut.


    The deut df from sats and crawlers is so tiny that it won't change anything. What's 500k deut if there's 40kk ress to loot. Fleeters that didn't farm planets before won't start doing it because of deut to df.


    New players won't be put off from joining, as almost every server has deut to df. This isn't defense to df.


    The value of deut has always been determined by the merchant and that won't change with deut into df. Majority of hits are cargo slaps and those don't yield deut. So the increase of deut won't be a lot. You will still get the same rates for your deut. (Source: every other uni with deut to df)


    Lastly, deut into df will incentivize hunting the top fleeters instead of spending time hunting miners.


    While I understand where you're coming from, I think your worries are unwarranted.

    They delete their planet with their fleet sitting

    You know this better than anyone here. :hi: Few years back you were really lucky.

    Well yes, and few years ago you were among the ones making dumb accusations on no ground. The same that I wrote above applies to you too. If you find those hits, you're lucky. If someone else that you regard as enemy finds it, it's pushing. There's a reason you're regarded as one of the most hypocritical players.

    :censored:

    Quantum, Quadrantids.. but still the same old dumb accusations.


    AGFS, you've been around long enough to know that players do weird things. They unvmode and forget to vmode. They delete their planet with their fleet sitting. They think they fleetsaved to x o clock but land 2 hours earlier. They colo fs with a planet slot free. And one fleeter is lucky and spots it before the others. Did you never made a hit this way? If it happens to you, it's legit. If it happens to someone else suddenly it's cheating/push?

    Thank you AstralCodex for elaborating and expressing my criticism way better than I did.


    The poll seems to be the best way to have an engaged community. A lot of people don't feel like posting on the forum but they're ok with stopping for 3 seconds and voting.

    No, it's not. It's quite the opposite. It stops people from posting and engaging in discussions because whether the suggestion is forwarded or not is decided based on the poll anyway. So why waste time discussing and refining a suggestion when the poll result is all that counts? With polls, people will just spam suggestions and vote on polls. They won't engage in any constructive discussions.


    Suggestions and ideas need to be discussed and refined with constructive criticism. And then the responsibles need to read them and decide whether or not they want to implement and/or use the ideas discussed.


    The reason why this board section was dead is because for years, Gameforge simply didn't care about thoroughly thought out ideas. They were just after minor tweaks they can implement to be able to say "we listen to user feedback".


    If you want to make this section more fertile, then sort out the bad/simplistic suggestions and forward summaries of threads that have constructive discussions.


    "Your feedback is only forwarded if it passes a poll" is definitely the wrong signal to give.

    I've noticed an increased reliance on polls and voting to decide server settings, and it has sparked some reflections on the democratic approach we're embracing. I've been sharing concerns about the potential pitfalls of letting the majority dictate over minorities through user polls. While it might seem democratic on the surface, true democracy involves a nuanced decision-making process, not just a simple "majority's rule." Now even more general game suggestions have a poll added to it and it's decided by the result of the poll whether the suggestion is forwarded to Gameforge or not.


    In real-life democracies, we elect representatives to make critical decisions because they can delve into subjects, engage in discussions, and make informed choices. Not everything is decided by direct public opinion polls or referendums for a reason. Representatives bear the responsibility of considering various aspects, weighing pros and cons, and understanding the broader effects of potential changes. The average citizen, when presented with a poll, might not engage deeply in the subject or consider the broader implications. Similarly, the average player might not have the time or inclination to thoroughly evaluate the consequences of suggested changes.


    Therefore, the idea of having players vote on suggestions to be forwarded to Gameforge, while well-intentioned, might not yield the most informed and balanced outcomes. Let's explore ways to ensure that decisions are made with the game's overall health and the diverse player community in mind. Constructive discussions and thoughtful decision-making can lead us to a more inclusive and harmonious gaming experience than just simple polls.

    I will personally vote no to any subsequent votes for anything related to eco that comes up in the future. There is no give and take.

    You're implying that this is an issue caused by players. But it's not. It's Gameforge not taking responsibility and deciding this kind of stuff. They need to equally protect the interests and needs of all player segments. The responsibility to ensure that all playstyles can derive enjoyment from the game falls upon Gameforge, not the players.


    New proposal.... 60% majority to carry a vote!😏

    Again, y'all are missing the point here.