Try turning off your extensions, at least for now, it seems like there is a conflict between some of the extensions and this new update
Posts by JasonWazza
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"You have a 1/10 rate to get a pirate/alien encounter."
So you know this and calculate that this is true, and yet don't consider this at all when calculating it into Pirate/Alien encounters.This is what baffles me so damn much.
If Pirates/Aliens are 1/10 then 9/10 are wasted, therefore if you want to consider the profit from Pirates and aliens being the only viable thing then all deut costs have to be 10x as much, because outside of either cheating or clairvoyance you have to run into all the failures to get Pirates/Aliens as well.
EDIT: Also adding this part after making the post, it's also not 1/10 it's closer to 8% or 1/12 this is not an insignificant change.
So lets go into this considering the above.
"Based on that, every expedition with 100k Battlecruisers will bring you on average 59,4m - 8,1m = 51,3m MSU. (8,1m MSU = 2,7m deut from consumption)"
In actuality if this is accurate (i'm not checking it myself due to laziness) then what you get for 100k BC's is 59.4M - 81m = -21.6m MSU
But all of this for some reason also assumes that you get no losses on Pirates/Aliens, 10% Aliens, 1% Aliens and 1% pirates also give non-negliable losses, and as soon as your taking losses of BC's your also losing Deut not to mention a decent chunk of your profit as even on a 70% DF, your getting 14% of that into a DF
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are pathfinders any good for non discoverers?
Im a collector but have found some pathfinders and was wondering if I should just sell them or use them for expeditions
If your doing expeditions, they still double your rewards regardless, so yes it's worth running them.
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Solar plants should be like sats and the amount of output is dependent on the temp of the planet and slot #
Solar is generated, fusion is synthesized. I don't think it's realistic linking the two, but I do agree something needs to
be done with the solar plant output
This would be great if somehow you can avoid it affecting the early game (i don't think you can) and making it basically a hard reset if you manage to start the game in the wrong slot.
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That is simply a translation error, you don't get any bonus towards getting expeditions to be more likely to be successful.
The reason i can tell is i have seen the number on several different servers and it always follows the rule, and given it was originally hard coded as 400%, it makes sense for that to have been changed, but the issue becomes they went from a % to a number (400% to 0.5), and have ruined the coding because of it.
On a 2/3x server, you will find a 1, on a 4/5x server you will find a 2, on a 6/7x server you will find a 3.
This very quickly lines up with it being .5 x econ modifier rounded down.
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excuse me i have been away some time, i login recently and i see new update, discoverers now get only 3% bonus on expeditions??? isnt that laughable? or did they mean 3x or 300%??
That "3%" (in the uni where I play it says 2%, but anyway) .... I don't think it has anything to do with the amount of loot you can find, I think it means that you have 3% more chance to a successful expedition.
No it doesn't, it's GF having hard coded the % they were going to use, and now have run into an issue where their hard coded % is now filled with .5 x econ modifier rounded down, and can't be bothered to change it.
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"Should"
It's not like this was accidental at all. -
The 3% is just they hard coded how the % would show, and then decided to change the formula and it will always show .5 x Econ modifier rounded down even though that isn't the formula or the % used.
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You guys don't happen to be using TopRaider to track this at all do you?
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Personally i wouldn't add the items, since i believe collectors can still get them off the expeditions (since they are tied to pathfinder and not discoverer)
EDIT: And in noting the above, Collectors also get 2x rewards from Expeditions, so the gap for Collectors on expeditions doesn't exist as big a gap on a 2x econ server
Also if that is the average you guys are getting, you are getting bafflingly different proportions then anyone i have talked to on Leda.
I've seen Averages of around 70%/23%/7%
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D) is a good point that i didn't look at with a quick glance however
B) is somewhat stupid to be listed the way it is, your telling me that in your expeditions that you manage to get at minimum a metal drop, a crystal drop, and a deut drop every single set of expeditions? or are you not taking into account that using averages makes more sense?
On Leda i average 1.5m per expedition, so on average you should be getting around 750k (this takes into account the rough increase in rewards for getting to 5m points) do you think collector bonus isn't getting close to starting to overtake what your getting?
Or are you just taking something that is above average and calling it a day?
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I quickly looked up Galatea to see what server your talking about.
a) 9 months is a different timeline in a 2x econ uni. then a 5x econ uni, especially one that hasn't started with this class update.
b) I'm curious what sort of profits you are making on a 6x multiplier for expeditions that would beat a miner that can get a real decent chunk of res from the 25% bonus + crawler bonus.
c) do you know how much the collector buff can offer at all, or have you only played discoverer?
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The main issue that i worked out for the 1x fleet before the server even got launched, is that 1x fleet makes Discoverer basically useless like a month in, and you probably may as well always choose to go Collector (which i personally find boring).
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I mean blackholes aren't the only issue with only sending fleets aiming for Pirates/Aliens, there's also the fact that you don't even get what you want 11 out of every 12 times, which is just wasted Deut.
And depending on what your sending to get the DF, it's possible that a 10/1% Pirate/Alien might be a bad time for you and end up costing more then you get, especially since the DF is 20%.
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Still not a combat report ironically.
It might not be nearly as profitable as you think it is when push comes to shove.
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I'm curious, do you have a report that shows that this would be unbalanced enough that the fact that Pirates/Aliens aren't guaranteed would still be profitable regardless of the absurd amounts of Deut you'd have to expend?
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Someone here use the General class?
Was there any info released about how much Reapers can get grab from the DF? And the difference between how much they grab in the General compared to how much they grab in the other 2 classes?I know i can get 25% as a discoverer, my guess is it's the same regardless of class.
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Well technically it's 18.33 so it's possible your flying just slightly faster, however if it's not working at all, it's likely a bug.
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No think of it more like the Espionage tech for having officers, but for drives instead.
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totally agree with that, First discoverer and then pay to move to collector. Something way cheaper than 12-13 reallocations
I honestly dont see a reason to plan on changing. I didnt buy a speck of DM in Leda, but I did hit my stride around the time the event came and I made about 200K, I dont see that happening anymore, lol.
But Discovs already start with bigger planets, I am all slot 11s, over 250. I think I could find enough DM to maintain a couple officers, especially Admiral at a minimum, but hes the cheapest one. Finding items will help keep mines in the race anyway, and also free.
I bet a solid player could play discoverer from day 1 without spending a penny and be in the top tier and pulling away, just behind the DM Discovs.They could, but ultimately there is a time limit on being able to keep up with them only being discoverer, Leda i don't think is up to the conversion point, but i would say it's possible that the number 1 is probably close to it.