Posts by AstralCodex

    Not much to say here, only that I got some frantic messages while I was on vacation, saying that 70b fleet had landed 3 ss away from me, and the guy was off (some of defender's deut fleets had been hit before this). So I decided to pop in and say hi. I gotta say, this attacker wreckfield thingy sure is neat.


    Speaking of which, you guys are really making a mess of this place while I'm on break... :blackeye:


    FR Defender, or GLIRL.


    Without further ado... episode number 3 of "Disturbed's hits outshining mine":


    On 08-01-2020 --:--:--, the following fleets met in battle:



    Attacker AlexT [MUPPETS]

    ________________________________________________


    Cruiser 3.070.109

    Battleship 867.915

    Battlecruiser 659.816

    _________________________________________


    Defender LeperMesiah

    ________________________________________________


    Small Cargo 305.000

    Large Cargo 80.000

    Light Fighter 2.729.063

    Heavy Fighter 1.471

    Cruiser 107.000

    Battleship 100.000

    Colony Ship 11

    Recycler 274.905

    Espionage Probe 10.129

    Bomber 20.000

    Destroyer 100.000

    Deathstar 2.003

    Battlecruiser 100.000

    _________________________________________



    After the battle ...


    Attacker AlexT [MUPPETS]

    ________________________________________________


    Cruiser 2.693.827 ( -376.282 )

    Battleship 806.692 ( -61.223 )

    Battlecruiser 625.517 ( -34.299 )

    _________________________________________


    Defender LeperMesiah

    ________________________________________________


    Destroyed!

    _________________________________________



    The attacker has won the battle!


    The attacker captured:

    190.217.512 Metal, 78.139.060 Crystal and 507.331.425 Deuterium


    The attacker lost a total of 17.500.973.000 units.

    The defender lost a total of 70.002.821.000 units.

    At these space coordinates now float 34.999.874.000 metal and 21.119.003.500 crystal.

    The attacker captured a total of 775.687.997 units.


    The chance for a moon to be created from the debris was 20%.

    The attacker(s) captured the debris.



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 23.880.446.512

    Crystal: 16.272.863.560

    Deuterium: -1.591.717.575

    The attacker(s) made a profit of 38.561.592.497 units.


    Summary defender(s)

    Metal: -38.880.392.512

    Crystal: -25.323.865.060

    Deuterium: -6.574.251.425

    The defender(s) lost a total of 70.778.508.997 units.



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    I love how you added yourself as the 6th post, to get that 4th top 2 player/fleeter. :biggrin:


    That being said, I'm also very upset that the update was rolled out so fast, and that there will likely be significant balance changes in the next month or two necessitating a class change.

    One important thing to note is that 0.5/0.6 deut consumption universes exist. If the DF% is too low, you might end up in a scenario where DF expos are only viable in certain universes, with already better specs, further privileging the people in those universes.

    I tried many configurations but couldn’t find anything profitable in 1x deut consumption - however, it’s very easy to find fleets that are profitable in 0.5x deut consumption.


    I’d rather we cap the max DF and increase the DF%. This would:

    A) limit the potential for abuse

    B) add more of the much needed crystal to new universes without the merchant

    C) not make deut consumption % in the uni such a key factor for whether DF expos are viable.

    Are those the only dependencies? If so, you can just make a setup.py such that

    pip install -e .

    will install all of it.


    Also yeah, 3.8 breaks a lot of dependencies...

    800 or so when the 1st hits 100 million points? but on that calculator it shows that if i send 232 large cargoes and 1 pathfinder the result is the same if i were to send 800.. what am i getting wrong?

    You need to be able to hold 800 cargos worth of res capture.


    You need 2k+ when 1st is 100m+.

    I think it's either bugged or no one actually spent time coding this part of expos.


    I send 2x7 per solar system and still get decent result, sometimes I get a message that my fleet almost crashed into another expo fleet (instead of first in sector thingy) and afterwards it says it's unexplored sector again.

    I think the limit is 15 per 2 hours.


    I reach it occasionally in Vega with 8 expo slots :)