either exploiting, bashing or botting.
Posts by Arcticwarfare
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sorry Harambe, Late game is Late, usualy 16 planets + with probably 1.5B in points, maybe less.
Secondly, Eco Speed Doesnt matter, Since Disco Finds are Also Tied with Eco if im not mistaken.
thirdly, i have Tried Going Disco and smashing out Max Astro Expansions and From the Break of Day 8am till 10pm Sending non stop, Eventualy i was Burned out, and it is not a sustainable Method. Hense the If you are a Bot Applies here, No Logical Human Can Dedicate 24/7 to sending Astro Missions, unless you live in Uncle Lesters Basement with no job, or a bot...
Collector is Netting me 1,800,000,000 MSU daily. So yes. Collector is in my eyes, Far Superiour -
Rocktal/Collector For Consistancy And High Gains Late Game,
Human/kalesh /Disco if you are Either a Bot or Unemployed (Change my mind)
Mecha/genral if you are a Bot Or a Blue Sheild Agressive Poodle. -
if you dont want people to act like a smart arse, i would reframe from using the
dont position yourself as better than another person. -
Pro tip, Ogame isnt just a Fleeter game, its an economy, Diplomancy and War sim.
not just war sim, everything needs balance -
I think the idea is Great, but it needs a way to Mitigate Loss,
Maybe Hostile Attacks against Active Players Will Encure this Damage and be Multiplied by a percentage based on their Honour Level.
this way, it can help several Diffrent problems.
1. Peacefull players Will not be Negatively affected by this.
2. Gives Those Flying 2.6M battle Cruisers at a guy who has Significantly Less Defence and Overal Points a bit of Clap back for punching Down on the weaker players.
3. Prevents those who attack players for a Defence Smash just for a giggle coming out unscathed.
and possibly make Your honour level balance out towards a neutral level as you loose ships,
so possibly
-50 to -200 a loss multiplication of 1.1%
-201 to -500 a loss multiplication of 1.15%
-500 to -1000 a loss multiplication of 1.2%-1000 to -2500 a loss of 1.4%
-2501 to -7000 a loss of 1.7%
-7001 to 20,000 a loss of 1%
ect
ect
ect
-1,000,000 to 5,000,000 a loss of 10% extra
^ontop of what the atrophy level is
just spitballing but Having a Negative Honour Level Should obviously Effect more than just you having a 100% loot option. -
alot of these achievements are downright impossible.
just look at the time required and costs. it's cheaper to go for astro 31 than do some of the more basic achievements
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I thought they disabled being able to spam the fleet to expo functions when either under attack,m
but yes, there needs to be more counterplay to known attack incoming. not saying that it's unjust in its current phase, I feel that there needs to be something else added. maybe a prolonged fight, or you being able to see the attacking fleets return time.
probably not the best idea out there
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newtron Should be % based for Research., like 25% reduction on Research,
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same issue. maybe GF cant count?
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they are "capped" u know that? ;P
yes, but how is it that Reapers and Path Finders Are Findable Which are Class Specific, But Crawlers are not.
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can we get a poll on this.
1. Game Forge Appreciates and Works Hard to Implement Many New Features
2. Game Forge Spends its Money on Black Jack and Hookers instead -
If we can also Remove the 50% Cap From Crawlers and make Crawlers Not Class Locked, And Not Count Towards Metal Packs past the 50%. then Sweet
Collectors are Being Nerfed Hard by having a 50% cap. All because the Credit Card Warriors exploit it, but don't worry because they can just get 100% Resource Boosts from Lifeform Upgrades.
I agree with all your Suggestions, but i do feel as if Collectors are Still Being Left Behind, and perhaps there should be more Middle Ground with The Discovery not Pushing the Two New Upper Levels Too Far ahead.
Life Form Upgrades Should also be considered as a per say 50% boost from "Kaelesh D.E." would Be More Overpowered than the Same 50% boost From "Rock'tal C.E." -
Our immediate focus is on delivering the required metadata for addons, ensuring that the community can once again enjoy the game as intended.
meanwhile we Receive these Patches, and Not What We Really Needed.
Patch 11.16.0Patch 11.15.8
Patch 11.15.4
Patch 11.15.0
if your Immediate Focus is on Delivering the Required Meta-Data, Then Why was it not Focused On Immediately.
SAVE THE COMMUNITY, -
The solution should not be Dark matter
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the idea of IRN in the first place is Ridiculous. including this Fix would make it more Systematically Correct
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what the class system could have done is make the unit 10x the cost if you build out of class. but still allow out of class to build
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Simply all classes can find Path Finders, Reapers and our Favourite, Espy Probes.
so lets allow Crawlers/ Solar Sat's to be Findable. now before you say you cant do it. Treat it just like Dark Matter, Just have it appear on the planet. -
step 1 and 2 are considered 1 Transaction at 3:2:1
Balance of 0
step 3 is a new Transaction where where there has been no Repayment and so is outstanding.