Posts by Architect7

    Chapter 2. Def VFR, you're resilient. Credit to M_Gruby for spotting.


    On 19-02-2026 --:--:--, the following fleets met in battle:



    Attacker Antares [NWO]

    ________________________________________________


    Small Cargo 55.555

    Heavy Fighter 35.000

    Cruiser 14.000

    Battleship 9.000

    Destroyer 4.000

    Battlecruiser 4.500

    Reaper 2.700

    Pathfinder 8.000

    _________________________________________


    Defender RasAlGhul

    ________________________________________________


    Small Cargo 15.287

    Large Cargo 47.511

    Light Fighter 8.245

    Heavy Fighter 2.713

    Cruiser 1.536

    Battleship 692

    Recycler 241

    Espionage Probe 2.555

    Bomber 574

    Destroyer 497

    Battlecruiser 367

    Reaper 400

    Pathfinder 2.049

    _________________________________________



    After the battle ...


    Attacker Antares [NWO]

    ________________________________________________


    Small Cargo 50.511 ( -5.044 )

    Heavy Fighter 33.253 ( -1.747 )

    Cruiser 13.800 ( -200 )

    Battleship 8.994 ( -6 )

    Destroyer 4.000 ( -0 )

    Battlecruiser 4.500 ( -0 )

    Reaper 2.700 ( -0 )

    Pathfinder 7.868 ( -132 )

    _________________________________________


    Defender RasAlGhul

    ________________________________________________


    Destroyed!

    _________________________________________



    The attacker has won the battle!


    The attacker captured:

    238.350.548 metal, 79.125.198 crystal and 70.380.515 deuterium


    The attacker lost a total of 47.898.000 units.

    The defender lost a total of 1.056.846.000 units.

    At these space coordinates now float 260.516.055 metal, 223.875.447 crystal and 23.430.499 deuterium.

    The defender gain a wreckage field of 129.706.000 metal, 111.278.000 crystal and 11.858.000.

    The attacker captured a total of 387.856.261 units.



    The attacker(s) captured the debris.



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 472.970.603

    Crystal: 282.454.645

    Deuterium: 92.355.014

    The attacker(s) made a profit of 847.780.262 units.


    Summary defender(s)

    Metal: -626.635.103

    Crystal: -414.692.145

    Deuterium: -105.983.014

    The defender(s) lost a total of 1.147.310.262 units.



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    Started looking around recently and it paid off. Defender, FR if you choose.


    On 08-02-2026 --:--:--, the following fleets met in battle:



    Attacker Antares [NWO]

    ________________________________________________


    Heavy Fighter 18.351

    Cruiser 6.265

    Battleship 3.439

    Battlecruiser 2.569

    Reaper 1.643

    Pathfinder 8.282

    _________________________________________


    Defender RasAlGhul

    ________________________________________________


    Small Cargo 15.974

    Large Cargo 26.600

    Light Fighter 1.248

    Heavy Fighter 242

    Cruiser 197

    Battleship 61

    Recycler 17

    Espionage Probe 8

    Bomber 141

    Destroyer 87

    Battlecruiser 65

    Reaper 37

    Pathfinder 3.190

    _________________________________________



    After the battle ...


    Attacker Antares [NWO]

    ________________________________________________


    Heavy Fighter 17.769 ( -582 )

    Cruiser 6.225 ( -40 )

    Battleship 3.439 ( -0 )

    Battlecruiser 2.569 ( -0 )

    Reaper 1.643 ( -0 )

    Pathfinder 8.219 ( -63 )

    _________________________________________


    Defender RasAlGhul

    ________________________________________________


    Destroyed!

    _________________________________________



    The attacker has won the battle!


    The attacker captured:

    24.581.004 metal, 3.072.452 crystal and 1.728.408 deuterium

    12.290.502 metal, 1.536.226 crystal and 864.204 deuterium


    The attacker lost a total of 8.933.000 units.

    The defender lost a total of 534.095.000 units.

    At these space coordinates now float 113.095.389 metal, 117.056.518 crystal and 14.252.594 deuterium.

    The defender gain a wreckage field of 58.925.000 metal, 61.404.000 crystal and 7.402.000.

    The attacker captured a total of 44.072.796 units.


    The attacker(s) captured the debris.



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 145.170.895

    Crystal: 118.112.196

    Deuterium: 16.261.206

    The attacker(s) made a profit of 279.544.297 units.


    Summary defender(s)

    Metal: -211.885.895

    Crystal: -186.748.696

    Deuterium: -24.692.706

    The defender(s) lost a total of 423.327.297 units.



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    This is odd. My ally and I were playing in U1, a lifeforms uni, and my ally did not wait nearly that long I am sure, before he went to the graveyard. It sounds like there really is no organized system for going to the graveyard now. I hope at least they will answer my ticket and move my account.


    It sounds really bad to have to let an account rot for that long when you just want to move it.

    I have also been waiting for an account in US to move to the the graveyard, it's been 64 days. Recently, one of my allies' accounts moved there. I have no idea why some accounts are delayed and others seem to not be-I have submitted a ticket.


    If I had to guess, the way the FAQ reads, a particular graveyard server admits only 100 accounts per day, so there may be a waitlist, but I am not sure.

    Hello,


    An ally of mine recently had a medium-sized account move to the graveyard from Universe 1 and wants to move this account back to U1. However, the only merge options on their graveyard server are .us universes.


    Support replied in a ticket stating the account cannot be returned to its original universe. However, according to the graveyard FAQ,

    You can always merge back to your original universe.

    At this point, submitting a ticket to resolve this issue has not helped my ally. Escalating the ticket and sending a complaint also have not helped. I would like some input, please, on how my ally can return his account to U1.


    Thank you for reading.


    Architect

    I don't know if we are on the same page but just misunderstanding. If you've been sending expeditions with AGR, it remembers and automatically sets your mission to expo for the next fleet, and AGR has an expo preset although it is inadequate for most universes. I am loath to scrap my system selection idea because not every player has enough planets to run expos all day purely in system without losses.


    My personal preference is that I get all my resource and ship finds in one place however and the loss is not that great in the speed uni I am in, but I acknowledge that if you have jump gates or just fleet stationed at different moons and planets you can run expos that way for less deut and better use of time.

    Gameforge should implement some kind of default button that would autofill fleet slot and automatically sets expedition mission.

    I for one am not fully understanding your suggestion since you seem to be against automatic ship and mission selection here:

    Bigger leap is automation in ship and mission selection

    I am not proposing that the game decides what your mission and ships will be. That is why I mentioned standard fleets before. You could tell the game with one or two clicks to use the standard fleet that you specify and default to expo mission like AGR already does. Maybe include a box to specify the number of expos sent. And use an arrow button or key to change system +/- 1 as you suggested.


    Edit: I think I figured out your argument. It sounds like you just want less typing, and more clicking to achieve the same result. I am not opposed to that. I just said the same thing in roundabout fashion above. The thing is, if you do all your expos in system, and use the standard fleet option each time to choose your composition, we're back at square one. Maybe I'm just blabbering because I choose to do most my expos out of system. The system seems clunky to me, however, since it's how I sent expeditions when I first started this game 15 or so years ago.

    Whats the point of customization fleet setting as there is only 1 combo for max gain?

    Also you can do that but you have to own Commander


    Cheers

    I agree, I am thinking it would be more for players who don't yet have enough fleet to max out their gains, but this is just in the idea stage now anyway.

    this is debatable

    I understand your concern. It's one thing when, like for example, you have a new planet, and you need to babysit it to get your mines and other buildings off the ground, or even when you're raiding inactives, and you have to probe each location and send a different number of ships to each target. It is different, however, in my eyes when you are doing the same exact thing, over a dozen times, to fill your expedition slots. And, if you don't like the automation, I propose a feature that you can activate to auto-select a different (or the same) system after each expedition that you send. I think mobile users would be thankful.

    they have illegal add-ons and scripts

    I think GF would find fewer scripters if, like you said, they implemented features that players must currently obtain illegally, but which can really improve QOL with hindering the engagement of the game.

    I don't understand why you have to click so much in this day and age on a game, especially when adding new features like lifeforms will cause players to click even more. I think there should be a balance over time that as you introduce new features the old ones get easier to use, else the game in general gets harder to play, that is, more time consuming. It is even harder for mobile players.

    It was likely suggested before, but I think it's very important. The game largely revolves around expeditions now. I think this feature can be much more streamlined.


    Players should be able to fill all their expedition slots, with appropriate customization of systems and fleet settings, with the same/similar effort that it currently takes to send one expedition. Maybe we can also allow this system interact with the "Standard fleets" feature. I think the active player base might noticeably expand with just this one change.


    Thanks for reading.

    After I merged an account into a target universe, I made sure no fleet, building or research missions were happening then started some relocations on my planets, only to find a day later that one of my relocations failed.


    I noticed that colo missions don't work on slots reserved for relocation, but I believe either new accounts merging into the universe, or new players starting an account in the universe can interfere with the relocation.


    Can/will this be patched?

    Say I merge to a uni early in the window (like on day 1) and schedule some relocations to another system, I receive a message saying that each slot is reserved for my relocation 24 hours later.


    Will new accounts merging into the universe in that 24 hour window be able to merge into the slots I chose for my relocations? TIA.

    ^ That hardly matters, large short term purchases are highly damaging to the balance of a young universe, hence the rapid drop off of active players after only a few months. Even if players can regain a competitive edge with gradual purchases and subscriptions, it's often too discouraging in the short term to face top players with 10x to 100x your points which were mostly bought.


    Add a universe in to the mix every 45 days and you have a recipe for dead universes all over the place. We should be getting merges at least every year with that trend.


    Yes, either combine all the DM perks into a relatively cheap subscription or introduce some universes where the only DM options are those long-term, gradual subscriptions you speak of.