Maybe I can point today.
Maybe I can point today.
Even more impressive - one looooong point.
Are you assuming how bothered I was?
I might be crazy, but what is this 6th currency/resource :
Is this tritium? I don't remember seeing it anywhere.
I assume it is tritium.
Where are you finding that image?
I'm not finding it on my game client at all.
You'll get over it.
Sorry, this took a bit longer than expected as it required getting somebody to look at the code.
So, the fleet would go to its destination, realize the moon no longer exists and would return as already stated.
Because the fleet is returning to the planet, it WILL be able to be seen on a phalanx.
It works as if you sent the fleet on a deployment to the planet in this case.
1 point is nice
On Thursday, 23.09.2021, we will update the live and PTS rounds with version 8.3.0-pl3. This version will bring only some backend changes and some new banners for events.
OGame.uk and PTS will get the new version starting around 10:00 CEST (09:00 server time). For all the other communities the update will start around 13:00 CEST.
Your OGame Team
Welcome home little point.
v8 was a server upgrade.
It can be visible by visiting index of your server. for example:
since the server was swapped, I bet there were/are conflictions in server settings with the new version, a lot of things could be deprecated as well (not aware which server was used before this, this is a wild guess), so perhaps they can't think of a solution which would bring back things as were before.
I'm betting also this is why we always get "backend changes" in every patch note, they're experimenting.
V8 included an OS update as well as a code update.
It was not a hardware change.
The servers are still running on the same hardware they were before.
Also, I can tell you the OS is most likely not the issue here.
The issue is trying to fix the problems v7 introduced.
You know... backend things.
I too, have been seriously frustrated with server lag.... today I took the leap and reset my browser.... right back to nothing... a pita for sure, but after I looked up my passwords and logged in, the game was definitely more responsive. Now to see if it lasts. ....
After an update, it is always a good idea to clear the browser cache.
The browser should do this automagically but some days the magic just does not work correctly.
Also, it is recommended to stay away from esoteric browsers.
Gameforge tests Chrome, Firefox, Safari, and Opera.
Anything else (like Brave) might not work correctly.
If you are on mobile, then I feel bad for you.
Even Gameforge admits the mobile side of things is not working as smoothly as they would like.
I am told they are working on fixing the mobile side as well.
As for the lag, Gameforge is aware of the issue there as well.
I know they have been trying to correct it and have made some improvements for some people.
As for server performance, the servers themselves are doing fine.
Each game has enough resources to do all the tasks necessary.
The problem seems to be in the code which is why I can ask one person about their experience and hear all is well and I can ask one of you and hear it is horrible.
Unfortunately, I do not have access to the code or the servers so I can only tell you what I have been told by those higher than me.
Well personally I would love to see the number of items removed. When you put Ogame into Google, the first thing that comes up is that it is a money management game?
It is hard to balance the items, but collectors/miners have boosters, which give a boost to production, increasing income. Discoverers can now but extra expedition slots, increasing their income. There is not much there for generals that have anything like the same effect.
For me it is not about balancing the classes, it is how the game has lost itself, death by a thousand paper cuts.
As there are resources which a player must manage (in other words, an economy) to build an account, it is considered to be in the money management genre.
It is also in a strategic genre as well because of the combat system.
So many games are going the EA way of microtransactions.
It is just how gaming companies earn their income anymore.
Understand, I am not defending it, it is just the current reality.
Hello all, i have a question, can someone please give me the answer.
So, I make a deployment mission from planet A to moon A that lasts 3 hours ( possible since the introduction of the holding fleet speed ×1 on Atlas and other servers)
What happens to my fleets if the moon A get destroyed.
- the fleet will insta go to the planet or keep flying the lasting time ?
-What can others see on lanx since the destination planet( phalangable) would be the same as the starting planet( not phalangable)?
Thank you for your help !
That is a good question.
The fleet would deploy to its destination, realize the moon no longer exists and then return.
However, I will have to check with Gameforge whether the return would be the same as a recalled deploy, or if it would be as if the fleet was deployed to the planet and thus able to be seen on a phalanx.
I've already poke Gameforge, but I won't have an answer until Monday.
If somebody wants to test this scenario out on Bermuda, that might get the answer faster.
Maybe you can start discussion about changing settings to add 30 fields.
Decide your next step after you see how is that proposal received by that community.
Can this information be added in
FAQ - merges/transfers. Sorry if it's already there and i missed it.
You are correct, it is not there.
Bonus planet fields from the exodus universe will not transfer. The bonus fields of the target universe will be used instead.