Posts by Seylens

    Its not that people are afraid of the challenge, its why spend time in a low eco uni, just knowing a bad merge is coming where you are going to be thrown in against bigger accounts.


    The old school vibes will never come back, the gaming world has changed since then, mobile games etc etc have come on a lot and the majority of people want a different type of game from the mid 2000s.


    There are a lot of things I don't love about the way the game has gone but you have 2 options, adapt to it or play something else

    Even as a miner, its is very obvious that there needs to be more balanced to this "balanced" universe.


    Universe 1 feels very dead at the moment, but if all most people want to do is mine/run expeditions with a minimal chance of being hit then no changes are ever going to go through. Most people now have a closed system to help fleetsave and smartphones so they can check their account more frequently. Personally I would vote for an increase in DF/deut in DF as the game needs to feel more alive than it does right now.


    The bigger problem with the game is that a few clicks to get some metal packs gives more resources than a decent hit or expedition finds with zero risk or effort or planning and that kills the game for as many people as the low DF%

    Even as a miner/discoverer I find it hard to agree with x1 war speed, yes it is down as mining universe but still needs to be something for the fleeters or you just end up with everyone basically building the same account, X2 is about right IMO.

    It will be hard trying to change to x8 friendly fleet speeds as while you can run more expeditions it will limit a lot of player's fleetsave options.


    I was lucky and merged early so got plenty of position 8s but understand the frustration of those who merged and lost slot 8s with no way to recover them so more galaxies would be fair for them, other than that without x!0 eco being an option don't see much need to change things

    I think the problem we are seeing with Universe 1 (and other Universes) is that there area lot more miners/laid back players than fleeters so it is always hard to push things like this through.


    Hopefully next time a vote comes around enough will vote to push it through, with the added bonus that this topic wouldn't need raising for what feels like the 200th time... but in all seriousness it would help the balance of the universe so IMO would be a positive, even without x10 eco

    Well there was just a merge and people in exodus universes have their alliances disbanded so would lose their alliance class items if they had used one so this was most likely considered a way to give them a chance to set up again if needed?. If those items are there as a 1 off then it would make sense and not be the end of the World. If the items are there again in future events then OK it would be too much but as irritating as it is lets just see if its a 1 of or a trend?

    There is a difference between hoarding them and using them tactically.


    The lifeform Krakens most people save those for a new colony to speed things up.


    Resource boosters/Res packs, I, like plenty of others will save them until I can run boosters on all the planets to make the most of them, or save them for Astro/a big research.


    Once again, free stuff is free stuff so can't complain too much but it is the loss of flexibility that will annoy some

    As said by others, ACS being off should remain and that will be the case anyway.


    As someone who has merged here I haven't been here long enough to judge anyway, but any changes should be balanced so miners/fleeters are both getting some kind of benefit.


    I am not against deut in debris or reducing deut consumption, the change to fixed 3:2:1 trade rates will hurt some so might be a small help to those who have/had deut traders?

    Agree very much with what rya/scorer have written already.


    As someone who chose Yin because of the specs suiting certain play styles (and not being alone in that), to have your options be as limited as they are is frustrating, on top of the fact all of the target universes are minimum twice as old as Yin. if I want to keep my eco the same, war fleet goes from x 1 to x 5, if I want to keep war fleet the same losing some eco (x10 x 8 isn't the end of the World) and also peaceful fleet speeds being 1/8th of what they are which is significant to anyone who has chosen discover/expeditions and invested resources into the lifeforms etc


    I fully appreciate that Yin has some pretty extreme settings so finding a good target universe for it would be a problem but as the current options sit right now it just leaves a bit of a sour taste

    Not against but understand why some would be against it if it further affected fleetsaves, wouldn't be against something to help fleeters even though I dont fleet here if it helped things be more active

    Participation trophy and a Metal Pack/DM Trophy? Win by playing and paying


    In all seriousness I was shocked to see how far off the 70% the vote was, but people saying all changes have benefitted miners, with the lifeform boosts to cruisers/BCs in particular, wreckfields I think that is a bit unfair, difference is miners is a passive boost and fleeters need something worth hitting I guess