Posts by iiNSick

    iiNSick Hey, looks like it went down again. Can you give us any updates?

    Its down because, i authorize all of you to say it, i am a f$cking retard (and i hope you remind it to me if you reply :airborne:). I smoke (w$$d) alot, doing 100 things at the same time (private/profesional), having pressure coming from all sides, and accidently, deleted the wrong github account and realised only a few hours later reading my personal emails that i didnt delete an unused github but my real account x). I hurted myself, tryed to recovered it, banging my head into the wall, wondering why i am still on earth as i had much more on it then just that website but unrecoverable . Tbh i did even take a few days off to attemp to recover the unrecoverable and went a bit crazy the next days.


    Thats being said, i lost the source code (uncompiled) while there was still a compiled version running on the server which i could have left running while remaking it. The server started to go down more and more (end december/early january) due to a new CVE (CVE-2025-55182 - https://react2shell.com). and at the end i closed access


    With some kind of depression for the huge lost, and the lack of motivition to restart quit a few projects from scratch, i wasn't really planning on first instance to remake the application, though, i have had quit a few request and slowly progressed again on something new, taking as starting point the very very very first version of the site which i enhance again


    it wont be as complete as the final ogame.tools you might have known as last (missing combat simulator as that was a hell of work which is just lost, though it will prolly come back)


    I will check at the end of the weekend to spawn a beta version and forward the request to the beta version in the background.


    For the rest yea beside saying sorry i am dumb i can not say more, its all on me


    PS: you are a f$cking r$tard iinsick

    Aren't they supposed to be moved to... what's the name again. Ah yea the graveyard after some time ? :w00t:


    I am experiencing the same issue playing universe with talls of inactive on p8 and not a single free p8 since months, still waiting the move of them to the yard


    For the idee, not really fan, as this remove the competition of the "first find first get" the empty position, they should just be moved after some time as expected

    Hi, I dont think it make any sense, i wont even bother sending my recyclers out to grab that debris. All you want is to see something on the phalanx, i really dont think anything else is something for which players care when md'ing

    Hi Toljin, Its all about good cirumstance of the game. Yesterday a nice +0 went truly fine (for the same reason to bypass someone else at +1).
    If you have sufficient fleets, try to send +0 + 1 +2 otherwise grab a unique chance, its a bit a lottery nowadays

    Yea its broken since some time (years) now, i had to update my code to an interface for these values as you dont know what to expect and GO is like many others a typed language

    Its the same for others endpoints like combat reports api where you can get strings, floats or integers, for the same field x)


    Hence i dont think they will do anything about it here, and that you should open it on https://forum.origin.ogame.gam…ug-reporting-suggestions/?

    Great tool! Was gutted when it was down last few months

    My bad for this, went away 3 months and during my AFK time, the server has moved from datacenter by the hosting company and for sure i forgot to enable the start of the frontend service when the server reboots resulting in a bad gateway error x). This has been solved now and rest assured there is no reason for it to go away as its hosted on servers used by tall of other projects.

    Hello Everyone,


    logo-xmass-25.webp


    I’m willing to share a project with you: ogame.tools.

    This journey began during the downtime of OGotcha when I started developing a private terminal client. Its primary purpose was to generate forum BBCode for Hall of Fame (HoF) posts using an API key. As time passed, members of the French community began requesting BBCode for their HoFs through my tool. Responding to their feedback and needs, I decided to create a public converter inspired by OGotcha. Over time, it evolved with the community’s input, incorporating features like an ACS splitter, a return deployment calculator, and a position finder.


    Let me introduce the core components of ogame.tools:

    1. Battle Converter

    • Originally based on OGotcha, it has been significantly improved with feedback from the French community.
    • Includes skins for default ogame.tools, OGotcha, and TopRaider (with deuterium calculations if supported by your universe).
    • Offers slightly more accurate profit calculations, especially in battles involving Reapers compared to OGotcha.
    • Features a Discord bot that already supports some functionality, with more features planned.

    2. Grouped Attack/Defend Profit Sharer

    • Designed to simplify sharing profits from ACS (Allied Combat System) attacks or defenses.
    • Simply select your side, enter all the battle report API keys and recycler report API keys, adjust any necessary settings, and the tool handles the rest.
    • Makes profit-sharing efficient and stress-free.

    3. Phalanx Return Deployment Calculator

    • Want to predict the return of a deployment mission visible in your Phalanx view like a pro?
    • Enter the basic details in the form, and the tool handles all calculations for you.
    • Perfect for organizing moon-break parties or timing precise intercepts.

    4. Position Finder

    • Looking to colonize or relocate planets but unsure where to go?
    • Quickly identify fillable or empty systems without the hassle of manually browsing the galaxy.
    • Provides instant insights into the number of planets and the strongest player in the selected system.

    Notes:

    1. Chrome Warning Notice:
      If you’re accustomed to using https://simulator.ogame-tools.com, you might encounter a warning in Chrome when accessing ogame.tools. This happens because the URLs are similar. Rest assured, it is safe to ignore the warning and proceed to the website.
    2. Privacy Assurance:
      The website does not use cookies or track any user data. For your convenience, it uses localStorage to save form preferences locally on your device. This data is stored entirely on your browser and never sent to any server, ensuring your privacy is fully respected while using the tool
    3. OGLight:
      If you are using OGLight and want to utilize the Battle Converter, you can configure it directly in your OGLight settings for seamless integration.

    Feel free to use it if you find any interest in one of the proposed tools. :borg:


    mods, feel free to move if not the correct area


    PS: Some tools where existent many years ago and disipaered meanwhile, they have been modernized to comply with the actual computer/mobile world and ogame updates

    peoples playing in and out of VM is repercussion of MD being dirt cheap since expos came out so if you want to fix something then fix the root cause of it and put MD where its supposed to be aka not something that can be spammed because nobody wants to wake up and see all their moons gone and thats why they keep going in and out of vm

    You can just fleetsave your fleets correctly and dont have this issue. At worst you lose some moons and alliance mates will give them back in the morning, who cares about that, of course if you cant FS correctly, its another issue. I am playing in unis where players has 10-30x my fleets points and i dont have to wake up every night as i know my FS is ok. They even dont waste time to MD actually as there is and never will be something to see.


    However, i aint against the idee though it doesnt really add anything for me. I think i should be seen from the other side. A player who is a vmode warrior goes often into vmode. If he do like to go so often into vmode. The delay of getting out of it should be extended, instead of all the ingame proposal reducing this or that from his account (for which the player might have paid for)


    A simple example


    You go to vmode once and you have to wait 2 days before you can get back playing


    You come out as a warrior, do your probes at 5am, nothing lying around to quickly crash and press back vmode. No problem but hence, this time you would have to stay 3 days before getting out of vmode with a max of 15 days ?).


    Maybe with a reset of the counter to 2 days once every 3 months. if they end up with vmodes lasting 15 days before getting out, they might think before getting in it.

    Dear players,


    I am currently giving away my ogame account ranked top 220. Looking to give it to some one who is going to keep it and not selling it.

    Account has officiers active an additional 51 days and the geologist for 122 days. Account has aswell 550.000 darkmatter on it.


    I lost today 2B rest but account has still a nice 1.5B res on it to spend. The account is aswell a 100% miner account wich u can transform your own way.


    Reach me out if you are interested; Lost the will to play with the recent updates and the tools not working anymore.

    Indeed; Is there any working tool with V7 wich show the correct cargoes needed for transport in case of Collector class use ?

    Thats pain in the ass currently as it is currently

    Dear


    I have 2 deployements marked as done on the fleets page but they are still flying in the nowhere of ogame ? How can i unblock this situation ?

    I have it to. That top popup appaering when you change tab and go back to the ogame tab after a single click. You can block this by going to F12 - network tab. Find the https://ads-delivery.gameforge.com/ network line => right clic => block network from whole domain


    No ads anymore :)


    I dont think it infringe the rules as no addons are installed, its a simple navigator feature same as someone would use a very good adblock software