Hello Krassen,
With the feedback you've received, do you still want to put your initial proposal to a poll or would you like to modify it ?
Thanks !
Yes please, let's give it a shot, hoping this game can get a fleeting upgrade soon.
Hello Krassen,
With the feedback you've received, do you still want to put your initial proposal to a poll or would you like to modify it ?
Thanks !
Yes please, let's give it a shot, hoping this game can get a fleeting upgrade soon.
it takes too long to spy on a galaxy. how about an auto send of probes that go on their own and bring you back espionage reports without doing anything. nobody is fleeting anymore.
how about a button that starts sending probes outward from your system one by one and generates reports of nearby planet and moons??
I like this. But how about GF adds this feature just to the General class? So you would fly to position 16 and battle the aliens and pirates, collect HP and debris? This would make the General class more appealing.
YES! that sounds amazing too. The general class is kind of boring when there is no other players to attack or profit from. This willabe extremely useful in low population unis. It just needs to be balanced by being rare.
Display MoreI like this. But how about GF adds this feature just to the General class? So you would fly to position 16 and battle the aliens and pirates, collect HP and debris? This would make the General class more appealing.
I would say random planets labeled pirate or unknown appear in various systems at server reset for 12 hours then vanish. but only generates debrie in percentages as they would on expeditions.
But 15 to 20 percent smaller than the largest fleet in that galaxy in total and not just that system.
At the unknown or pirate planet the fleet should only be in comparison of the counted fleets on the ground from active player accounts in that galaxy.
Then 15 percent less at max find and no more than 9 percent at the least
Since larger accounts could make a huge profit from it other wise.
which would unbalance the game's mechanics to much.
And not confine them to just the 16 slot
this sounds awesome too, pirate planets in galaxy view would be so cool to look for!
Can we have random fleet sizes spawning as aliens or pirates rarely in the unis systems where if you are quick and lucky enough, you can profit just like a real player fleetcrash. this will help dying unis, and the game will be playable even with low active player count. also this needs to be rare so only if you are very active scanning the systems all throughout the day can you land a hit. the fleets need to stay there only for a short while and then dissapear. and be unlanxable. seriously think this is going to help the game.
obviously because nobody buys them from the shop because we get them for free from events.
Display MoreHello,
Yes, the option is disabled. We don't know when it will be available again.
Post announcing deactivation:
WTF?? Why!?!?
Hello, i dont see the option to gift a uni i dont play anymore, was this disabled?
PLEASE FIX THE ACHIEVEMENT REQUIREMENTS FOR 1X SPEED UNIS, IT IS IMPOSSIBLE TO GET THOSE LEVELS AT 1X SPEEDS.!!!
Display MoreDisplay MoreGameforge, i just want to say THANK YOU for adding that quick expo send function in the galaxy view, i dont know how long thats been there but i just found out about it and it makes sending expeditions so quick and easy , even from the browser on a phone, now i can send expos all the time!!!! I AM SO GLAD!!!! SOO HAPPY, THIS IS SUCH A GREAT DAY I FEEL SO GOOD!!!
THANK YOU!!!!!!!!!!!!
WOOHOOOOOOO
yeah its amazing, you no longer need to manually type it or rely on AGR to do the job, its in fact so amazing that you no longer need moons either
just pre-select 999999999 of every ship as expo preset , then fs on 2way mission from the planet, if by any miracle someone would dare to lanx you, just chose your 99999999 pre-set wait on galaxy view till fleet return and click send expo, you can escape in 0 seconds , no need for moons or deploys
oh /s
wait what? can you explain this please i dont understand?.
oooh you kno what i think i know what your saying. just mash the mouse button when fleet is about to arrive back even, if other guy is 1 second after yours you can still escape? are you sure? i dont think it can send it that fast. it will probably say error because "fleet is in combat" will occur mybe. i dont advise this.
if this actually works, then lanxes are now useless.
Gameforge, i just want to say THANK YOU for adding that quick expo send function in the galaxy view, i dont know how long thats been there but i just found out about it and it makes sending expeditions so quick and easy , even from the browser on a phone, now i can send expos all the time!!!! I AM SO GLAD!!!! SOO HAPPY, THIS IS SUCH A GREAT DAY I FEEL SO GOOD!!!
THANK YOU!!!!!!!!!!!!
WOOHOOOOOOO
i discovered this game back in 2009-ish. totally got hooked on it then, it made a serious impression on me and i have not really ever played it for too long at once.
iv been on and off since then, in 2015 i play for about 5 months and stopped again. every year for a few months i played. and now i have been playing for about 5-6 months again as well.
really great game, they really got it right on the UI and look of the game, the idea and the mechanics are really awesome too.
been playing it for almost 15 years now i guess. (on and off)
Hello,
Thank you for this suggestion. A poll has been added. You have 1 month to vote !
thanks!
Good evening,
I'm not going to open a poll for this one, as it's simply unthinkable that players would accept it, and above all that such a change could be implemented by the GF, as vacation mode is essentially there to avoid being attacked, whether for ships or resources.
I can leave the topic open if you wish.
o well, it seemed like a good idea when i was thinking about it, i cant see why people have something against this idea, when it doesnt do them any harm at all. maybe they just dont like the sound of it and they judge too soon.
I would be in favour of allowing players to stay in vmode for a maximum of 28 days before it gets turned off automatically, but this idea suggested here would kind of defeat the purpose of vmode entirely
to my knowledge this idea has already been shut down by GF several times.
From my experience its in everyones best interest to come up with suggestions that makes people want to stay out of vmode, instead of punishing them from being in vmode
yeah but you are not losing anything, your mines stop producing anyways so y not keep them going for the active players? no losses to defense or anything, just res that would have been lost is given to active players thru attacks.
i serisouly dont see whats so wrong with this.
Proposing a new building for the game that does not require fields because like the space dock, it floats in space around the planet.
It is a resource stash building and it is heavily armored.
It can be attacked.
The greater its level, the more resources can be stored inside
The greater its level, the harder it is to take down its defenses
The greater its level, the longer time you have to reinforce it before it crumbles and people can take the resources.
Level 1:
Cost: 4000 metal, 2000 crystal, 1000 deuterium
Protected: 10,000 resources
Time to reinforce: 2h
Cost to reinforce defenses: 250 deuterium
When this counter appears, someone has attacked your resource stash and it is slowly losing its armor, after 2 hours the resources inside will be plunderable. Simply being online and clicking to reinforce the defenses will keep it safe.
Level 10:
Cost: 2,048,000 metal, 1,024,000 crystal, 512,000 deuterium
Protected: 5,120,000 resources
Time to reinforce: 6.5h
Cost to reinforce: 128,000 deuterium
Level 15:
Protected: 163,840,000
Cost to reinforce: 4,096,000 deuterium
The cost to reinforce caps out at level 15 and doesn't get any higher after that.
Level 20:
Cost: 2,097,152,000 metal, 1048,576,000 crystal, 524,288,000 deuterium
Protected: 5,242,880,000 recources
Time to reinforce: 11.5h
Cost to reinforce: 4,096,000 deuterium
Level 25:
Cost: 67,108,864,000 metal, 33,554,432,000 crystal, 16,777,216,000 deuterium
Protected: 167,772,160,000 resources
Time to reinforce: 14h
Cost to reinforce: 4,096,000 deuterium
The resource stash has a definite armor amount and if it is not fully depleted in one attack, will not set off the timer to reinforce, instead multiple attacks (even by different attackers) must be made to fully deplete its armor in order to set off the timer for destruction.
First of all - no. The entire idea about vmode is to be completely out of the game.
That goes both ways. If you suggest mines are active while in vmode, then youll just see people become big ass turtles and then go vmode and only come back when their storages are full.
I see no good reason why this suggestion should even be taken serious. Sorry!
defenses dont come into effect during vmode, its like attacking a defenseless target. your only luck could be if nobody noticed you and you managed to get pile up some extra resources wihile your fleet/defenses were safe.
Okay i am suggesting that we change vacation mode a little bit, for the benefit of the active players.
Vacation mode protects your fleet (ships) and defenses from being destroyed but your planets resources can be plundered (except moon)
So the mines don't stop producing even in vmode and people can plunder the planets for resources, also 100% plunder in effect during vmode.
i am sick and tired of just scrolling thru the systems and galaxies to find a target and just seeing 80% of the people vmode and unattackable.
Is it possible ?
please i liked how easy it was to sell the deuterium without needing to carry it around for ages.
single speed everything, a uni like this has not opened in a very long time. research speed is even 1x.
the only difference than the norm is the 4 galaxies and 10 fields bonus. everything else is single speed and stock settings as ogame was when it first launched 20 years ago.
everyone should start there its gonna be awesome.
How about you guys make that change to 50% DF, just this one time in Ogame history?