So, Ogame has this little thing called 'server lag.' When multiple fleets are slated to land at the exact same second, sometimes this lag will result in the fleets landing in a different order than what is stated in the 'fleet movement' screen. For decades, the ideal circumstance was to time your attacking fleet 1 second behind the returning fleet. Reliably being able to move one's whole fleet in under a second is not something most people can do, after all. Granted, this does leave a tiny window of opportunity for someone to 'jump in' ahead of you, but in doing so, this 3rd party would have to risk missing the returning fleet entirely, plus they'd be opening themselves up to other risks, such as being able to be seen on phalanx, etc..
On Universe Hercules, the #2 fleeter destroyed my moon a few months back, and timed his fleet to land on the same second as mine. I logged in with about 4 minutes left, and I had to heckle the guy a little bit, as I knew there would be a good chance that server lag would result in him missing the fleet. It did, and he missed it. The dude went absolutely wild, accusing me of cheating, saying he was going to contact support, and so on. The whole time, I'm just thinking to myself, 'this is fleeting 101, how do you NOT understand this, especially at your rank?'
So, unless something has, indeed, changed from a mechanical perspective, my observation is that server lag is basically works the same as it did back when I started in 05'. Therefore, unless I'm missing something, your team really didn't 'do' anything differently than Jericho, did they? I mean, if this sort of timing is 'the norm' for you guys, there's really no way that you haven't missed out numerous times in the past due to lag.
Regardless, very nice hit and GLOTR