Posts by Sazr

    It's not a bug.


    If you were to switch from human to another lifeform, you wouldn't lose the human building levels. They will be remembered in case you were to ever switch back. The same goes for lifeform researches. At one point, you upgraded envoys to level 1 on this planet, and later switched to catalyser technology. The game still remembers you have envoys level 1 in case you were to switch back. In this case it would again display you as having catalyser technology level 16, despite having envoys level 1 active.

    If you're going to increase the speed from x4, then it'll be easier for people to adapt fleetsaves to x8 compared to x6. With x8 all you'd have to do to keep your current fleetsave would be to halve the speed percentage, for instance going from 40% at x4 to 20% at x8. With x6, you can't just lower the speed percentage, because all the deployment times will be different. I'm not a big fan of x6, but I'm fine with x8. You'll obviously also get even faster expeditions at x8.

    I would like confirmation that I understand these changes correctly, it seems people interpret this in a few different ways.


    The in-game message:


    Restrictions:
    For new universes, pulling is completely prohibited from the opening of the universe until the 3rd following Monday;

    The maximum allowed pull is 500M resources (combined) per week (from Monday 00:00:00 to Sunday 23:59:59) for all pulls (for all players collectively, not per player).
    The maximum allowed pull is the amount sent by a player, not the amount received by a player. In other words, a player can give only 500M per week, but a player can receive 500M from several players.

    Exceptions:
    Moon attempts from stronger accounts to weaker accounts are not subject to the PULL rule and can be carried out in addition to the donation;
    Profit-sharing during a group attack/defense is not subject to the PULL rule after operator validation (API and sharing must be provided via ticket).
    For all accounts below TOP 20 Economy or less than 2bn points this rule does not apply, except on the start of a universe.


    "or less than 2bn points". Is this 2bn points total or 2bn eco points?


    Assuming we are passed the first three Mondays of a server. This is what I understand:


    A player with less than top 20 eco and less than 2bn points, can send more than 500m res to a single player or multiple players every week.

    A player within top 20 eco, but less than 2bn points, can send more than 500m res to a single player or multiple players every week.

    A player outside of top 20 eco, but more than 2bn points, can send more than 500m res to a single player or multiple players every week.

    A player within top 20 eco and more than 2bn points, can at the most give away a combined 500m res once per week.

    A lower ranked player can receive 500m res multiple times in a week, from different players. However, each of those players can at the most give 500m res in a week.

    Energy Tech increases energy production on all planets by 5-10%%% with each level

    Is this really needed? Energy already works with fusion reactor.

    Laser Tech increases Small and Heavy Lasers attack strength by 5-10%%% with each level ..

    Battlecruisers have laser cannons. Bombers use laser guided bombs. Do you want to increase their attack strengths as well?

    With this change, heavy lasers could probably be pushed to have damage equal to, or more than one percent of a rips shield.


    I don't like that laser tech is a dead research, but I'm not sure this suggestion is the solution.

    Obviously Im biased

    I think that's a generous way of putting it.

    I don't know how to put this nicely. This whole post comes off as "Make people to stay out of Vmode, so my friend can kill them. Otherwise they should be punished more".


    Vmode is just a symptom, the root cause of the problem, is being able to stay safe. How else will people stay safe, while being able to sleep and work if not for vacation mode? Constant deploy recall and never using their fleet?

    It's unfair to punish people for resulting to their only way of staying safe, while also being able to play the game. Do you think they enjoy only being able to play a few hours every 3 days? Why punish them further?

    Would your friend stay out of Vmode if a 800bn point fleeter joined the uni? Personally, I doubt it.


    Give people a way to stay safe, long enough for them to sleep. Then you'll see more people stop being Vmode worriors out of necessity.

    x2 friendly --> x4 friendly seems popular. I wouldn't mind this one passing.


    I'm not sure deuterium into debris will pass on it's own. Had it been combined with a lower overall debris size, then it probably would have.


    I do not see 70% of the uni voting for 70% debris to be decreased to 60%. 60% was only suggested as a compromise for enabling deuterium into debris.


    It's a shame deuterium into debris and debris size were split into two options instead of a combo.

    If moon destructions are the problem, then add a moon destruction specific fleet speed?


    Friendly:?

    Defend:?

    Attack:?

    Moon Destruction:?


    It looks a bit ridiculous with so many different speeds. It would however allow some servers to slow moon destructions to x1, x2 or x3 speed, while normal attack with deathstars could be at x5 or x6. At the same time, other servers could stay the way they are now with fast moon destruction missions.


    The way it is now, this 12 hour rule would just be punishing fleeters, that aren't brown nosing whoever purchased the largest fleet.

    Only planets positions might change and with that, temperature and planet picture.

    The temperature stays the same, even if it is moved to a warmer or colder spot. I had a slot 15 planet moved to slot 14. It kept it's -127 max temperature, despite slot 14 only ranging between -90 to -50.


    One thing that will likely change is the metal or crystal slot bonuses for slot 6-10 and 1-3. I think you'll go from +35% metal to +23% metal, if you move from slot 8 to slot 7.

    It would make sense for them to put lifeform items into the import/export, with all the other items. I would just prefer they didn't, because the lifeform items are quite bad, and there's already useless energy items to bloat the item pool.


    If the lifeform items were changed to work globally when activated, instead of just locally, then I would probably change my mind. At that point, the lifeform items would probably be too strong.

    It's not the same game it once was, it has changed a lot.


    The way new universes work now, is that a few people throw money at the game, to gain a massive advantage. The people who knows a bit selects discoverer, because it's expedition outcomes are tied to rank 1's total points. New players select collecter and later finds out they've made a mistake picking collector. In 5-6 weeks, the majority of players will have been hit once and have quit because of it. 5-6 weeks is also the time it takes for a new universe to be opened, so the cycle can repeat itself.


    Blindly attacking other players with small cargo, doesn't seem to be much of a thing anymore. It's better to send everything you have on expeditions, as soon as you are able to do so. I liked the blind attacking with cargos, used to be fun and very profitable. Sadly, metal packages, high eco and discoverer expeditions being tied to rank 1, turbo boosted the development of new servers. You no longer have a progression through the tech trees over a week or more. Now it's hours or a couple of days at most. The game basically starts in early late game. In my opinion, low eco universes doesn't make sense to play anymore, they will eventually be merged into high eco universes.


    I don't like new servers, I prefer the older servers. I think it would be better if GameForge limited the amount of new servers to 2-3 per year. Maybe people wouldn't quit so easily, if there wouldn't open a new server in a couple of weeks. That's never going to happen though, they've found a cash cow and they are going to milk it dry. At the same time, without those whales looking for massive advantages on all the new servers, the game may not even have been around anymore. The pay to win is just something you'll have to learn to live with, it's not going away.


    You'll probably never be able to crash a whale, even with a 5 man acs. After all, the whale has paid GameForge, for you to be his entertainment. You can stay safe though, if you fleetsave properly. If you're chasing rank, for the sake of having a high rank, then you'll have a bad time, especially in the short run.

    Is Aries getting a class token? Or why are people claiming new universes get tokens? In Yin, there's been metal packages every event since early february, when Yin was opened. There's been no difference between the events in Yin, and the old merged servers.

    I've a noticed a lot of players who come back to the game pick collector. A few days later they'll find out how much better discoverer is, but they have no way to change apart from paying. This seems to discourage some from even continuing to play. I don't like complaining about free stuff, but it does seem to be a bit of a problem.

    in Wurren, which has been open for 5-6 months, you never have a single event reward where you can change your class.

    When Yin started, February 2nd. There was a login-reward event, which had the same rewards in Thuban and Yin, neither of which is above a year old. It had a class items at the 7th stage. Wurren was opened after Thuban and before Yin. I would be surprised if they decided Wurren should have different rewards, from all the other less than 1 year old servers.


    Login reward events were much better. Tasks from the task reward event are pointless and annoying.

    This would remove an opportunity for people to attack, to get the resources you're using for your queue. This would also eliminate buildings/research as a way of saving resources, and if you click the wrong thing by accident, -15%... I don't think this is a good idea.

    what do you mean, the pay dm to skip reset is only to bypass the timer that the free reset has..

    Your still paying artefact for each research you want to unlock

    He is trying to argue, that a feature solving the issue already exists. You can select a random research, giving you 25% chance to get the research you were hoping for. Then if you did not get the research you were hoping for, you can pay to immediately reroll that research. The problem is that this turns lifeforms into a casino where the prize is to get the researches you'd like. 25% chance may not seem that bad, but you can only reset a whole tier. The 1 in 4 chance to get what you want, turns to 1 in 16 at 2 other researches, 1 in 64 at 3 other researches, and 1 in 256 at 4 other researches. I don't like these odds personally. I'm not going to pay just to have a low percentage chance to get what I want.


    GameForge has obviously made it this way, to try to milk the cow even more. The merchant works this same way, and obviously, GameForge must know it's a feature that drains a lot of dm. They likely expect players will pay to repeatedly reset, in frustration over having to wait and not getting artefacts. They must have thought of selling Artefacts, but then decided against it, because they believed this casino model would drain more dm.