At this point, it should be obvious to everyone that the system slots are not balanced. If you go through a couple of galaxies in any universe, it's very noticeable that almost everyone is going for slot 8. It's come to a point where it's difficult to find available slot 8 spots. I went through all of Thuban and was able to find no available slot 8 spots, but 23 destroyed planets. I went through galaxy 4 and 5 in Lacerta and was able to find no available slot 8 spots, but 3 destroyed planets. I don't believe it's as much of a problem in 9 galaxy universes (Uni 1 and Vega) yet, as they have 4.491 slot 8 planets as opposed to Thuban's 2.994 and Lacerta's 2.495. Give it a merge and an astro items or two, and 9 galaxy universes would be all out of slot 8 spots as well.
The game has sped up a lot in the passed few years with discoverer expeditions, lifeforms, metal packages and now astro items. This means people on average have more planets, and they all want all their planets in the best slot. When the inner-outer system was removed and slot 15 became the meta, this wasn't a problem. Not everyone paid to have their planets relocated, so there were available slot 15 planets. At the same time, a lot paid to relocate their slot 8 planets to slot 15, meaning there were also available slot 8 planets. This changed when Ogame added the metal bonuses. This made slot 8 not only provide the largest planets, but also the highest MSU production. Meaning both f2p- and p2w-players want to permanently be in slot 8, and not just create a planet in slot 8.
This has left the game in a state, where the people who has been on the server the longest, has taken all the best slotss. New players joining or merging into servers will have to make do with whatever they can find, if they can find anything at all. I would like to see GameForge rebalance the system slots to make most, if not all of the slots viable. I think solving this issue will require more time for balancing than GameForge is willing to give it at the moment. Therefore I think a short term solution to make more system slots viable while we wait, would be nice.
Adding galaxies would screw over fleeters, as they would have to relocate, and there would be further distances to fly as a result of it. Making only slot 8 worse, would screw over people who paid to have their planets relocated, in order to get the slot 8 bonus. Therefore I don't like either of these solutions.
Below is a simplified table of how colonization currently works.
| System slot |
Average size |
Average max temperature |
System slot bonus |
| 1 |
134 |
240 |
+40% Crystal mine base production |
| 2 |
140 |
190 |
+30% Crystal mine base production |
| 3 |
147 |
140 |
+20% Crystal mine base production |
| 4 |
163 |
90 |
|
| 5 |
182 |
80 |
|
| 6 |
194 |
70 |
+17% Metal mine base production |
| 7 |
200 |
60 |
+23% Metal mine base production |
| 8 |
204 |
50 |
+35% Metal mine base production |
| 9 |
198 |
40 |
+23% Metal mine base production |
| 10 |
187 |
30 |
+17% Metal mine base production |
| 11 |
173 |
20 |
|
| 12 |
156 |
10 |
|
| 13 |
143 |
-30 |
|
| 14 |
134 |
-70 |
|
| 15 |
127 |
-110 |
|
Proposed changes:
| System slot |
Current system slot bonus |
Proposed change to system slot bonuses |
| 1 |
+40% Crystal mine base production |
+40% Crystal mine base production |
| 2 |
+30% Crystal mine base production |
+30% Crystal mine base production |
| 3 |
+20% Crystal mine base production |
+20% Crystal mine base production |
| 4 |
|
+17% Metal mine base production |
| 5 |
|
+23% Metal mine base production |
| 6 |
+17% Metal mine base production |
+23% Metal mine base production |
| 7 |
+23% Metal mine base production |
+35% Metal mine base production |
| 8 |
+35% Metal mine base production |
+35% Metal mine base production |
| 9 |
+23% Metal mine base production |
+35% Metal mine base production |
| 10 |
+17% Metal mine base production |
+23% Metal mine base production |
| 11 |
|
+23% Metal mine base production |
| 12 |
|
+17% Metal mine base production |
| 13 |
|
|
| 14 |
|
|
| 15 |
|
|
Giving 35% bonus to slot 7 and 9 would triple the amount of viable system slots. Slot 7 would provide a bit less deuterium, and slot 9 would provide a bit more. In the grand scheme of things neither is significant. Slot 7 and 9 are also the second and third largest planets, therefore you won't lose many fields by colonizing those as opposed to slot 8. This way, nobody loses anything, some win, 3 times the amount of systems slots become viable, and it's super fast and easy for GameForge to implement.
You can say "Fuck you, I got mine. Lets conserve what we have". The way things are going, eventually you'll be in a situation to colonize a none ideal planet yourself. You can be against it, because a full system slot rebalance would be better. I agree, a full system rebalance would probably be better, but are we going to get it? And how long would it be before we get it. I would argue that it's better to have 3 times as many viable slots while we wait, as opposed to what we currently have.
TL;DR: Give 35% metal bonus to slot 7 and 9. Give 23% metal bonus to slot 5, 6, 10 and 11. Give 17% metal bonus to slot 4 and 12. This would make slot 7, 8 and 9 viable, thus tripling the amount of viable system slots in any universe.