Posts by yohdh

    Hello commanders!


    Today, Thursday, 20th of November, we will update OGame Mobile App with version 8.3.18.


    Changelog:


    ++Features++

    - Added the seconds counter back to the ingame clock


    ++Bugfixes++

    - Fixed an issue with the app that occurred when button mashing during fleet dispatch

    - Fixed an issue with the app that occurred during the screen shake effect


    Note: The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.



    The OGame Mobile Team

    Hello OGamers!


    Thursday, October 9, we will update the live servers with the newest game version 12.2.3 -> 12.2.4:

    - at 11:00 CEST OGame.org (all universes) and OGame.de (Uni1, Undae, Delphinus and Lyra)

    - at 13:00 CEST OGame.de (remaining universes), all the other communities and Graveyard servers


    Changelog:

    - Fixed a bug that caused a player deletion to fail if the account was banned and in an alliance at the same time

    - Fixed a bug that caused the new expedition items to lose their buff if the planet they were activated on got deleted

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    Please bear in mind that while the maintenance is still running, and even if you can already login to your game round, you might experience fleet and building stuck. This should be solved with the end of the maintenance and we will notify you when it finishes (on discord) - only open a support ticket if you have issues after the maintenance finish notice.



    Your OGame Team

    So, in your opinion, which universes should actually get Economy x10, and which ones should even be considered? With so many universes around, should it go to the new ones that will be merged in a year, or the old ones where the huge accounts would just make the gap with new players even worse?

    Dear Commanders


    We would like to inform you that the achievements #5, #6 and #15 will suffer some changes next week (some values will increase, others will decrease and some tiers will be replaced).


    We will keep you informed regarding when those changes will be made.


    We apologize for any inconvenience that this may cause.



    Your OGame Team

    Hi Commanders


    Today, Friday, 22nd of August, we be fixing a problem related with the Discoveries limits. There won't be any new version or changelog and the only visible effect will be a kick from the game.


    We apologize for any inconvenient caused



    Your OGame Team

    Well, we were all caught by surprise with this, and dunno honestly what to say or to think, maybe my ship it's too old and has some rust.


    What I do know is that we don't want you feel that we were left behind, we as team and you as a player.


    As soon as we have more information about it, we will share with you.


    Thank you for your understanding!

    Points Guide



    In this guide, you will learn how the scoring system works in OGame.


    It is essentially a guide for new players and aims to explain how points are awarded to players. The points earned for building each ship and defense will be detailed. At the end, some frequently asked questions will be answered.


    - General scoring system -

    1 point = 1,000 units of any resource (metal, crystal, or deuterium) spent


    For example:

    500 metal + 500 crystal = 1,000 units = 1 point

    300 metal + 300 crystal + 400 deuterium = 1,000 units = 1 point


    Note:

    Deuterium spent on ship fuel and phalanx “scans” is not counted toward points, nor is the demolition of buildings.



    - Economy Points -


    You earn 1 economy point for each:


    - 2,000 Resources (50% of points) spent on the construction of: Sensor Phalanx and Quantum Jump Gate.


    - 1,000 Resources (100% of points) spent on the construction of: Metal Mine, Crystal Mine, Deuterium Synthesizer, Solar Plant, Fusion Reactor, Metal Storage, Crystal Storage, Deuterium Tank, Robotics Factory, Shipyard, Research Lab, Alliance Depot, Missile Silo, Nanite Factory, Terraformer, Space Dock and Lunar Base.


    - 2,000 Resources (50% of points) spent on building: Small Cargo, Large Cargo, Colony Ship, Recycler, Espionage Probe, and Solar Satellite.


    - 1,000 Resources (100% of points) spent on building: Rocket Launcher, Light Laser, Heavy Laser, Gauss Cannon, Ion Cannon, Plasma Turret, Small Shield Dome, Large Shield Dome, ABM, and IPM.



    - Research Points -


    You earn 1 research point for every 1,000 resources spent on completed research.



    - Military Points -


    You earn 1 military point for every:


    - 2,000 Resources (50% of points) spent on constructing: Phalanx Sensor and Quantum Jump Portal.


    - 1,000 Resources (100% of points) spent on building: Light Fighter, Heavy Fighter, Cruiser, Battleship, Bomber, Destroyer, Death Star, and Interceptor.


    - 2,000 Resources (50% of points) spent on building: Small Freighter, Large Freighter, Colonization Ship, Recycler, Spy Probe, and Solar Satellite.


    - 1,000 Resources (100% of points) spent on building: Missile Launcher, Light Laser, Heavy Laser, Gauss Cannon, Ion Cannon, Plasma Cannon, Small Planetary Shield, Large Planetary Shield, Interception Missile, and Interplanetary Missile.



    - Honor Points -


    Honor Points are awarded based on the amount of destruction caused in combat.

    Honor Points = INT(((cost of destroyed units) ^ 0.9) / 1,000)


    Small Freighters, Large Freighters, Colonization Ships, Recyclers, Spy Probes, and Solar Satellites destroyed do NOT award Honor Points. All other ships and defenses do.


    The attacker will gain or lose Honor Points depending on whether the attack is honorable or not. The defender cannot lose Honor Points.


    Example:

    If you destroy 10 Light Fighters:

    Honor Points = INT(((10 * 4,000) ^ 0.9) / 1,000) = INT(13.86) = 13 points.



    - Points for each ship -


    - Small Cargo

    2,000 metal + 2,000 crystal = 4,000 = 4 points


    - Large Cargo

    6,000 metal + 6,000 crystal = 12,000 = 12 points


    - Light fighter

    3,000 metal + 1,000 crystal = 4,000 = 4 points


    - Heavy fighter

    6,000 metal + 4,000 crystal = 10,000 = 10 points


    - Cruiser

    20,000 metal + 7,000 crystal + 2,000 deuterium = 29,000 = 29 points


    - Battleship

    45,000 metal + 15,000 crystal = 60,000 = 60 points


    - Colony ship

    10,000 metal + 20,000 crystal + 10,000 deuterium = 40,000 = 40 points

    Note: When this ship reaches the colonization slot, it “transforms” into a planet, and the points earned in its construction are lost.


    - Recycler

    10,000 metal + 6,000 crystal + 2,000 deuterium = 18,000 = 18 points


    - Espionage Probe

    1,000 crystal = 1,000 = 1 point


    - Bomber

    50,000 metal + 25,000 crystal + 15,000 deuterium = 90,000 = 90 points


    - Solar Satellite

    2,000 crystal + 500 deuterium = 2,500 = 2.5 points


    - Destroyer

    60,000 metal + 50,000 crystal + 15,000 deuterium = 125,000 = 125 points


    - Deathstar

    5,000,000 metal + 4,000,000 crystal + 1,000,000 deuterium = 10,000,000 = 10,000 points


    - Interceptor

    30,000 metal + 40,000 crystal + 15,000 deuterium = 85,000 = 85 points


    - Reaper

    85,000 metal + 55,000 crystal + 20,000 deuterium = 160,000 = 160 points


    - Pathfinder

    8,000 metal + 15,000 crystal + 8,000 deuterium = 31,000 = 31 points


    - Crawler

    2,000 metal + 2,000 crystal + 1,000 deuterium = 5,000 = 5 points



    - Points for each Defense-


    - Rocket Launcher

    2,000 metal = 2,000 = 2 points


    - Light Laser

    1,500 metal + 500 crystal = 2,000 = 2 points


    - Heavy Laser

    6,000 metal + 2,000 crystal = 8,000 = 8 points


    - Ion Cannon

    2,000 metal + 6,000 crystal = 8,000 = 8 points


    - Gauss Cannon

    20,000 metal + 15,000 crystal + 2,000 deuterium = 37,000 = 37 points


    - Plasma Turret

    50,000 metal + 50,000 crystal + 30,000 deuterium = 130,000 = 130 points


    - Small Shield Dome

    10,000 metal + 10,000 crystal = 20,000 = 20 points


    - Large Shield Dome

    50,000 metal + 50,000 crystal = 100,000 = 100 points


    - Anti-Ballistic Missile

    8,000 metal + 2,000 deuterium = 10,000 = 10 points *

    * When ABM are used to intercept Interplanetary missiles, the points will be lost.


    - Interplanetary Missile

    12,500 metal + 2,500 crystal + 10,000 deuterium = 25,000 = 25 points *

    * When IPM are used, the points will be lost.



    - Frequently Asked Questions -


    • If I demolish a building, do I earn points equivalent to what I spend on demolition?

    A: No. When you demolish a building, you lose the points earned from its construction, and no points will be counted for the resources spent on its demolition.


    • If I destroy a colony, do I lose points?

    A: Yes. When you destroy a colony, you lose the points earned in its evolution and those equivalent to the defense and fleet there. The colony ship is not returned to you.


    • How do points work in alliances?

    A: An alliance's score is defined by the sum of the points of all its members.

    The points per member (average) are calculated as follows: the points of each member are added together and then divided by the number of

    members.



    Updates are made in real time. When you finish building something, you will earn the corresponding points shortly afterwards.


    If you find any error, please contact yohdh.


    -> This information was retrieved from an old guide created by Marflabr and review by sparrow from PT community and adapted to EN by yohdh.

    Hello OGamers,


    After receiving your feedback, that was very useful, the team has worded the clarifications to make them more understandable.


    Also, we have fix the Trade Ratio to 3/2/1 for example.


    If you have any comments or doubts, please let us know.



    Your OGame.org Team

    6083-pasted-from-clipboard-png OGame.de


    Start: 04.08.2025 at 11:00 CEST

    Finish: 11.08.2025 at 11:00 CEST


    Exodus: 252 (Wurren), 253 (Xuange), 254 (Yin), 255 (Zodiac), 256 (Aries), 257 (Bharani), 263 (Hercules), 264 (Imai), 265 (Jishui)

    Targets: 199 (Undae), 258 (Ceres), 259 (Delphinus), 260 (Eris), 261 (Fafnir), 262 (Grus)



    Required changes:

    - 199 (Undae) Galaxies from 6 to 8

    - 261 (Fafnir): Economy to x10 (research automatically adjusts to x20)


    Annoucement link: https://board.de.ogame.gamefor…ostID=4014469#post4014469

    6039-pasted-from-clipboard-png OGame.it


    Start: 04.08.2025 at 10:00 CEST

    Finish: 11.08.2025 at 10:00 CEST


    Group 1:

    Exodus: 198 (Thuban), 255 (Zodiac), 256 (Aries), 257 (Bharani), 258 (Ceres), 259 (Delphinus), 260 (Eris), 261 (Fafnir), 262 (Grus), 263 (Hercules)

    Targets: 195 (Quadrantids), 254 (Yin)



    Required changes:

    - 195 (Quadrantids): Eco from x8 to x10

    - 254 (Yin): Galaxies from 6 to 7


    Annoucement link: https://board.it.ogame.gamefor…ostID=6246994#post6246994

    Hello commanders,


    We've updated the rule clarifications for OGame.org!

    Most of it is just a rewording of the existing clarifications, but we also made a few tweaks - especially around what’s allowed when playing under the same IP and a fixed trade ratio of 3/2/1.


    📌 You can check out the new version here: [OGame.org - Game Rules Clarifications]


    These updated clarifications will go into effect on **August 4 - 2025**.
    Until then, the current (old) version will still be available here: [Game Rules - valid from 17.9.2012]


    Let us know if you have any questions!



    Your OGame.org Team