Posts by Arcticwarfare

    i think, If the Account has Come out of Vmode In the last 24 hours, Preforms an attack (or what matches the suggested) Then Yes Apply the Suggested Method,

    Although If an account Has Not Been in Vac mode for24 or maybe 48 hours then they may Enter Vac mode.

    This

    #1 Prevents Vac Abuse for those who Want To Use Vac mode for an Exploit to the Gears of war.
    #2 Doesnt Punish Players Who Spent their Game time In Normal Opperation but cover them incase of requirement to Enter Vac mode.

    #3 if you are a Vac Abuser, It will Enourage you to Play Like Everyone Else Or Atleast give you a bit of a Tumble off your high horse.

    i would like to see a slot for the folowing
    Roktal - Increase All mines/ Resource Generation Techs and buildings by x%
    Mecha, Increase all Fleet/ Combat techs by x%
    kaelesh, Increase all Life Form Techs by X%
    Humans, Increase all Buildings by X

    another Slot could be
    Humans- Astro Cost/Duration
    Mecha- SpaceDock/Moon Techs of some sort
    Roktal - Terraforma Feilds Granted per level
    Kaelesh - Expo Chance of better Items/ Max Space Pirate/alien combat size.

    just ideas

    id imagine you are planning this

    Fleet Scrapper wants their ally to attack their Fleet with Rips, (no loss to the ally if done right and Deut Costs are Negligable)

    The Player then Collects the DF, Rebuilds Via Wreck Feild, Rinse and repeat.

    I cant see this breaking any Rules since the only Profit is that Built into the System, as in its part of the mechanics.

    The other Player is Spending probably like 10,000 in Deut Costs Asuming Its Rips Flying Localy, Which come late game would Be a matter of Seconds to generate.

    Although If the Attacking Player was to Send Reapers, and Steal the DF, then thats a Whole New Issue

    The situation you have is obviusly a bug or your mistake somehow in case you recalled your fleet at the wrong time. Attack block doesn't allow player to attack others but any peaceful fleet action such as deployment is not impacted by it at all. You can pull res and FS however you please. You can send out expeditions and discovers, do any transport mission. Thats why i did not understand why are you mentioning attack block when it has nothing to do with your problem...


    If this was a bug you just write a ticket instantly and they would fix it for you or put you into VM. No need to make everyone else suffer becuase of bug that happens to few people...

    not to call you dense or anything,

    but this is the outcome of the patch yesterday,

    some people had their fleet "recalled"

    others had their Fleet Stuck.

    Facts are facts,

    I don't understand...were you attacking someone and had to recall? But the fleet then returns sooner which means if you were attacking someone you would be there when the hit happens and wait for return so woot is going xD


    Im not up for 24h attack block lols...thats too much. I'd put it untill people come home from work by server time 1h later...so basically around 18 ST...its eu server so times should fit eu players firstly.

    no, the issue is, my fleet was set to land at around 10pm my time this day.

    patch starts something at like 9:30.

    patch finished at like 10-10:30pm

    i log in to see that my fleet that was set to deploy was now set to Recall.

    so now i have the dilemma of, how am i going to store my daily Production with no Fleet to move it ?

    secondly why is it at nearly 11:30pm (my time) my Fleet now suddenly appears at the original location, Just Sitting There, As if the Recal Never Happend.

    How am i or Any one else, Supposed to be expected to be hainging around for hours at end to see if fleet is actualy going to recall like the screen says, or what.

    if i never logged back in at 11pm. i would have been under the impression that my fleet was on a Recall Deploy for the next 20 -25 hours.


    .

    .
    24 hour Blocks Need to Be Mandatory for Events like this. Not Everyone is in the same time zone, and you cant expect Players to be Sitting on edge with the "hope" that GF gets it right.

    Being issued with the latest patch, please enforce a 24 hour attack block.

    i for one had fleet due to touch grass, but instead were forced to Recall by no hand of my own.

    also, i cant post in general chat, the create post doesnt exist.

    sorry Harambe, Late game is Late, usualy 16 planets + with probably 1.5B in points, maybe less.

    Secondly, Eco Speed Doesnt matter, Since Disco Finds are Also Tied with Eco if im not mistaken.

    thirdly, i have Tried Going Disco and smashing out Max Astro Expansions and From the Break of Day 8am till 10pm Sending non stop, Eventualy i was Burned out, and it is not a sustainable Method. Hense the If you are a Bot Applies here, No Logical Human Can Dedicate 24/7 to sending Astro Missions, unless you live in Uncle Lesters Basement with no job, or a bot...

    Collector is Netting me 1,800,000,000 MSU daily. So yes. Collector is in my eyes, Far Superiour

    I think the idea is Great, but it needs a way to Mitigate Loss,

    Maybe Hostile Attacks against Active Players Will Encure this Damage and be Multiplied by a percentage based on their Honour Level.


    this way, it can help several Diffrent problems.

    1. Peacefull players Will not be Negatively affected by this.
    2. Gives Those Flying 2.6M battle Cruisers at a guy who has Significantly Less Defence and Overal Points a bit of Clap back for punching Down on the weaker players.
    3. Prevents those who attack players for a Defence Smash just for a giggle coming out unscathed.

    and possibly make Your honour level balance out towards a neutral level as you loose ships,


    so possibly
    -50 to -200 a loss multiplication of 1.1%
    -201 to -500 a loss multiplication of 1.15%
    -500 to -1000 a loss multiplication of 1.2%

    -1000 to -2500 a loss of 1.4%

    -2501 to -7000 a loss of 1.7%

    -7001 to 20,000 a loss of 1%

    ect

    ect

    ect

    -1,000,000 to 5,000,000 a loss of 10% extra
    ^ontop of what the atrophy level is

    just spitballing but Having a Negative Honour Level Should obviously Effect more than just you having a 100% loot option.

    I thought they disabled being able to spam the fleet to expo functions when either under attack,m


    but yes, there needs to be more counterplay to known attack incoming. not saying that it's unjust in its current phase, I feel that there needs to be something else added. maybe a prolonged fight, or you being able to see the attacking fleets return time.


    probably not the best idea out there

    can we get a poll on this.

    1. Game Forge Appreciates and Works Hard to Implement Many New Features
    2. Game Forge Spends its Money on Black Jack and Hookers instead

    If we can also Remove the 50% Cap From Crawlers and make Crawlers Not Class Locked, And Not Count Towards Metal Packs past the 50%. then Sweet

    Collectors are Being Nerfed Hard by having a 50% cap. All because the Credit Card Warriors exploit it, but don't worry because they can just get 100% Resource Boosts from Lifeform Upgrades.


    I agree with all your Suggestions, but i do feel as if Collectors are Still Being Left Behind, and perhaps there should be more Middle Ground with The Discovery not Pushing the Two New Upper Levels Too Far ahead.

    Life Form Upgrades Should also be considered as a per say 50% boost from "Kaelesh D.E." would Be More Overpowered than the Same 50% boost From "Rock'tal C.E."