Posts by yohdh

    Hello commanders!


    Today, Thursday, 25th of June , we are updating OGame Mobile App with version 8.15.8


    Changelog:


    ++Features++

    - Added outlaw warning when sending espionage mission from within reports


    ++Bugfixes++

    - Fixed broken input fields on the alliance page for create and search

    - Fixed broken input field for small cargos during cargo selection on fleet dispatch

    - Fixed input field for password recovery code to not add decimal separators

    - Fixed IPI (Immersive Player Introduction) description for some missions that were too long for the text box

    - Fixed misplaced introduction text for class selection and IPI (Immersive Player Introduction)

    - Updated inaccurate Russian loca for deployment missions

    - Added missing characters for Chinese language


    Note: The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.



    The OGame Mobile Team

    Hello commanders!


    Today, June 17 we have updated Singularity with version 13.0.0-beta46.


    Changelog:

    - Fixed Phalanx showing fleets of neighbouring planets when they belong to the same player

    - Fixed displaying issues for ACS fleets attacking an abandoned planet

    - Fixed Lifeform buildings randomly resetting to level 0

    - Fixed profile page running into an HTTP error 500

    - Fixed game rounds that were gifted away blocking the Copy2PTR feature

    - Fixed missing loca inside the tooltip on hovering over officer icons

    - Fixed alliance page loading infinitely when reloading right after being accepted

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    The OGame Team

    Hello commanders!


    Today, June 12 we have updated Singularity with version 13.0.0-beta43.


    Changelog:

    - Fixed having wrong lifeform researches being selected after copying an account to the PTS.

    - Fixed fleets randomly disappearing.

    - Fixed profiles not saving changes correctly.

    - Fixed not receiving an espionage report when spying on some planets.

    - Fixed the military highscore occasionally loading indefinitely.

    - Fixed ship stat bonuses being displayed way higher than they should be.

    - Improved the loading times of empire view.

    - Fixed an inconsistency with how unavailable buildings on moons are displayed.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    The OGame Team

    Hello OGamers,


    First of all, we would like to thank everyone who took the time to participate in this discussion and share their thoughts. The feedback, ideas and concerns that were raised throughout the thread were very valuable and helped us better understand the overall sentiment of the community.


    It is clear that many of you care deeply about the future of your universes and about the long-term health of the game. The constructive tone of the discussion and the different perspectives shared here have been extremely helpful in identifying the real priorities and concerns of players.


    At the moment, there is still no confirmed date for the start of the merges. As soon as we receive official information regarding the timeline, it will be communicated to the community.


    All opinions expressed in this thread have been carefully noted. However, we will not organise a community vote for a specific merge scenario. While voting may seem like a straightforward solution, it could also create expectations around a particular option that we ultimately cannot guarantee will be implemented.

    Our role is to gather the feedback shared here and ensure that the time, effort and ideas you have dedicated to this topic reach Gameforge. We will present and defend the scenario that we believe best reflects the needs and concerns of the community.

    At the same time, we are fully aware that there is no perfect scenario that will suit every single player. Merges always involve compromises, and the goal is to find the most balanced solution possible for the community as a whole.


    The discussion itself is not closed. On the contrary, this is precisely the moment to share your thoughts. You are welcome to continue debating, presenting ideas or even proposing your own merge scenarios. We would very much like to continue reading your perspectives until the final stage of this process.


    Once again, thank you for the time and energy you have dedicated to this discussion.


    Your OGame Team

    One more option to consider:


    Option E Eco Research Peaceful Fleet Holding Fleet War Fleet Galaxies ACS DF DiDF Bonus Fields Galaxy System Deut Consumption Probe Storage Starting DM Category Deuterium to DF Empty systems Inactive systems
    Universe 1 x10 x20 x1 x1 x1 9 ON 30% 0% 30 Circular Circular 100% OFF 25.000 Miner Yes No No
    NewA x8 x16 x4 x2 x2 5 OFF 70% 0% 30 Circular Circular 60% ON 8.000 Balanced Yes No No
    NewB x10 x20 x5 x5 x5 9 ON 60% 0% 30 Circular Circular 50% OFF 8.000 Fleeter Yes No No
    NewC x10 x20 x4 x2 x2 9 ON 50% 0% 30 Circular Circular 50% OFF 8.000 Miner Yes No No
    NewD x10 x20 x6 x3 x3 9 ON 60% 0% 30 Circular Circular 50% OFF 8.000 Balanced Yes No No



    Group 1

    Exodus: Vega, Lacerta, Thuban, Fafnir

    Target: Universe 1, New A, New B, New C


    Group 2

    Exodus: Grus, Hercules, Imai, Jishui, Keid, Lyra, Mars

    Target: Universe 1, New A, New B, New C, New D

    Thank you all for the feedback shared so far. Many of the points raised in this discussion have been carefully considered, and it is clear that the community is bringing forward a wide range of perspectives regarding playstyles, server identity, and preferred settings.


    As mentioned earlier, nothing has been decided at this stage. The goal of this discussion is precisely to gather as much constructive input as possible and try to find a balance that reduces the negative aspects while preserving as many positive elements as we can.


    We are fully aware that it is unfortunately impossible to create a solution that satisfies everyone. However, by combining the ideas and concerns raised by different players, we may be able to move closer to an option that better reflects the needs of the community as a whole.


    With that in mind, we would like to present another possible scenario (Option D) for further feedback and discussion.


    Option D Eco Research Peaceful Fleet Holding Fleet War Fleet Galaxies ACS DF DiDF Bonus Fields Galaxy System Deut Consumption Probe Storage Starting DM Category Deuterium to DF Empty systems Inactive systems
    Universe 1 x10 x20 x1 x1 x1 9 ON 30% 0% 30 Circular Circular 100% OFF 25.000 Miner Yes No No
    NewA x8 x16 x4 x2 x2 5 OFF 60% 0% 30 Circular Circular 60% ON 8.000 Balanced Yes No No
    NewB x10 x20 x5 x5 x5 7 ON 50% 0% 30 Circular Circular 50% OFF 8.000 Fleeter Yes No No
    NewC x10 x20 x6 x3 x3 9 ON 30% 0% 30 Circular Circular 50% OFF 8.000 Balanced Yes No No
    NewD x10 x20 x4 x2 x2 9 ON 40% 0% 30 Circular Circular 50% OFF 8.000 Miner Yes No No



    Group 1

    Exodus: Vega, Lacerta, Thuban, Fafnir, Hercules, Imai, Jishui

    Target: Universe 1, New A, New B, New C


    Group 2

    Exodus: Grus, Keid, Lyra, Mars

    Target: U1, New A, New B, New C, New D

    Something like this?


    Option C Eco Research Peaceful Fleet Holding Fleet War Fleet Galaxies ACS DF DiDF Bonus Fields Galaxy System Deut Consumption Probe Storage Starting DM Category Deuterium to DF Empty systems Inactive systems
    Universe 1 x10 x20 x1 x1 x1 9 ON 30% 0% 30 Circular Circular 100% OFF 25.000 Miner Yes No No
    Lacerta x8 x16 x4 x2 x2 5 OFF 60% 0% 30 Circular Circular 60% ON 8.000 Balanced Yes No No
    NewA x10 x20 x5 x5 x5 7 ON 50% 0% 30 Circular Circular 50% OFF 8.000 Fleeter Yes No No
    NewB x10 x20 x6 x3 x3 8 ON 50% 0% 30 Circular Circular 50% OFF 8.000 Balanced Yes No No
    NewC x10 x20 x4 x2 x2 9 ON 40% 0% 30 Circular Circular 50% OFF 8.000 Miner Yes No No



    Group 1

    Exodus: Vega, Thuban, Fafnir, Hercules, Imai, Jishui

    Target: Universe 1, Lacerta, New A, New B


    Group 2

    Exodus: Grus, Keid, Lyra, Mars

    Target: U1, Lacerta, New A, New B, New C

    Why can't we get a vote option for each one? Then the top 3 votes of "NEW" would be our options to merge into?

    That is an interesting suggestion and we appreciate the effort you put into presenting different configurations.


    The idea of voting for individual universes instead of predefined scenarios can certainly provide more flexibility when gathering feedback.


    However, there are also several practical limitations that need to be considered, such as the maximum number of universes that can exist with certain settings (for example eco x10), as well as maintaining a balanced merge structure between exodus and target universes.


    For this reason, we decided to present structured scenarios for the initial poll. Depending on the feedback gathered, additional polls or adjustments may still be considered.

    Hello Commanders,


    Following the poll regarding the possible future merge scenarios, this thread has been opened so that players can share their thoughts, ask questions, and discuss the proposed possibilities.


    As mentioned in the poll, no merge has been scheduled at this time, and the purpose of this discussion is simply to gather feedback and understand the community’s perspective on potential future scenarios.

    We kindly ask everyone participating in this discussion to respect the opinions of other players and maintain a constructive and cordial tone. Different viewpoints are expected and welcome, but respectful dialogue is essential to ensure a healthy and productive discussion.


    Please also remember that all forum rules remain in effect.


    The Forum and Game Administration reserve the right to remove any comments that do not comply with the forum rules and, if necessary, apply the appropriate warnings or sanctions.


    Your feedback is important, and all opinions expressed respectfully are valid and welcome.



    Thank you for contributing to the discussion.

    Your OGame Team


    ------------------------------------------------

    The plans discussed in this thread are as follows:

    Hello Commanders,


    We would like to gather your opinion regarding two possible future merge scenarios.


    Please note that this poll is for feedback purposes only. It does not represent a final decision, nor does it indicate that a merge has been scheduled at this time.

    At the moment, there is no confirmed date for any upcoming merge, but we would like to anticipate potential situations and better understand the community’s preferences.


    Important clarification:

    • Universe 1 is a closed universe and therefore cannot be considered as an Exodus universe in any future merge scenario.

    This poll is intended solely to measure the general sentiment of the player base. It is also possible that additional polls may be conducted in the future to further assess community feedback as situations evolve.

    However, please keep in mind that the final decision will ultimately be made by Gameforge. While we aim to consider player feedback as much as possible, we are aware that it is unfortunately not possible to satisfy everyone.


    To keep this thread clear and organised:

    • A separate discussion thread will be opened where players can share their thoughts, ask questions, and discuss all related concerns. => Merges 2026 - discussion thread


    We kindly ask you to use this topic only for voting.


    Thank you for your participation and feedback.


    Your OGame Team

    Hello,


    Users will be reimbursed 20% of the total amount of Dark Matter they spend on February 9-10.

    Dark Matter will be added to the accounts two days after the event ends.


    announcement_ogame_en_c2729e059dccf8abc99bccb020610126.jpg


    Best regards,

    Your OGame Team

    Hello commanders!


    Today, Thursday, 5th of February , we will update OGame Mobile App with version 8.6.2


    Changelog:


    ++Features++

    - Added the amount of active fleets for each planet to the planet view and in the message displayed on screen after sending

    - Enhanced the way timed items are shown as event rewards to show their exact expiration time

    - Optimized and adjusted some things about the chat feature to achieve better performance

    - Adjusted the amount of space event notifications have to prevent cut-offs of their text


    ++Bugfixes++

    - Fixed the notification indicators not correctly updating after reading new messages

    - Fixed the "last played" server not correctly displaying when switching game accounts

    - Fixed the possible planet amount display not immediately updating after upgrading "Astrophysics" research

    - Fixed the amount of missiles in the silo not immediately updating after destroying them

    - Fixed the Wreckfield icon being shown next to the planet but no Wreckfield being present anymore

    - Fixed some building requirements showing the levels of the main planet, instead of the currently selected colony

    - Fixed an issue that would sometimes cause inconsistencies when performing an action while switching planets

    - Fixed fleets that had arrived at their expedition target still having the "recall"-button shown

    - Fixed the "Armor Technology" research image being vertically flipped

    - Fixed timed items in players inventories quickly showing a Dark Matter price instead of the time remaining on them when entering the menu

    - Fixed the fleet info menu on active fleets being in the wrong language in some instances

    - Fixed an issue that sometimes caused an error when an event was ending


    Note: The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.



    The OGame Mobile Team

    Hello commanders!


    Thursday, January 29, we will update the live servers with the newest game version 12.5.6:

    - at 10:00 CET OGame.org (all universes) and OGame.de (Uni1, Undae, Delphinus and Lyra)

    - at 13:00 CET OGame.de (remaining universes), all the other communities and Graveyard servers


    Changelog:

    - Better Expedition Delay Reduction items can now overwrite lower tier ones

    - Fixed a bug that caused recalled ACS defend fleets to subtract progress from achievements of that type

    - Fixed a bug that occurred in certain Universe messages that caused a crash on the OGame Mobile app

    - Fixed the +10 lifeform building queue option not working on the OGame Mobile app when the queue is not empty

    - Fixed an unknown error getting displayed for technology increasing items on the OGame Mobile app

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    Please bear in mind that while the maintenance is still running, and even if you can already login to your game round, you might experience fleet and building stuck. This should be solved with the end of the maintenance and we will notify you when it finishes (on discord) - only open a support ticket if you have issues after the maintenance finish notice.



    Your OGame Team

    Hello commanders!


    Today, Thursday, 22nd of January , we will update OGame Mobile App with version 8.5.7


    Changelog:


    ++Features++

    - Adjusted the fleet return messages to visually display the carried resources, similar to web

    - Added banners to event messages on the app

    - Adjusted some of the colors in tech trees to more accurately represent their meaning



    ++Bugfixes++

    - Fixed an issue where updating some fleet template configurations would throw an error

    - Fixed researches not having a cancellation button

    - Fixed several cases of the wrong mission type icon being shown

    - Fixed a warning that would claim an item cannot be found

    - Fixed some lines in tech tree headers overflowing in unfitting places

    - Fixed transport messages not being automatically marked as read when category was opened

    - Fixed an error that would sometimes cause a notifications category to not be shown

    - Fixed the confirmation button in the "Abandon Planet" screen being partially hidden

    - Fixed the current build order icon being blank but still taking up space when in the corresponding menu

    - Fixed an error that was tied to the blur effect when opening other users profiles through the high score

    - Fixed an error that would cause a modal for purchasing the commander to appear when trying to start two ship-building orders of the same type



    Note: The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.


    The OGame Mobile Team

    Hello commanders!


    Today, Thursday, 20th of November, we will update OGame Mobile App with version 8.3.18.


    Changelog:


    ++Features++

    - Added the seconds counter back to the ingame clock


    ++Bugfixes++

    - Fixed an issue with the app that occurred when button mashing during fleet dispatch

    - Fixed an issue with the app that occurred during the screen shake effect


    Note: The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.



    The OGame Mobile Team